UNPKG

react-shimmer

Version:

React Image (Suspense-like) Loader component that simulates a shimmer effect

1,333 lines (1,118 loc) 42.1 kB
import React, { Component } from 'react'; import PropTypes from 'prop-types'; import clsx from 'clsx'; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); } function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _construct(Parent, args, Class) { if (_isNativeReflectConstruct()) { _construct = Reflect.construct; } else { _construct = function _construct(Parent, args, Class) { var a = [null]; a.push.apply(a, args); var Constructor = Function.bind.apply(Parent, a); var instance = new Constructor(); if (Class) _setPrototypeOf(instance, Class.prototype); return instance; }; } return _construct.apply(null, arguments); } function _isNativeFunction(fn) { return Function.toString.call(fn).indexOf("[native code]") !== -1; } function _wrapNativeSuper(Class) { var _cache = typeof Map === "function" ? new Map() : undefined; _wrapNativeSuper = function _wrapNativeSuper(Class) { if (Class === null || !_isNativeFunction(Class)) return Class; if (typeof Class !== "function") { throw new TypeError("Super expression must either be null or a function"); } if (typeof _cache !== "undefined") { if (_cache.has(Class)) return _cache.get(Class); _cache.set(Class, Wrapper); } function Wrapper() { return _construct(Class, arguments, _getPrototypeOf(this).constructor); } Wrapper.prototype = Object.create(Class.prototype, { constructor: { value: Wrapper, enumerable: false, writable: true, configurable: true } }); return _setPrototypeOf(Wrapper, Class); }; return _wrapNativeSuper(Class); } function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; } function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var runtime_1 = createCommonjsModule(function (module) { /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var runtime = (function (exports) { var Op = Object.prototype; var hasOwn = Op.hasOwnProperty; var undefined$1; // More compressible than void 0. var $Symbol = typeof Symbol === "function" ? Symbol : {}; var iteratorSymbol = $Symbol.iterator || "@@iterator"; var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function define(obj, key, value) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); return obj[key]; } try { // IE 8 has a broken Object.defineProperty that only works on DOM objects. define({}, ""); } catch (err) { define = function(obj, key, value) { return obj[key] = value; }; } function wrap(innerFn, outerFn, self, tryLocsList) { // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; var generator = Object.create(protoGenerator.prototype); var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next, // .throw, and .return methods. generator._invoke = makeInvokeMethod(innerFn, self, context); return generator; } exports.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion // record like context.tryEntries[i].completion. This interface could // have been (and was previously) designed to take a closure to be // invoked without arguments, but in all the cases we care about we // already have an existing method we want to call, so there's no need // to create a new function object. We can even get away with assuming // the method takes exactly one argument, since that happens to be true // in every case, so we don't have to touch the arguments object. The // only additional allocation required is the completion record, which // has a stable shape and so hopefully should be cheap to allocate. function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } var GenStateSuspendedStart = "suspendedStart"; var GenStateSuspendedYield = "suspendedYield"; var GenStateExecuting = "executing"; var GenStateCompleted = "completed"; // Returning this object from the innerFn has the same effect as // breaking out of the dispatch switch statement. var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and // .constructor.prototype properties for functions that return Generator // objects. For full spec compliance, you may wish to configure your // minifier not to mangle the names of these two functions. function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that // don't natively support it. var IteratorPrototype = {}; define(IteratorPrototype, iteratorSymbol, function () { return this; }); var getProto = Object.getPrototypeOf; var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { // This environment has a native %IteratorPrototype%; use it instead // of the polyfill. IteratorPrototype = NativeIteratorPrototype; } var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); GeneratorFunction.prototype = GeneratorFunctionPrototype; define(Gp, "constructor", GeneratorFunctionPrototype); define(GeneratorFunctionPrototype, "constructor", GeneratorFunction); GeneratorFunction.displayName = define( GeneratorFunctionPrototype, toStringTagSymbol, "GeneratorFunction" ); // Helper for defining the .next, .throw, and .return methods of the // Iterator interface in terms of a single ._invoke method. function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function(method) { define(prototype, method, function(arg) { return this._invoke(method, arg); }); }); } exports.isGeneratorFunction = function(genFun) { var ctor = typeof genFun === "function" && genFun.constructor; return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can // do is to check its .name property. (ctor.displayName || ctor.name) === "GeneratorFunction" : false; }; exports.mark = function(genFun) { if (Object.setPrototypeOf) { Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); } else { genFun.