react-player-cu
Version:
A React component for playing a hls and mp4 videos. It is a fork of Pete Cook's <pete@cookpete.com> (http://github.com/cookpete) react-player.
305 lines (277 loc) • 11.3 kB
JavaScript
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _props2 = require('./props');
var _utils = require('./utils');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var SEEK_ON_PLAY_EXPIRY = 5000;
var Player = function (_Component) {
_inherits(Player, _Component);
function Player() {
var _ref;
var _temp, _this, _ret;
_classCallCheck(this, Player);
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = Player.__proto__ || Object.getPrototypeOf(Player)).call.apply(_ref, [this].concat(args))), _this), _this.mounted = false, _this.isReady = false, _this.isPlaying = false, _this.isLoading = true, _this.loadOnReady = null, _this.startOnPlay = true, _this.seekOnPlay = null, _this.onDurationCalled = false, _this.getInternalPlayer = function (key) {
if (!_this.player) return null;
return _this.player[key];
}, _this.progress = function () {
if (_this.props.url && _this.player && _this.isReady) {
var playedSeconds = _this.getCurrentTime() || 0;
var loadedSeconds = _this.getSecondsLoaded();
var duration = _this.getDuration();
if (duration) {
var progress = {
playedSeconds: playedSeconds,
played: playedSeconds / duration
};
if (loadedSeconds !== null) {
progress.loadedSeconds = loadedSeconds;
progress.loaded = loadedSeconds / duration;
}
// Only call onProgress if values have changed
if (progress.played !== _this.prevPlayed || progress.loaded !== _this.prevLoaded) {
_this.props.onProgress(progress);
}
_this.prevPlayed = progress.played;
_this.prevLoaded = progress.loaded;
}
}
_this.progressTimeout = setTimeout(_this.progress, _this.props.progressFrequency || _this.props.progressInterval);
}, _this.onReady = function () {
if (!_this.mounted) return;
_this.isReady = true;
_this.isLoading = false;
var _this$props = _this.props,
onReady = _this$props.onReady,
playing = _this$props.playing,
volume = _this$props.volume,
muted = _this$props.muted;
onReady();
if (!muted && volume !== null) {
_this.player.setVolume(volume);
}
if (_this.loadOnReady) {
_this.player.load(_this.loadOnReady, true);
_this.loadOnReady = null;
} else if (playing) {
_this.player.play();
}
_this.onDurationCheck();
}, _this.onPlay = function () {
_this.isPlaying = true;
_this.isLoading = false;
var _this$props2 = _this.props,
onStart = _this$props2.onStart,
onPlay = _this$props2.onPlay,
playbackRate = _this$props2.playbackRate;
if (_this.startOnPlay) {
if (_this.player.setPlaybackRate) {
_this.player.setPlaybackRate(playbackRate);
}
onStart();
_this.startOnPlay = false;
}
onPlay();
if (_this.seekOnPlay) {
_this.seekTo(_this.seekOnPlay);
_this.seekOnPlay = null;
}
_this.onDurationCheck();
}, _this.onPause = function (e) {
_this.isPlaying = false;
if (!_this.isLoading) {
_this.props.onPause(e);
}
}, _this.onEnded = function () {
var _this$props3 = _this.props,
activePlayer = _this$props3.activePlayer,
loop = _this$props3.loop,
onEnded = _this$props3.onEnded;
if (activePlayer.loopOnEnded && loop) {
_this.seekTo(0);
}
if (!loop) {
_this.isPlaying = false;
onEnded();
}
}, _this.onError = function (e) {
_this.isLoading = false;
_this.props.onError(e);
}, _this.onDurationCheck = function () {
clearTimeout(_this.durationCheckTimeout);
var duration = _this.getDuration();
if (duration) {
if (!_this.onDurationCalled) {
_this.props.onDuration(duration);
_this.onDurationCalled = true;
}
} else {
_this.durationCheckTimeout = setTimeout(_this.onDurationCheck, 100);
}
}, _this.onLoaded = function () {
// Sometimes we know loading has stopped but onReady/onPlay are never called
// so this provides a way for players to avoid getting stuck
_this.isLoading = false;
}, _this.ref = function (player) {
if (player) {
_this.player = player;
}
