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react-quizz-spanish

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Quizz en react, traducido al español, autor original: hugobarragon

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; Object.defineProperty(exports, "__esModule", { value: true }); var react_1 = __importStar(require("react")); var react_dnd_1 = require("react-dnd"); var ItemTypes = { CARD: "card", }; exports.default = (function (props) { var id = props.id, index = props.index, moveCard = props.moveCard, children = props.children; var ref = react_1.useRef(null); var _a = react_dnd_1.useDrop({ accept: ItemTypes.CARD, hover: function (item, monitor) { var _a; if (!ref.current) { return; } var dragIndex = item.index; var hoverIndex = index; // Don't replace items with themselves if (dragIndex === hoverIndex) { return; } // Determine rectangle on screen var hoverBoundingRect = (_a = ref.current) === null || _a === void 0 ? void 0 : _a.getBoundingClientRect(); // Get vertical middle var hoverMiddleY = (hoverBoundingRect.bottom - hoverBoundingRect.top) / 2; // Determine mouse position var clientOffset = monitor.getClientOffset(); // Get pixels to the top var hoverClientY = clientOffset.y - hoverBoundingRect.top; // Only perform the move when the mouse has crossed half of the items height // When dragging downwards, only move when the cursor is below 50% // When dragging upwards, only move when the cursor is above 50% // Dragging downwards if (dragIndex < hoverIndex && hoverClientY < hoverMiddleY) { return; } // Dragging upwards if (dragIndex > hoverIndex && hoverClientY > hoverMiddleY) { return; } // Time to actually perform the action moveCard(dragIndex, hoverIndex); // Note: we're mutating the monitor item here! // Generally it's better to avoid mutations, // but it's good here for the sake of performance // to avoid expensive index searches. item.index = hoverIndex; }, }), drop = _a[1]; var _b = react_dnd_1.useDrag({ item: { type: ItemTypes.CARD, id: id, index: index }, collect: function (monitor) { return ({ isDragging: monitor.isDragging(), }); }, }), isDragging = _b[0].isDragging, drag = _b[1]; var opacity = isDragging ? 0 : 1; drag(drop(ref)); return (react_1.default.createElement("div", { ref: ref, style: { opacity: opacity } }, children)); }); //# sourceMappingURL=index.js.map