__proto__ = GeneratorFunctionPrototype; define(genFun, toStringTagSymbol, "GeneratorFunction"); } genFun.prototype = Object.create(Gp); return genFun; }; // Within the body of any async function, `await x` is transformed to // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test // `hasOwn.call(value, "__await")` to determine if the yielded value is // meant to be awaited. exports.awrap = function(arg) { return { __await: arg }; }; function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if (record.type === "throw") { reject(record.arg); } else { var result = record.arg; var value = result.value; if (value && typeof value === "object" && hasOwn.call(value, "__await")) { return PromiseImpl.resolve(value.__await).then(function(value) { invoke("next", value, resolve, reject); }, function(err) { invoke("throw", err, resolve, reject); }); } return PromiseImpl.resolve(value).then(function(unwrapped) { // When a yielded Promise is resolved, its final value becomes // the .value of the Promise<{value,done}> result for the // current iteration. result.value = unwrapped; resolve(result); }, function(error) { // If a rejected Promise was yielded, throw the rejection back // into the async generator function so it can be handled there. return invoke("throw", error, resolve, reject); }); } } var previousPromise; function enqueue(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function(resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = // If enqueue has been called before, then we want to wait until // all previous Promises have been resolved before calling invoke, // so that results are always delivered in the correct order. If // enqueue has not been called before, then it is important to // call invoke immediately, without waiting on a callback to fire, // so that the async generator function has the opportunity to do // any necessary setup in a predictable way. This predictability // is why the Promise constructor synchronously invokes its // executor callback, and why async functions synchronously // execute code before the first await. Since we implement simple // async functions in terms of async generators, it is especially // important to get this right, even though it requires care. previousPromise ? previousPromise.then( callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later // invocations of the iterator. callInvokeWithMethodAndArg ) : callInvokeWithMethodAndArg(); } // Define the unified helper method that is used to implement .next, // .throw, and .return (see defineIteratorMethods). this._invoke = enqueue; } defineIteratorMethods(AsyncIterator.prototype); define(AsyncIterator.prototype, asyncIteratorSymbol, function () { return this; }); exports.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of // AsyncIterator objects; they just return a Promise for the value of // the final result produced by the iterator. exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) { if (PromiseImpl === void 0) PromiseImpl = Promise; var iter = new AsyncIterator( wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl ); return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator. : iter.next().then(function(result) { return result.done ? result.value : iter.next(); }); }; function makeInvokeMethod(innerFn, self, context) { var state = GenStateSuspendedStart; return function invoke(method, arg) { if (state === GenStateExecuting) { throw new Error("Generator is already running"); } if (state === GenStateCompleted) { if (method === "throw") { throw arg; } // Be forgiving, per 25.3.3.3.3 of the spec: // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume return doneResult(); } context.method = method; context.arg = arg; while (true) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if (context.method === "next") { // Setting context._sent for legacy support of Babel's // function.sent implementation. context.sent = context._sent = context.arg; } else if (context.method === "throw") { if (state === GenStateSuspendedStart) { state = GenStateCompleted; throw context.arg; } context.dispatchException(context.arg); } else if (context.method === "return") { context.abrupt("return", context.arg); } state = GenStateExecuting; var record = tryCatch(innerFn, self, context); if (record.type === "normal") { // If an exception is thrown from innerFn, we leave state === // GenStateExecuting and loop back for another invocation. state = context.done ? GenStateCompleted : GenStateSuspendedYield; if (record.arg === ContinueSentinel) { continue; } return { value: record.arg, done: context.done }; } else if (record.type === "throw") { state = GenStateCompleted; // Dispatch the exception by looping back around to the // context.dispatchException(context.arg) call above. context.method = "throw"; context.arg = record.arg; } } }; } // Call delegate.iterator[context.method](context.arg) and handle the // result, either by returning a { value, done } result from the // delegate iterator, or by modifying context.method and context.arg, // setting context.delegate to null, and returning the ContinueSentinel. function maybeInvokeDelegate(delegate, context) { var method = delegate.iterator[context.method]; if (method === undefined$1) { // A .throw or .return when the delegate iterator has no .throw // method always terminates the yield* loop. context.delegate = null; if (context.method === "throw") { // Note: ["return"] must be used for ES3 parsing compatibility. if (delegate.iterator["return"]) { // If the delegate iterator has a return method, give it a // chance to clean up. context.method = "return"; context.arg = undefined$1; maybeInvokeDelegate(delegate, context); if (context.method === "throw") { // If maybeInvokeDelegate(context) changed context.method from // "return" to "throw", let that override the TypeError below. return ContinueSentinel; } } context.method = "throw"; context.arg = new TypeError( "The iterator does not provide a 'throw' method"); } return ContinueSentinel; } var record = tryCatch(method, delegate.iterator, context.arg); if (record.type === "throw") { context.method = "throw"; context.arg = record.arg; context.delegate = null; return ContinueSentinel; } var info = record.arg; if (! info) { context.method = "throw"; context.arg = new TypeError("iterator result is not an object"); context.delegate = null; return ContinueSentinel; } if (info.done) { // Assign the result of the finished delegate to the temporary // variable specified by delegate.resultName (see delegateYield). context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield). context.next = delegate.nextLoc; // If context.method was "throw" but the delegate handled the // exception, let the outer generator proceed normally. If // context.method was "next", forget context.arg since it has been // "consumed" by the delegate iterator. If context.method was // "return", allow the original .return call to continue in the // outer generator. if (context.method !== "return") { context.method = "next"; context.arg = undefined$1; } } else { // Re-yield the result returned by the delegate method. return info; } // The delegate iterator is finished, so forget it and continue with // the outer generator. context.delegate = null; return ContinueSentinel; } // Define Generator.prototype.{next,throw,return} in terms of the // unified ._invoke helper method. defineIteratorMethods(Gp); define(Gp, toStringTagSymbol, "Generator"); // A Generator should always return itself as the iterator object when the // @@iterator function is called on it. Some browsers' implementations of the // iterator prototype chain incorrectly implement this, causing the Generator // object to not be returned from this call. This ensures that doesn't happen. // See https://github.com/facebook/regenerator/issues/274 for more details. define(Gp, iteratorSymbol, function() { return this; }); define(Gp, "toString", function() { return "[object Generator]"; }); function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; if (1 in locs) { entry.catchLoc = locs[1]; } if (2 in locs) { entry.finallyLoc = locs[2]; entry.afterLoc = locs[3]; } this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal"; delete record.arg; entry.completion = record; } function Context(tryLocsList) { // The root entry object (effectively a try statement without a catch // or a finally block) gives us a place to store values thrown from // locations where there is no enclosing try statement. this.tryEntries = [{ tryLoc: "root" }]; tryLocsList.forEach(pushTryEntry, this); this.reset(true); } exports.keys = function(object) { var keys = []; for (var key in object) { keys.push(key); } keys.reverse(); // Rather than returning an object with a next method, we keep // things simple and return the next function itself. return function next() { while (keys.length) { var key = keys.pop(); if (key in object) { next.value = key; next.done = false; return next; } } // To avoid creating an additional object, we just hang the .value // and .done properties off the next function object itself. This // also ensures that the minifier will not anonymize the function. next.done = true; return next; }; }; function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) { return iteratorMethod.call(iterable); } if (typeof iterable.next === "function") { return iterable; } if (!isNaN(iterable.length)) { var i = -1, next = function next() { while (++i < iterable.length) { if (hasOwn.call(iterable, i)) { next.value = iterable[i]; next.done = false; return next; } } next.value = undefined$1; next.done = true; return next; }; return next.next = next; } } // Return an iterator with no values. return { next: doneResult }; } exports.values = values; function doneResult() { return { value: undefined$1, done: true }; } Context.prototype = { constructor: Context, reset: function(skipTempReset) { this.prev = 0; this.next = 0; // Resetting context._sent for legacy support of Babel's // function.sent implementation. this.sent = this._sent = undefined$1; this.done = false; this.delegate = null; this.method = "next"; this.arg = undefined$1; this.tryEntries.forEach(resetTryEntry); if (!skipTempReset) { for (var name in this) { // Not sure about the optimal order of these conditions: if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) { this[name] = undefined$1; } } } }, stop: function() { this.done = true; var rootEntry = this.tryEntries[0]; var rootRecord = rootEntry.completion; if (rootRecord.type === "throw") { throw rootRecord.arg; } return this.rval; }, dispatchException: function(exception) { if (this.done) { throw exception; } var context = this; function handle(loc, caught) { record.type = "throw"; record.arg = exception; context.next = loc; if (caught) { // If the dispatched exception was caught by a catch block, // then let that catch block handle the exception normally. context.method = "next"; context.arg = undefined$1; } return !! caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; var record = entry.completion; if (entry.tryLoc === "root") { // Exception thrown outside of any try block that could handle // it, so set the completion value of the entire function to // throw the exception. return handle("end"); } if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"); var hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } else if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else if (hasCatch) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } } else if (hasFinally) { if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else { throw new Error("try statement without catch or finally"); } } } }, abrupt: function(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) { // Ignore the finally entry if control is not jumping to a // location outside the try/catch block. finallyEntry = null; } var record = finallyEntry ? finallyEntry.completion : {}; record.type = type; record.arg = arg; if (finallyEntry) { this.method = "next"; this.next = finallyEntry.finallyLoc; return ContinueSentinel; } return this.complete(record); }, complete: function(record, afterLoc) { if (record.type === "throw") { throw record.arg; } if (record.type === "break" || record.type === "continue") { this.next = record.arg; } else if (record.type === "return") { this.rval = this.arg = record.arg; this.method = "return"; this.next = "end"; } else if (record.type === "normal" && afterLoc) { this.next = afterLoc; } return ContinueSentinel; }, finish: function(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) { this.complete(entry.completion, entry.afterLoc); resetTryEntry(entry); return ContinueSentinel; } } }, "catch": function(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if (record.type === "throw") { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } // The context.catch method must only be called with a location // argument that corresponds to a known catch block. throw new Error("illegal catch attempt"); }, delegateYield: function(iterable, resultName, nextLoc) { this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }; if (this.method === "next") { // Deliberately forget the last sent value so that we don't // accidentally pass it on to the delegate. this.arg = undefined$1; } return ContinueSentinel; } }; // Regardless of whether this script is executing as a CommonJS module // or not, return the runtime object so that we can declare the variable // regeneratorRuntime in the outer scope, which allows this module to be // injected easily by `bin/regenerator --include-runtime script.js`. return exports; }( // If this script is executing as a CommonJS module, use module.exports // as the regeneratorRuntime namespace. Otherwise create a new empty // object. Either way, the resulting object will be used to initialize // the regeneratorRuntime variable at the top of this file. module.exports )); try { regeneratorRuntime = runtime; } catch (accidentalStrictMode) { // This module should not be running in strict mode, so the above // assignment should always work unless something is misconfigured. Just // in case runtime.js accidentally runs in strict mode, in modern engines // we can explicitly access globalThis. In older engines we can escape // strict mode using a global Function call. This could conceivably fail // if a Content Security Policy forbids using Function, but in that case // the proper solution is to fix the accidental strict mode problem. If // you've misconfigured your bundler to force strict mode and applied a // CSP