react-planner
Version:
react-planner is a React Component for plans design. Draw a 2D floorplan and navigate it in 3D mode.
237 lines (180 loc) • 9.17 kB
JavaScript
'use strict';
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
import React from 'react';
import PropTypes from 'prop-types';
import ReactDOM from 'react-dom';
import * as Three from 'three';
import { parseData, updateScene } from './scene-creator';
import { disposeScene } from './three-memory-cleaner';
import OrbitControls from './libs/orbit-controls';
import diff from 'immutablediff';
import * as SharedStyle from '../../shared-style';
var Scene3DViewer = function (_React$Component) {
_inherits(Scene3DViewer, _React$Component);
function Scene3DViewer(props) {
_classCallCheck(this, Scene3DViewer);
var _this = _possibleConstructorReturn(this, (Scene3DViewer.__proto__ || Object.getPrototypeOf(Scene3DViewer)).call(this, props));
_this.lastMousePosition = {};
_this.width = props.width;
_this.height = props.height;
_this.renderingID = 0;
_this.renderer = window.__threeRenderer || new Three.WebGLRenderer({ preserveDrawingBuffer: true });
window.__threeRenderer = _this.renderer;
return _this;
}
_createClass(Scene3DViewer, [{
key: 'componentDidMount',
value: function componentDidMount() {
var _this2 = this;
var actions = {
areaActions: this.context.areaActions,
holesActions: this.context.holesActions,
itemsActions: this.context.itemsActions,
linesActions: this.context.linesActions,
projectActions: this.context.projectActions
};
var state = this.props.state;
var data = state.scene;
var canvasWrapper = ReactDOM.findDOMNode(this.refs.canvasWrapper);
var scene3D = new Three.Scene();
//RENDERER
this.renderer.setClearColor(new Three.Color(SharedStyle.COLORS.white));
this.renderer.setSize(this.width, this.height);
// LOAD DATA
var planData = parseData(data, actions, this.context.catalog);
scene3D.add(planData.plan);
scene3D.add(planData.grid);
var aspectRatio = this.width / this.height;
var camera = new Three.PerspectiveCamera(45, aspectRatio, 1, 300000);
scene3D.add(camera);
// Set position for the camera
var cameraPositionX = -(planData.boundingBox.max.x - planData.boundingBox.min.x) / 2;
var cameraPositionY = (planData.boundingBox.max.y - planData.boundingBox.min.y) / 2 * 10;
var cameraPositionZ = (planData.boundingBox.max.z - planData.boundingBox.min.z) / 2;
camera.position.set(cameraPositionX, cameraPositionY, cameraPositionZ);
camera.up = new Three.Vector3(0, 1, 0);
// HELPER AXIS
// let axisHelper = new Three.AxisHelper(100);
// scene3D.add(axisHelper);
// LIGHT
var light = new Three.AmbientLight(0xafafaf); // soft white light
scene3D.add(light);
// Add another light
var spotLight1 = new Three.SpotLight(SharedStyle.COLORS.white, 0.30);
spotLight1.position.set(cameraPositionX, cameraPositionY, cameraPositionZ);
scene3D.add(spotLight1);
// OBJECT PICKING
var toIntersect = [planData.plan];
var mouse = new Three.Vector2();
var raycaster = new Three.Raycaster();
this.mouseDownEvent = function (event) {
_this2.lastMousePosition.x = event.offsetX / _this2.width * 2 - 1;
_this2.lastMousePosition.y = -event.offsetY / _this2.height * 2 + 1;
};
this.mouseUpEvent = function (event) {
event.preventDefault();
mouse.x = event.offsetX / _this2.width * 2 - 1;
mouse.y = -(event.offsetY / _this2.height) * 2 + 1;
if (Math.abs(mouse.x - _this2.lastMousePosition.x) <= 0.02 && Math.abs(mouse.y - _this2.lastMousePosition.y) <= 0.02) {
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(toIntersect, true);
if (intersects.length > 0 && !isNaN(intersects[0].distance)) {
intersects[0].object.interact && intersects[0].object.interact();
} else {
_this2.context.projectActions.unselectAll();
}
}
};
this.renderer.domElement.addEventListener('mousedown', this.mouseDownEvent);
this.renderer.domElement.addEventListener('mouseup', this.mouseUpEvent);
this.renderer.domElement.style.display = 'block';
// add the output of the renderer to the html element
canvasWrapper.appendChild(this.renderer.domElement);
// create orbit controls
var orbitController = new OrbitControls(camera, this.renderer.domElement);
var spotLightTarget = new Three.Object3D();
spotLightTarget.name = 'spotLightTarget';
spotLightTarget.position.set(orbitController.target.x, orbitController.target.y, orbitController.target.z);
scene3D.add(spotLightTarget);
spotLight1.target = spotLightTarget;
var render = function render() {
orbitController.update();
spotLight1.position.set(camera.position.x, camera.position.y, camera.position.z);
spotLightTarget.position.set(orbitController.target.x, orbitController.target.y, orbitController.target.z);
camera.updateMatrix();
camera.updateMatrixWorld();
for (var elemID in planData.sceneGraph.LODs) {
planData.sceneGraph.LODs[elemID].update(camera);
}
_this2.renderer.render(scene3D, camera);
_this2.renderingID = requestAnimationFrame(render);
};
render();
this.orbitControls = orbitController;
this.camera = camera;
this.scene3D = scene3D;
this.planData = planData;
}
}, {
key: 'componentWillUnmount',
value: function componentWillUnmount() {
cancelAnimationFrame(this.renderingID);
this.orbitControls.dispose();
this.renderer.domElement.removeEventListener('mousedown', this.mouseDownEvent);
this.renderer.domElement.removeEventListener('mouseup', this.mouseUpEvent);
disposeScene(this.scene3D);
this.scene3D.remove(this.planData.plan);
this.scene3D.remove(this.planData.grid);
this.scene3D = null;
this.planData = null;
this.camera = null;
this.orbitControls = null;
this.renderer.renderLists.dispose();
}
}, {
key: 'componentWillReceiveProps',
value: function componentWillReceiveProps(nextProps) {
var width = nextProps.width,
height = nextProps.height;
var actions = {
areaActions: this.context.areaActions,
holesActions: this.context.holesActions,
itemsActions: this.context.itemsActions,
linesActions: this.context.linesActions,
projectActions: this.context.projectActions
};
this.width = width;
this.height = height;
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
if (nextProps.state.scene !== this.props.state.scene) {
var changedValues = diff(this.props.state.scene, nextProps.state.scene);
updateScene(this.planData, nextProps.state.scene, this.props.state.scene, changedValues.toJS(), actions, this.context.catalog);
}
this.renderer.setSize(width, height);
}
}, {
key: 'render',
value: function render() {
return React.createElement('div', { ref: 'canvasWrapper' });
}
}]);
return Scene3DViewer;
}(React.Component);
export default Scene3DViewer;
Scene3DViewer.propTypes = {
state: PropTypes.object.isRequired,
width: PropTypes.number.isRequired,
height: PropTypes.number.isRequired
};
Scene3DViewer.contextTypes = {
areaActions: PropTypes.object.isRequired,
holesActions: PropTypes.object.isRequired,
itemsActions: PropTypes.object.isRequired,
linesActions: PropTypes.object.isRequired,
projectActions: PropTypes.object.isRequired,
catalog: PropTypes.object
};