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react-redux-music

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manage media control, playlist and custom player with wavesurfer.js

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import { InitialStateOfControlSlice, SongReduxPlaylistSchema } from './types'; import { PayloadAction, Slice, Selector, ActionCreatorWithPayload, ActionCreatorWithoutPayload } from '@reduxjs/toolkit'; import { WritableDraft } from 'immer'; export declare const controlsSlice: Slice<InitialStateOfControlSlice, { addRecommendationInThePlaylist: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<SongReduxPlaylistSchema[]>) => void; addSongsInThePlaylist: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<SongReduxPlaylistSchema[]>) => void; addActiveSongInTheHistory: (state: WritableDraft<InitialStateOfControlSlice>) => void; addSongInTheFavourites: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<{ songId: string; }>) => void; removeSongFromTheFavourites: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<{ songId: string; }>) => void; changeActiveSongTrackByStep: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<number>) => void; changeActiveSongTrack: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<{ songId: string; }>) => void; setActiveSongIndex: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<number>) => void; setIsReady: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<boolean>) => void; setIsPlaying: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<boolean>) => void; setVolume: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<number>) => void; setBufferedProgress: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<number>) => void; setTotalSongDuration: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<number>) => void; setSeekProgress: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<number>) => void; setIsSeeking: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<boolean>) => void; setActiveSongPlayback: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<{ seekPercentage?: number; seekTime?: number; }>) => void; setRepeatOfActiveSong: (state: WritableDraft<InitialStateOfControlSlice>, action: PayloadAction<boolean>) => void; }, "playerControls", "playerControls", { selectIsMusicToBeRepeated: (state: InitialStateOfControlSlice) => boolean; selectPlaylistSongs: (state: InitialStateOfControlSlice) => SongReduxPlaylistSchema[]; selectActiveSongIndex: (state: InitialStateOfControlSlice) => number; selectActiveSong: (state: InitialStateOfControlSlice) => SongReduxPlaylistSchema; selectActiveSongStates: (state: InitialStateOfControlSlice) => { isReady: boolean; isPlaying: boolean; isSeeking: boolean; progressIndicator: { bufferedDuration: number; totalSongDuration: number; seekProgress: number; }; }; selectVolumeBarProgress: (state: InitialStateOfControlSlice) => number; selectTotalSongDurationOfActiveSong: (state: InitialStateOfControlSlice) => number; selectActiveSongSeekProgress: (state: InitialStateOfControlSlice) => number; selectIsActiveSongCurrentlyPlaying: (state: InitialStateOfControlSlice) => boolean; selectHistorySongIds: (state: InitialStateOfControlSlice) => string[]; selectFavouriteSongIds: (state: InitialStateOfControlSlice) => string[]; }>; export declare const selectActiveSongIndex: Selector<{ playerControls: InitialStateOfControlSlice; }, number, []> & { unwrapped: (state: InitialStateOfControlSlice) => number; }, selectActiveSong: Selector<{ playerControls: InitialStateOfControlSlice; }, SongReduxPlaylistSchema, []> & { unwrapped: (state: InitialStateOfControlSlice) => SongReduxPlaylistSchema; }, selectVolumeBarProgress: Selector<{ playerControls: InitialStateOfControlSlice; }, number, []> & { unwrapped: (state: InitialStateOfControlSlice) => number; }, selectTotalSongDurationOfActiveSong: Selector<{ playerControls: InitialStateOfControlSlice; }, number, []> & { unwrapped: (state: InitialStateOfControlSlice) => number; }, selectActiveSongSeekProgress: Selector<{ playerControls: InitialStateOfControlSlice; }, number, []> & { unwrapped: (state: InitialStateOfControlSlice) => number; }, selectIsActiveSongCurrentlyPlaying: Selector<{ playerControls: InitialStateOfControlSlice; }, boolean, []> & { unwrapped: (state: InitialStateOfControlSlice) => boolean; }, selectHistorySongIds: Selector<{ playerControls: InitialStateOfControlSlice; }, string[], []> & { unwrapped: (state: InitialStateOfControlSlice) => string[]; }, selectFavouriteSongIds: Selector<{ playerControls: InitialStateOfControlSlice; }, string[], []> & { unwrapped: (state: InitialStateOfControlSlice) => string[]; }, selectActiveSongStates: Selector<{ playerControls: InitialStateOfControlSlice; }, { isReady: boolean; isPlaying: boolean; isSeeking: boolean; progressIndicator: { bufferedDuration: number; totalSongDuration: number; seekProgress: number; }; }, []> & { unwrapped: (state: InitialStateOfControlSlice) => { isReady: boolean; isPlaying: boolean; isSeeking: boolean; progressIndicator: { bufferedDuration: number; totalSongDuration: number; seekProgress: number; }; }; }, selectPlaylistSongs: Selector<{ playerControls: InitialStateOfControlSlice; }, SongReduxPlaylistSchema[], []> & { unwrapped: (state: InitialStateOfControlSlice) => SongReduxPlaylistSchema[]; }, selectIsMusicToBeRepeated: Selector<{ playerControls: InitialStateOfControlSlice; }, boolean, []> & { unwrapped: (state: InitialStateOfControlSlice) => boolean; }; export declare const addRecommendationInThePlaylist: ActionCreatorWithPayload<SongReduxPlaylistSchema[], "playerControls/addRecommendationInThePlaylist">, addSongsInThePlaylist: ActionCreatorWithPayload<SongReduxPlaylistSchema[], "playerControls/addSongsInThePlaylist">, addActiveSongInTheHistory: ActionCreatorWithoutPayload<"playerControls/addActiveSongInTheHistory">, changeActiveSongTrackByStep: ActionCreatorWithPayload<number, "playerControls/changeActiveSongTrackByStep">, addSongInTheFavourites: ActionCreatorWithPayload<{ songId: string; }, "playerControls/addSongInTheFavourites">, removeSongFromTheFavourites: ActionCreatorWithPayload<{ songId: string; }, "playerControls/removeSongFromTheFavourites">, changeActiveSongTrack: ActionCreatorWithPayload<{ songId: string; }, "playerControls/changeActiveSongTrack">, setActiveSongIndex: ActionCreatorWithPayload<number, "playerControls/setActiveSongIndex">, setIsReady: ActionCreatorWithPayload<boolean, "playerControls/setIsReady">, setIsPlaying: ActionCreatorWithPayload<boolean, "playerControls/setIsPlaying">, setIsSeeking: ActionCreatorWithPayload<boolean, "playerControls/setIsSeeking">, setVolume: ActionCreatorWithPayload<number, "playerControls/setVolume">, setSeekProgress: ActionCreatorWithPayload<number, "playerControls/setSeekProgress">, setActiveSongPlayback: ActionCreatorWithPayload<{ seekPercentage?: number; seekTime?: number; }, "playerControls/setActiveSongPlayback">, setBufferedProgress: ActionCreatorWithPayload<number, "playerControls/setBufferedProgress">, setTotalSongDuration: ActionCreatorWithPayload<number, "playerControls/setTotalSongDuration">, setRepeatOfActiveSong: ActionCreatorWithPayload<boolean, "playerControls/setRepeatOfActiveSong">;