to forbid Function, and you're not willing to fix either of those // problems, please detail your unique predicament in a GitHub issue. if (typeof globalThis === "object") { globalThis.regeneratorRuntime = runtime; } else { Function("r", "regeneratorRuntime = r")(runtime); } } }); var IntendedError = /*#__PURE__*/function (_Error) { _inheritsLoose(IntendedError, _Error); function IntendedError(intention) { var _this; if (intention === void 0) { intention = 'forcePromiseReject'; } for (var _len = arguments.length, params = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { params[_key - 1] = arguments[_key]; } _this = _Error.call.apply(_Error, [this].concat(params)) || this; _this.createdAt = new Date(); _this.intention = intention; return _this; } return IntendedError; }( /*#__PURE__*/_wrapNativeSuper(Error)); function styleInject(css, ref) { if ( ref === void 0 ) ref = {}; var insertAt = ref.insertAt; if (!css || typeof document === 'undefined') { return; } var head = document.head || document.getElementsByTagName('head')[0]; var style = document.createElement('style'); style.type = 'text/css'; if (insertAt === 'top') { if (head.firstChild) { head.insertBefore(style, head.firstChild); } else { head.appendChild(style); } } else { head.appendChild(style); } if (style.styleSheet) { style.styleSheet.cssText = css; } else { style.appendChild(document.createTextNode(css)); } } var css_248z = ".fadein {\n animation-name: fadein;\n animation-duration: 0.3s;\n animation-fill-mode: forwards;\n}\n\n@keyframes fadein {\n from { opacity: 0; }\n to { opacity: 1; }\n}\n"; styleInject(css_248z); var _excluded = ["className"]; var initialState = { isLoading: false, error: '' }; var SuspenseImage = /*#__PURE__*/function (_Component) { _inheritsLoose(SuspenseImage, _Component); function SuspenseImage() { var _this; _this = _Component.apply(this, arguments) || this; _this.state = _extends({}, initialState); _this._isMounted = false; _this.imgRef = React.createRef(); _this.start = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee() { var _this$props, src, fallback, delay, errorMessage; return runtime_1.wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: _this$props = _this.props, src = _this$props.src, fallback = _this$props.fallback, delay = _this$props.delay; if (!(!src || !fallback)) { _context.next = 6; break; } errorMessage = 'src and fallback props must be provided.'; if (process.env.NODE_ENV !== 'production') { console.error(errorMessage); } _this.setState({ error: errorMessage }); return _context.abrupt("return"); case 6: /* * To avoid instant loading 'flash' while downloading images with high-speed internet connection * (or downloading smaller images that do not need much loading-time), * user may want to give delay before starting to show the loading indicator. */ if (delay && delay > 0) { _this.timeoutId = setTimeout(function () { _this.timeoutId = undefined; if (!_this.state.error && _this._isMounted) { _this.setState({ isLoading: true }); } }, delay); } else { _this.setState({ isLoading: true }); } _this.tryLoadImage(); case 8: case "end": return _context.stop(); } } }, _callee); })); _this.loadImage = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee3() { var img, onLoad; return runtime_1.wrap(function _callee3$(_context3) { while (1) { switch (_context3.prev = _context3.next) { case 0: img = _this.imgRef.current; if (img) { _context3.next = 3; break; } return _context3.abrupt("return"); case 3: onLoad = _this.props.onLoad; return _context3.abrupt("return", new Promise(function (resolve, reject) { _this.forceReject = reject; var onResolve = /*#__PURE__*/function () { var _ref3 = _asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee2() { return runtime_1.wrap(function _callee2$(_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: if (!(img.decode !== undefined)) { _context2.next = 9; break; } _context2.prev = 1; _context2.next = 4; return img.decode(); case 4: _context2.next = 9; break; case 6: _context2.prev = 6; _context2.t0 = _context2["catch"](1); if (process.env.NODE_ENV !== 'production') { console.error('An Error occurred while trying to decode an image', _context2.t0); } case 9: resolve(); if (onLoad) { onLoad(img); } case 11: case "end": return _context2.stop(); } } }, _callee2, null, [[1, 6]]); })); return function onResolve() { return _ref3.apply(this, arguments); }; }(); var onReject = function onReject() { reject(new Error('An Error occurred while trying to download an image')); }; if (img.complete) { onResolve(); } else { img.onload = onResolve; } img.onerror = onReject; })); case 5: case "end": return _context3.stop(); } } }, _callee3); })); _this.tryLoadImage = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee4() { return runtime_1.wrap(function _callee4$(_context4) { while (1) { switch (_context4.prev = _context4.next) { case 0: _context4.prev = 0; _context4.next = 3; return _this.loadImage(); case 3: if (_this._isMounted) { _this.setState({ isLoading: false }); } _context4.next = 9; break; case 6: _context4.prev = 6; _context4.t0 = _context4["catch"](0); // If this is an intended(forced) rejection, don't make it visible to user. if (!