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react-ngl

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/** * @file Ribbon Buffer * @author Alexander Rose <alexander.rose@weirdbyte.de> * @private */ import '../shader/Ribbon.vert'; import MeshBuffer from './mesh-buffer'; import { BufferParameters, BufferData } from './buffer'; export interface RibbonBufferData extends BufferData { normal: Float32Array; dir: Float32Array; size: Float32Array; } /** * Ribbon buffer. Draws a thin ribbon. */ declare class RibbonBuffer extends MeshBuffer { vertexShader: string; /** * @param {Object} data - attribute object * @param {Float32Array} data.position - positions * @param {Float32Array} data.normal - normals * @param {Float32Array} data.dir - binormals * @param {Float32Array} data.color - colors * @param {Float32Array} data.size - sizes * @param {Picker} data.picking - picking ids * @param {BufferParameters} params - parameter object */ constructor(data: RibbonBufferData, params?: Partial<BufferParameters>); setAttributes(data?: Partial<RibbonBufferData>): void; makeIndex(): void; } export default RibbonBuffer;