react-pointable
Version:
Declarative pointer event binding. Works well alongside PEP.
204 lines (160 loc) • 7.53 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.__test__ = undefined;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _propTypes = require('prop-types');
var _propTypes2 = _interopRequireDefault(_propTypes);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } // Allows listening for pointer events using PEP for browsers that don't support them.
// This component also adds support for the declarative event binding that React does well,
// even though React doesn't support pointer events yet.
// A mapping of pointer event props to event names.
var pointerEventMap = {
onPointerMove: 'pointermove',
onPointerDown: 'pointerdown',
onPointerUp: 'pointerup',
onPointerOver: 'pointerover',
onPointerOut: 'pointerout',
onPointerEnter: 'pointerenter',
onPointerLeave: 'pointerleave',
onPointerCancel: 'pointercancel'
};
// An array of just the pointer event props.
var pointerEventProps = Object.keys(pointerEventMap);
// Component with pointer events enabled (specially made for Pointer Events Polyfill)
var Pointable = function (_React$Component) {
_inherits(Pointable, _React$Component);
function Pointable(props) {
_classCallCheck(this, Pointable);
var _this = _possibleConstructorReturn(this, (Pointable.__proto__ || Object.getPrototypeOf(Pointable)).call(this, props));
_this.setRef = _this.setRef.bind(_this);
return _this;
}
// When component mounts, check for pointer event listeners in props and register them manually.
_createClass(Pointable, [{
key: 'componentDidMount',
value: function componentDidMount() {
initNodeWithPE(this.pointableNode, this.props);
}
// When component updates, diff pointer events and manually remove/add event listeners as needed.
}, {
key: 'componentDidUpdate',
value: function componentDidUpdate(prevProps) {
updateNodeWithPE(this.pointableNode, prevProps, this.props);
}
}, {
key: 'setRef',
value: function setRef(node) {
this.pointableNode = node;
if (this.props.elementRef) {
this.props.elementRef(node);
}
}
}, {
key: 'render',
value: function render() {
// Collect unused props to pass along to rendered node.
// This could be done simply with lodash, but avoiding the extra dependency here isn't difficult.
// Create a shallow copy of props
var otherProps = _extends({}, this.props);
// Remove known pointer event props
pointerEventProps.forEach(function (prop) {
return delete otherProps[prop];
});
// Remove other props used by <Pointable />
delete otherProps.children;
delete otherProps.tagName;
delete otherProps.touchAction;
delete otherProps.elementRef;
var El = this.props.tagName;
return _react2.default.createElement(
El,
_extends({ ref: this.setRef }, otherProps),
this.props.children
);
}
}]);
return Pointable;
}(_react2.default.Component);
Pointable.propTypes = {
tagName: _propTypes2.default.string.isRequired,
touchAction: _propTypes2.default.oneOf(['auto', 'none', 'pan-x', 'pan-y', 'manipulation']).isRequired,
elementRef: _propTypes2.default.func,
onPointerMove: _propTypes2.default.func,
onPointerDown: _propTypes2.default.func,
onPointerUp: _propTypes2.default.func,
onPointerOver: _propTypes2.default.func,
onPointerOut: _propTypes2.default.func,
onPointerEnter: _propTypes2.default.func,
onPointerLeave: _propTypes2.default.func,
onPointerCancel: _propTypes2.default.func
};
Pointable.defaultProps = {
tagName: 'div',
touchAction: 'auto'
};
exports.default = Pointable;
// Helper methods
// Given a DOM node and a props object, add appropriate pointer events.
var initNodeWithPE = function initNodeWithPE(node, props) {
var hasPE = false;
// Check for all possible pointer event prop names.
pointerEventProps.forEach(function (eventProp) {
// If an event prop exists in given props, add the event listener.
var listener = props[eventProp];
if (listener) {
hasPE = true;
node.addEventListener(pointerEventMap[eventProp], listener);
}
});
// For PEP, add the 'touch-action' attribute if pointer events were registered.
if (hasPE) {
node.setAttribute('touch-action', props.touchAction);
}
};
// Given a DOM node, a stale props object, and a new props object, compute which pointer events to remove and/or add.
var updateNodeWithPE = function updateNodeWithPE(node, prevProps, nextProps) {
var hasPE = false;
pointerEventProps.forEach(function (eventProp) {
// To perform diff, grab references to old and new listener functions for event.
var listenerOld = prevProps[eventProp];
var listenerNew = nextProps[eventProp];
// If a listener (still) exists, mark that there are pointer events.
if (listenerNew) {
hasPE = true;
}
// If listener hasn't changed, there's nothing to do.
// Note the additional check exists because `undefined` !== `null` but both mean "no event listener".
if (listenerOld === listenerNew || !listenerOld && !listenerNew) return;
// Remove existing event listener.
if (listenerOld) {
node.removeEventListener(pointerEventMap[eventProp], listenerOld);
}
// Add/update with new event listener.
if (listenerNew) {
node.addEventListener(pointerEventMap[eventProp], listenerNew);
}
});
// For PEP, ensure the 'touch-action' attribute reflects the currently attached event listeners.
if (hasPE) {
node.setAttribute('touch-action', nextProps.touchAction);
} else {
node.removeAttribute('touch-action');
}
};
///////////////////////
// TEST-ONLY EXPORTS //
///////////////////////
//
// These methods are private to the module, but should still be tested.
var __test__ = exports.__test__ = {
initNodeWithPE: initNodeWithPE,
updateNodeWithPE: updateNodeWithPE
};