(_context4.t0 instanceof IntendedError) && _this._isMounted) { _this.setState({ error: _context4.t0, isLoading: false }); } case 9: case "end": return _context4.stop(); } } }, _callee4, null, [[0, 6]]); })); return _this; } var _proto = SuspenseImage.prototype; _proto.componentDidMount = function componentDidMount() { this._isMounted = true; this.start(); }; _proto.componentDidUpdate = function componentDidUpdate(prevProps) { var _this2 = this; var src = this.props.src; if (src && src !== prevProps.src) { this.safeClearTimeout(); this.forceReject && this.forceReject(new IntendedError()); this.setState(_extends({}, initialState), function () { return _this2.start(); }); } }; _proto.componentWillUnmount = function componentWillUnmount() { this._isMounted = false; this.forceReject = undefined; this.safeClearTimeout(); }; _proto.safeClearTimeout = function safeClearTimeout() { if (this.timeoutId) { clearTimeout(this.timeoutId); this.timeoutId = undefined; } }; _proto.render = function render() { var _this$state = this.state, error = _this$state.error, isLoading = _this$state.isLoading; var _this$props2 = this.props, src = _this$props2.src, fallback = _this$props2.fallback, errorFallback = _this$props2.errorFallback, fadeIn = _this$props2.fadeIn, NativeImgProps = _this$props2.NativeImgProps; var _ref5 = NativeImgProps || {}, className = _ref5.className, stripClassname = _objectWithoutPropertiesLoose(_ref5, _excluded); if (isLoading) { return fallback; } else if (error) { return errorFallback ? errorFallback(error) : React.createElement("span", { role: "button", "aria-label": "Image failed to load" }, "\u274C"); } else if (src) { return React.createElement("img", Object.assign({}, stripClassname, { className: clsx({ fadein: fadeIn }, className), ref: this.imgRef, decoding: "async", src: src })); } return null; }; return SuspenseImage; }(Component); SuspenseImage.propTypes = { src: PropTypes.string.isRequired, fallback: PropTypes.element.isRequired, errorFallback: PropTypes.func, onLoad: PropTypes.func, delay: PropTypes.number, fadeIn: PropTypes.bool, NativeImgProps: PropTypes.object }; var css_248z$1 = ":root {\n --default-bg-color: #f6f7f8;\n --default-bg-moving-gradient: linear-gradient(to right, rgb(238, 238, 238) 8%, rgb(222, 222, 222) 18%, rgb(238, 238, 238) 33%);\n}\n\n.shimmer {\n background: var(--default-bg-color);\n\tbackground-image: var(--default-bg-moving-gradient);\n background-repeat: no-repeat;\n animation: shimmering forwards infinite ease-in-out, fadein 0.02s forwards;\n}\n\n@keyframes fadein {\n from {\n opacity: 0;\n }\n\n to {\n opacity: 1;\n }\n}\n\n@keyframes shimmering {\n\tfrom {\n\t\tbackground-position: top right;\n\t}\n\n\tto {\n\t\tbackground-position: top left;\n\t}\n}\n"; styleInject(css_248z$1); var DEFAULT_DURATION_MS = 1600; var DEFAULT_HEIGHT = 400; var DEFAULT_WIDTH = 400; var calcShimmerStyle = function calcShimmerStyle(width, height, duration) { if (duration === void 0) { duration = DEFAULT_DURATION_MS; } return { backgroundSize: width * 10 + "px " + height + "px", animationDuration: (duration / 1000).toFixed(1) + "s" }; }; var Shimmer = function Shimmer(_ref) { var className = _ref.className, duration = _ref.duration, _ref$height = _ref.height, height = _ref$height === void 0 ? DEFAULT_HEIGHT : _ref$height, _ref$width = _ref.width, width = _ref$width === void 0 ? DEFAULT_WIDTH : _ref$width; var shimmerStyle = calcShimmerStyle(width, height, duration); var style = _extends({}, shimmerStyle, { height: height, width: width }); return React.createElement("div", { className: clsx('shimmer', className), style: style }); }; Shimmer.propTypes = { height: PropTypes.number.isRequired, width: PropTypes.number.isRequired, className: PropTypes.string, duration: PropTypes.number }; var css_248z$2 = ":root {\n --default-bg-color: #e1e2e4;\n}\n\n.breathing {\n width: 100%;\n height: 100%;\n background: var(--default-bg-color);\n animation: breathing ease-in-out infinite alternate;\n}\n\n@keyframes breathing {\n from {\n opacity: 0.25;\n }\n to {\n opacity: 1;\n }\n}\n"; styleInject(css_248z$2); var DEFAULT_DURATION_MS$1 = 1000; var Breathing = function Breathing(_ref) { var className = _ref.className, _ref$duration = _ref.duration, duration = _ref$duration === void 0 ? DEFAULT_DURATION_MS$1 : _ref$duration, height = _ref.height, width = _ref.width; var style = { height: height, width: width, animationDuration: (duration / 1000).toFixed(1) + "s" }; return React.createElement("div", { className: clsx('breathing', className), style: style }); }; Breathing.propTypes = { className: PropTypes.string, duration: PropTypes.number, height: /*#__PURE__*/PropTypes.oneOfType([PropTypes.string, PropTypes.number]), width: /*#__PURE__*/PropTypes.oneOfType([PropTypes.string, PropTypes.number]) }; export { Breathing, SuspenseImage as Image, Shimmer }; //# sourceMappingURL=react-shimmer.esm.js.map