react-router
Version:
Declarative routing for React
76 lines (75 loc) • 3.08 kB
JavaScript
/**
* react-router v8.0.0
*
* Copyright (c) Remix Software Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE.md file in the root directory of this source tree.
*
* @license MIT
*/
import "./mode.js";
//#region lib/server-runtime/errors.ts
/**
* This thing probably warrants some explanation.
*
* The whole point here is to emulate componentDidCatch for server rendering and
* data loading. It can get tricky. React can do this on component boundaries
* but doesn't support it for server rendering or data loading. We know enough
* with nested routes to be able to emulate the behavior (because we know them
* statically before rendering.)
*
* Each route can export an `ErrorBoundary`.
*
* - When rendering throws an error, the nearest error boundary will render
* (normal react componentDidCatch). This will be the route's own boundary, but
* if none is provided, it will bubble up to the parents.
* - When data loading throws an error, the nearest error boundary will render
* - When performing an action, the nearest error boundary for the action's
* route tree will render (no redirect happens)
*
* During normal react rendering, we do nothing special, just normal
* componentDidCatch.
*
* For server rendering, we mutate `renderBoundaryRouteId` to know the last
* layout that has an error boundary that tried to render. This emulates which
* layout would catch a thrown error. If the rendering fails, we catch the error
* on the server, and go again a second time with the emulator holding on to the
* information it needs to render the same error boundary as a dynamically
* thrown render error.
*
* When data loading, server or client side, we use the emulator to likewise
* hang on to the error and re-render at the appropriate layout (where a thrown
* error would have been caught by cDC).
*
* When actions throw, it all works the same. There's an edge case to be aware
* of though. Actions normally are required to redirect, but in the case of
* errors, we render the action's route with the emulator holding on to the
* error. If during this render a parent route/loader throws we ignore that new
* error and render the action's original error as deeply as possible. In other
* words, we simply ignore the new error and use the action's error in place
* because it came first, and that just wouldn't be fair to let errors cut in
* line.
*/
function sanitizeError(error, serverMode) {
if (error instanceof Error && serverMode !== "development") {
let sanitized = /* @__PURE__ */ new Error("Unexpected Server Error");
sanitized.stack = void 0;
return sanitized;
}
return error;
}
function sanitizeErrors(errors, serverMode) {
return Object.entries(errors).reduce((acc, [routeId, error]) => {
return Object.assign(acc, { [routeId]: sanitizeError(error, serverMode) });
}, {});
}
function serializeError(error, serverMode) {
let sanitized = sanitizeError(error, serverMode);
return {
message: sanitized.message,
stack: sanitized.stack
};
}
//#endregion
export { sanitizeError, sanitizeErrors, serializeError };