react-planner
Version:
react-planner is a React Component for plans design. Draw a 2D floorplan and navigate it in 3D mode.
285 lines (217 loc) • 8.31 kB
JSX
import * as Three from 'three';
import React from 'react';
const WIDTH = 60;
const DEPTH = 60;
const HEIGHT = 220;
const blue = new Three.MeshLambertMaterial({color: 0x0000CC});
const grey = new Three.MeshLambertMaterial({color: 0xC0C0C0});
const black = new Three.MeshLambertMaterial({color: 0x000000});
const objectMaxLOD = makeObjectMaxLOD();
const objectMinLOD = makeObjectMinLOD();
function makeObjectMaxLOD() {
let wardrobe = new Three.Mesh();
//base
let bottomSide = new Three.Mesh(new Three.BoxGeometry(1, 0.05, 1), grey);
wardrobe.add(bottomSide);
//side
let side1 = new Three.Mesh(new Three.BoxGeometry(1, 2, 0.05), grey);
side1.position.set(0, 1.025, 0.475);
wardrobe.add(side1);
let side2 = new Three.Mesh(new Three.BoxGeometry(1, 2, 0.05), grey);
side2.position.set(0, 1.025, -0.475);
wardrobe.add(side2);
//backside
let backside = new Three.Mesh(new Three.BoxGeometry(0.05, 2, 1), grey);
backside.position.set(0.475, 1.025, 0);
wardrobe.add(backside);
// top
let topside = new Three.Mesh(new Three.BoxGeometry(1, 0.05, 1), grey);
topside.position.set(0, 2.05, 0);
wardrobe.add(topside);
//central axis
let centralAxis = new Three.Mesh(new Three.BoxGeometry(0.9, 0.4, 0.05), grey);
centralAxis.position.set(0, 1.025, 0);
wardrobe.add(centralAxis);
//lower shelve
let lowShelve = new Three.Mesh(new Three.BoxGeometry(0.9, 0.05, 0.5), grey);
lowShelve.position.set(0, 0.8, 0.225);
wardrobe.add(lowShelve);
//upper shelve
let upShelve = new Three.Mesh(new Three.BoxGeometry(0.9, 0.05, 0.5), grey);
upShelve.position.set(0, 1.25, -0.225);
wardrobe.add(upShelve);
//up door
let upDoor_p1 = new Three.Mesh(new Three.BoxGeometry(0.05, 0.77, 0.9), blue);
upDoor_p1.position.set(-0.475, 1.64, 0);
wardrobe.add(upDoor_p1);
let upDoor_p2 = new Three.Mesh(new Three.BoxGeometry(0.05, 0.44, 0.435), blue);
upDoor_p2.position.set(-0.475, 1.035, 0.23);
wardrobe.add(upDoor_p2);
//low door
let lowDoor_p1 = new Three.Mesh(new Three.BoxGeometry(0.05, 0.77, 0.9), blue);
lowDoor_p1.position.set(-0.475, 0.41, 0);
wardrobe.add(lowDoor_p1);
let lowDoor_p2 = new Three.Mesh(new Three.BoxGeometry(0.05, 0.44, 0.435), blue);
lowDoor_p2.position.set(-0.475, 1.015, -0.23);
wardrobe.add(lowDoor_p2);
let fz;
for (let fy = 1.64; fy >= 0.4; fy -= 1.14) {
fy === 1.64 ? fz = -0.35 : fz = 0.35;
//lock
let lock_p1 = new Three.Mesh(new Three.CylinderGeometry(0.025, 0.03, 0.02, 32, 32), black);
lock_p1.rotation.x = 0.5 * Math.PI;
lock_p1.rotation.z = 0.5 * Math.PI;
lock_p1.position.set(-0.5, fy, fz);
wardrobe.add(lock_p1);
let lock_p2 = new Three.Mesh(new Three.CylinderGeometry(0.02, 0.022, 0.015, 32, 32), grey);
lock_p2.rotation.x = 0.5 * Math.PI;
lock_p2.rotation.z = 0.5 * Math.PI;
lock_p2.position.set(-0.515, fy, fz);
wardrobe.add(lock_p2);
let lock_p3 = new Three.Mesh(new Three.BoxGeometry(0.01, 0.015, 0.005, 32, 32), black);
lock_p3.position.set(-0.518, fy, fz);
wardrobe.add(lock_p3);
}
for (let fx = -0.47; fx <= 0.47; fx += 0.94) {
for (let fz = 0.47; fz >= -0.47; fz -= 0.94) {
//foot
let foot = new Three.Mesh(new Three.CylinderGeometry(0.02, 0.04, 0.1, 4), grey);
foot.position.set(fx, -0.05, fz);
foot.rotation.y = 0.25 * Math.PI;
foot.rotation.z = Math.PI;
wardrobe.add(foot);
}
}
return wardrobe
}
function makeObjectMinLOD() {
let wardrobe = new Three.Mesh();
//base
let bottomSide = new Three.Mesh(new Three.BoxGeometry(1, 0.05, 1), grey);
wardrobe.add(bottomSide);
//side
let side1 = new Three.Mesh(new Three.BoxGeometry(1, 2, 0.05), grey);
side1.position.set(0, 1.025, 0.475);
wardrobe.add(side1);
let side2 = new Three.Mesh(new Three.BoxGeometry(1, 2, 0.05), grey);
side2.position.set(0, 1.025, -0.475);
wardrobe.add(side2);
//backside
let backside = new Three.Mesh(new Three.BoxGeometry(0.05, 2, 1), grey);
