react-ogl
Version:
A barebones react renderer for OGL.
208 lines (176 loc) • 6.35 kB
text/typescript
/// <reference types="webxr" />
import type * as OGL from 'ogl'
import type * as React from 'react'
import type {} from 'react/jsx-runtime'
import type {} from 'react/jsx-dev-runtime'
import type { UseBoundStore, StoreApi } from 'zustand'
type Mutable<P> = { [K in keyof P]: P[K] | Readonly<P[K]> }
type NonFunctionKeys<P> = { [K in keyof P]-?: P[K] extends Function ? never : K }[keyof P]
type Overwrite<P, O> = Omit<P, NonFunctionKeys<O>> & O
type Filter<T, O> = T extends []
? []
: T extends [infer H, ...infer R]
? H extends O
? Filter<R, O>
: [H, ...Filter<R, O>]
: T
export interface OGLEvent<TEvent extends Event> extends Partial<OGL.RaycastHit> {
nativeEvent: TEvent
}
export interface EventHandlers {
/** Fired when the mesh is clicked or tapped. */
onClick?: (event: OGLEvent<MouseEvent>) => void
/** Fired when a pointer becomes inactive over the mesh. */
onPointerUp?: (event: OGLEvent<PointerEvent>) => void
/** Fired when a pointer becomes active over the mesh. */
onPointerDown?: (event: OGLEvent<PointerEvent>) => void
/** Fired when a pointer moves over the mesh. */
onPointerMove?: (event: OGLEvent<PointerEvent>) => void
/** Fired when a pointer enters the mesh's bounds. */
onPointerOver?: (event: OGLEvent<PointerEvent>) => void
/** Fired when a pointer leaves the mesh's bounds. */
onPointerOut?: (event: OGLEvent<PointerEvent>) => void
}
export interface XRManager {
session: XRSession | null
setSession(session: XRSession | null): void
connect(session: XRSession): void
disconnect(): void
}
export interface EventManager {
connected: boolean
connect: (target: HTMLCanvasElement, state: RootState) => void
disconnect: (target: HTMLCanvasElement, state: RootState) => void
[name: string]: any
}
export interface Size {
width: number
height: number
}
export type Frameloop = 'always' | 'never'
export type Subscription = (state: RootState, time: number, frame?: XRFrame) => any
export interface RootState {
set: StoreApi<RootState>['setState']
get: StoreApi<RootState>['getState']
size: Size
xr: XRManager
orthographic: boolean
frameloop: Frameloop
renderer: OGL.Renderer
gl: OGL.OGLRenderingContext
scene: OGL.Transform
camera: OGL.Camera
priority: number
subscribed: React.RefObject<Subscription>[]
subscribe: (refCallback: React.RefObject<Subscription>, renderPriority?: number) => void
unsubscribe: (refCallback: React.RefObject<Subscription>, renderPriority?: number) => void
events?: EventManager
mouse?: OGL.Vec2
raycaster?: OGL.Raycast
hovered?: Map<number, Instance<OGL.Mesh>['object']>
[key: string]: any
}
export type Act = <T = any>(cb: () => Promise<T>) => Promise<T>
export type RootStore = UseBoundStore<StoreApi<RootState>>
export interface Root {
render: (element: React.ReactNode) => RootStore
unmount: () => void
}
export type DPR = [number, number] | number
export interface RenderProps {
size?: Size
orthographic?: boolean
frameloop?: Frameloop
renderer?:
| ((canvas: HTMLCanvasElement) => OGL.Renderer)
| OGL.Renderer
| OGLElement<typeof OGL.Renderer>
| Partial<OGL.RendererOptions>
gl?: OGL.OGLRenderingContext
dpr?: DPR
camera?: OGL.Camera | OGLElement<typeof OGL.Camera> | Partial<OGL.CameraOptions>
scene?: OGL.Transform
events?: EventManager
onCreated?: (state: RootState) => any
}
export type Attach<O = any> = string | ((parent: any, self: O) => () => void)
export type ConstructorRepresentation = new (...args: any[]) => any
export interface Catalogue {
[name: string]: ConstructorRepresentation
}
export type Args<T> = T extends ConstructorRepresentation ? ConstructorParameters<T> : any[]
export interface InstanceProps<T = any> {
args?: Filter<Args<T>, OGL.OGLRenderingContext>
object?: T
visible?: boolean
dispose?: null
attach?: Attach<T>
}
export interface Instance<O = any> {
root: RootStore
parent: Instance | null
children: Instance[]
type: string
props: InstanceProps<O> & Record<string, unknown>
object: O & { __ogl?: Instance<O>; __handlers: Partial<EventHandlers> }
isHidden: boolean
}
interface MathRepresentation {
set(...args: any[]): any
}
type MathProps<P> = {
[K in keyof P]: P[K] extends infer M ? (M extends MathRepresentation ? M | Parameters<M['set']> | number : {}) : {}
}
type EventProps<P> = P extends OGL.Mesh ? Partial<EventHandlers> : {}
interface ReactProps<P> {
children?: React.ReactNode
ref?: React.Ref<P>
key?: React.Key
}
type OGLElementProps<T extends ConstructorRepresentation, P = InstanceType<T>> = Partial<
Overwrite<P, ReactProps<P> & MathProps<P> & EventProps<P>>
>
export type OGLElement<T extends ConstructorRepresentation> = Mutable<
Overwrite<OGLElementProps<T>, Omit<InstanceProps<InstanceType<T>>, 'object'>>
>
type OGLExports = typeof OGL
type OGLElementsImpl = {
[K in keyof OGLExports as Uncapitalize<K>]: OGLExports[K] extends ConstructorRepresentation
? OGLElement<OGLExports[K]>
: never
}
type ColorNames = 'black' | 'white' | 'red' | 'green' | 'blue' | 'fuchsia' | 'cyan' | 'yellow' | 'orange'
type UniformValue = ColorNames | number | number[] | OGL.Texture | OGL.Texture[]
type UniformRepresentation = UniformValue | { [structName: string]: UniformValue }
type UniformList = {
[uniform: string]: UniformRepresentation | { value: UniformRepresentation }
}
export interface OGLElements extends OGLElementsImpl {
primitive: Omit<OGLElement<any>, 'args'> & { object: any }
program: Overwrite<
OGLElement<typeof OGL.Program>,
{
vertex?: string
fragment?: string
uniforms?: UniformList
}
>
geometry: OGLElement<typeof OGL.Geometry> & {
[name: string]: Partial<Omit<OGL.Attribute, 'data'>> & Required<Pick<OGL.Attribute, 'data'>>
}
}
declare module 'react' {
namespace JSX {
interface IntrinsicElements extends OGLElements {}
}
}
declare module 'react/jsx-runtime' {
namespace JSX {
interface IntrinsicElements extends OGLElements {}
}
}
declare module 'react/jsx-dev-runtime' {
namespace JSX {
interface IntrinsicElements extends OGLElements {}
}
}