}, _temp), _possibleConstructorReturn(_this, _ret);
} // Track playing state internally to prevent bugs
// Use isLoading to prevent onPause when switching URL
_createClass(Player, [{
key: 'componentDidMount',
value: function componentDidMount() {
this.mounted = true;
this.player.load(this.props.url);
this.progress();
}
}, {
key: 'componentWillUnmount',
value: function componentWillUnmount() {
clearTimeout(this.progressTimeout);
clearTimeout(this.durationCheckTimeout);
if (this.isReady) {
this.player.stop();
}
if (this.player.disablePIP) {
this.player.disablePIP();
}
this.mounted = false;
}
}, {
key: 'componentWillReceiveProps',
value: function componentWillReceiveProps(nextProps) {
var _this2 = this;
// Invoke player methods based on incoming props
var _props = this.props,
url = _props.url,
playing = _props.playing,
volume = _props.volume,
muted = _props.muted,
playbackRate = _props.playbackRate,
pip = _props.pip,
loop = _props.loop;
if (!(0, _utils.isEqual)(url, nextProps.url)) {
if (this.isLoading) {
console.warn('ReactPlayer: the attempt to load ' + nextProps.url + ' is being deferred until the player has loaded');
this.loadOnReady = nextProps.url;
return;
}
this.isLoading = true;
this.startOnPlay = true;
this.onDurationCalled = false;
this.player.load(nextProps.url, this.isReady);
}
if (!playing && nextProps.playing && !this.isPlaying) {
this.player.play();
}
if (playing && !nextProps.playing && this.isPlaying) {
this.player.pause();
}
if (!pip && nextProps.pip && this.player.enablePIP) {
this.player.enablePIP();
} else if (pip && !nextProps.pip && this.player.disablePIP) {
this.player.disablePIP();
}
if (volume !== nextProps.volume && nextProps.volume !== null) {
this.player.setVolume(nextProps.volume);
}
if (muted !== nextProps.muted) {
if (nextProps.muted) {
this.player.mute();
} else {
this.player.unmute();
if (nextProps.volume !== null) {
// Set volume next tick to fix a bug with DailyMotion
setTimeout(function () {
return _this2.player.setVolume(nextProps.volume);
});
}
}
}
if (playbackRate !== nextProps.playbackRate && this.player.setPlaybackRate) {
this.player.setPlaybackRate(nextProps.playbackRate);
}
if (loop !== nextProps.loop && this.player.setLoop) {
this.player.setLoop(nextProps.loop);
}
}
}, {
key: 'getDuration',
value: function getDuration() {
if (!this.isReady) return null;
return this.player.getDuration();
}
}, {
key: 'getCurrentTime',
value: function getCurrentTime() {
if (!this.isReady) return null;
return this.player.getCurrentTime();
}
}, {
key: 'getSecondsLoaded',
value: function getSecondsLoaded() {
if (!this.isReady) return null;
return this.player.getSecondsLoaded();
}
}, {
key: 'seekTo',
value: function seekTo(amount, type) {
var _this3 = this;
// When seeking before player is ready, store value and seek later
if (!this.isReady && amount !== 0) {
this.seekOnPlay = amount;
setTimeout(function () {
_this3.seekOnPlay = null;
}, SEEK_ON_PLAY_EXPIRY);
return;
}
var isFraction = !type ? amount > 0 && amount < 1 : type === 'fraction';
if (isFraction) {
// Convert fraction to seconds based on duration
var duration = this.player.getDuration();
if (!duration) {
console.warn('ReactPlayer: could not seek using fraction – duration not yet available');
return;
}
this.player.seekTo(duration * amount);
return;
}
this.player.seekTo(amount);
}
}, {
key: 'render',
value: function render() {
var Player = this.props.activePlayer;
if (!Player) {
return null;
}
return _react2['default'].createElement(Player, _extends({}, this.props, {
ref: this.ref,
onReady: this.onReady,
onPlay: this.onPlay,
onPause: this.onPause,
onEnded: this.onEnded,
onLoaded: this.onLoaded,
onError: this.onError
}));
}
}]);
return Player;
}(_react.Component);
Player.displayName = 'Player';
Player.propTypes = _props2.propTypes;
Player.defaultProps = _props2.defaultProps;
exports['default'] = Player;