backside.position.set(0.475, 1.025, 0);
wardrobe.add(backside);
// top
let topside = new Three.Mesh(new Three.BoxGeometry(1, 0.05, 1), grey);
topside.position.set(0, 2.05, 0);
wardrobe.add(topside);
//central axis
let centralAxis = new Three.Mesh(new Three.BoxGeometry(0.9, 0.4, 0.05), grey);
centralAxis.position.set(0, 1.025, 0);
wardrobe.add(centralAxis);
//lower shelve
let lowShelve = new Three.Mesh(new Three.BoxGeometry(0.9, 0.05, 0.5), grey);
lowShelve.position.set(0, 0.8, 0.225);
wardrobe.add(lowShelve);
//upper shelve
let upShelve = new Three.Mesh(new Three.BoxGeometry(0.9, 0.05, 0.5), grey);
upShelve.position.set(0, 1.25, -0.225);
wardrobe.add(upShelve);
//up door
let upDoor_p1 = new Three.Mesh(new Three.BoxGeometry(0.05, 0.77, 0.9), blue);
upDoor_p1.position.set(-0.475, 1.64, 0);
wardrobe.add(upDoor_p1);
let upDoor_p2 = new Three.Mesh(new Three.BoxGeometry(0.05, 0.44, 0.435), blue);
upDoor_p2.position.set(-0.475, 1.035, 0.23);
wardrobe.add(upDoor_p2);
//low door
let lowDoor_p1 = new Three.Mesh(new Three.BoxGeometry(0.05, 0.77, 0.9), blue);
lowDoor_p1.position.set(-0.475, 0.41, 0);
wardrobe.add(lowDoor_p1);
let lowDoor_p2 = new Three.Mesh(new Three.BoxGeometry(0.05, 0.44, 0.435), blue);
lowDoor_p2.position.set(-0.475, 1.015, -0.23);
wardrobe.add(lowDoor_p2);
for (let fx = -0.47; fx <= 0.47; fx += 0.94) {
for (let fz = 0.47; fz >= -0.47; fz -= 0.94) {
//foot
let foot = new Three.Mesh(new Three.CylinderGeometry(0.02, 0.04, 0.1, 4), grey);
foot.position.set(fx, -0.05, fz);
foot.rotation.y = 0.25 * Math.PI;
foot.rotation.z = Math.PI;
wardrobe.add(foot);
}
}
return wardrobe
}
export default {
name: "wardrobe",
prototype: "items",
info: {
tag: ['furnishings', 'metal'],
title: "wardrobe",
description: "wardrobe",
image: require('./wardrobe.png')
},
properties: {
altitude: {
label: "altitudine",
type: "length-measure",
defaultValue: {
length: 0,
unit: 'cm'
}
}
},
render2D: function (element, layer, scene) {
let angle = element.rotation + 90;
let textRotation = 0;
if (Math.sin(angle * Math.PI / 180) < 0) {
textRotation = 180;
}
return (
<g transform={`translate(${-WIDTH / 2},${-DEPTH / 2})`}>
<rect key="1" x="0" y="0" width={WIDTH} height={DEPTH}
style={{stroke: element.selected ? '#0096fd' : '#000', strokeWidth: "2px", fill: "#84e1ce"}}/>
<text key="2" x="0" y="0"
transform={`translate(${WIDTH / 2}, ${DEPTH / 2}) scale(1,-1) rotate(${textRotation})`}
style={{textAnchor: "middle", fontSize: "11px"}}>
{element.type}
</text>
</g>
)
},
render3D: function (element, layer, scene) {
let newAltitude = element.properties.get('altitude').get('length');
/*************** lod max *******************/
let wardrobeMaxLOD=new Three.Object3D();
wardrobeMaxLOD.add(objectMaxLOD.clone());
let value = new Three.Box3().setFromObject(wardrobeMaxLOD);
let deltaX = Math.abs(value.max.x - value.min.x);
let deltaY = Math.abs(value.max.y - value.min.y);
let deltaZ = Math.abs(value.max.z - value.min.z);
wardrobeMaxLOD.position.z+= -DEPTH/6;
wardrobeMaxLOD.position.y+= HEIGHT/24 +newAltitude;
wardrobeMaxLOD.rotation.y+= -Math.PI/2;
wardrobeMaxLOD.scale.set(WIDTH / deltaX, HEIGHT / deltaY, DEPTH / deltaZ);
/************** lod min ********************/
let wardrobeMinLOD=new Three.Object3D();
wardrobeMinLOD.add(objectMinLOD.clone());
wardrobeMinLOD.position.z+= -DEPTH/6;
wardrobeMinLOD.position.y+= HEIGHT/24 +newAltitude;
wardrobeMinLOD.rotation.y+= -Math.PI/2;
wardrobeMinLOD.scale.set(WIDTH / deltaX, HEIGHT / deltaY, DEPTH / deltaZ);
/**** all level of detail ***/
let lod = new Three.LOD();
lod.addLevel(wardrobeMaxLOD, 200);
lod.addLevel(wardrobeMinLOD, 900);
lod.updateMatrix();
lod.matrixAutoUpdate = false;
if (element.selected) {
let bbox = new Three.BoxHelper(lod, 0x99c3fb);
bbox.material.linewidth = 5;
bbox.renderOrder = 1000;
bbox.material.depthTest = false;
lod.add(bbox);
}
return Promise.resolve(lod);
}
};