react-planner
Version:
react-planner is a React Component for plans design. Draw a 2D floorplan and navigate it in 3D mode.
119 lines (90 loc) • 3.73 kB
JSX
import * as Three from 'three';
import {loadObjWithMaterial} from '../../utils/load-obj';
import React from 'react';
import convert from 'convert-units';
let cached3DTV = null;
export default {
name: "tv",
prototype: "items",
info: {
title: "tv",
tag: ['furnishing', 'electronics'],
description: "LCD TV",
image: require('./tv.png')
},
properties: {
altitude: {
label: "Altitude",
type: "length-measure",
defaultValue: {
length: 0
}
}
},
render2D: function (element, layer, scene) {
let width = {length: 1.60, unit: 'ft'};
let depth = {length: 0.59, unit: 'ft'};
let newWidth = convert(width.length).from(width.unit).to(scene.unit);
let newDepth = convert(depth.length).from(depth.unit).to(scene.unit);
let angle = element.rotation + 90;
let textRotation = 0;
if (Math.sin(angle * Math.PI / 180) < 0) {
textRotation = 180;
}
let style = {stroke: element.selected ? '#0096fd' : '#000', strokeWidth: "2px", fill: "#84e1ce"};
let arrow_style = {stroke: element.selected ? '#0096fd' : null, strokeWidth: "2px", fill: "#84e1ce"};
return (
<g transform={`translate(${-newWidth / 2},${-newDepth / 2})`}>
<rect key="1" x="0" y="0" width={newWidth} height={newDepth} style={style}/>
<line key="2" x1={newWidth / 2} x2={newWidth / 2} y1={newDepth} y2={1.5 * newDepth} style={arrow_style}/>
<line key="3" x1={.35 * newWidth} x2={newWidth / 2} y1={1.2 * newDepth} y2={1.5 * newDepth} style={arrow_style}/>
<line key="4" x1={newWidth / 2} x2={.65 * newWidth} y1={1.5 * newDepth} y2={1.2 * newDepth} style={arrow_style}/>
<text key="5" x="0" y="0" transform={`translate(${newWidth / 2}, ${newDepth / 2}) scale(1,-1) rotate(${textRotation})`}
style={{textAnchor: "middle", fontSize: "11px"}}>
{element.type}
</text>
</g>
);
},
render3D: function (element, layer, scene) {
let width = {length: 1.60, unit: 'ft'};
let depth = {length: 0.59, unit: 'ft'};
let height = {length: 1.05, unit: 'ft'};
let onLoadItem = (object) => {
let newWidth = convert(width.length).from(width.unit).to(scene.unit);
let newHeight = convert(height.length).from(height.unit).to(scene.unit);
let newDepth = convert(depth.length).from(depth.unit).to(scene.unit);
let newAltitude = element.properties.get('altitude').get('length');
if (element.selected) {
let box = new Three.BoxHelper(object, 0x99c3fb);
box.material.linewidth = 2;
box.material.depthTest = false;
box.renderOrder = 1000;
object.add(box);
}
object.scale.set(newWidth / width.length, newHeight / height.length, newDepth / depth.length);
// Normalize the origin of the object
let boundingBox = new Three.Box3().setFromObject(object);
let center = [
(boundingBox.max.x - boundingBox.min.x) / 2 + boundingBox.min.x,
(boundingBox.max.y - boundingBox.min.y) / 2 + boundingBox.min.y,
(boundingBox.max.z - boundingBox.min.z) / 2 + boundingBox.min.z];
object.position.x -= center[0];
object.position.y -= center[1] - (boundingBox.max.y - boundingBox.min.y) / 2;
object.position.z -= center[2];
object.position.y += newAltitude;
object.rotation.y = Math.PI;
return object;
};
if(cached3DTV) {
return Promise.resolve(onLoadItem(cached3DTV.clone()));
}
let mtl = require('./tv.mtl');
let obj = require('./tv.obj');
return loadObjWithMaterial(mtl, obj, '')
.then(object => {
cached3DTV = object;
return onLoadItem(cached3DTV.clone())
})
}
};