react-ngl
Version:
React wrapper for ngl
64 lines (63 loc) • 1.85 kB
TypeScript
/**
* @file Cylinder Buffer
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @private
*/
import { Vector3, Matrix4 } from 'three';
import { BufferData } from './buffer';
export interface CylinderBufferData extends BufferData {
position1: Float32Array;
position2: Float32Array;
color2: Float32Array;
radius: Float32Array;
}
export declare const CylinderBufferDefaultParameters: {
disableImpostor: boolean;
} & {
radialSegments: number;
openEnded: boolean;
} & {
opaqueBack: boolean;
side: import("./buffer").BufferSide;
opacity: number;
depthWrite: boolean;
clipNear: number;
clipRadius: number;
clipCenter: Vector3;
flatShaded: boolean;
wireframe: boolean;
roughness: number;
metalness: number;
diffuse: number;
diffuseInterior: boolean;
useInteriorColor: boolean;
interiorColor: number;
interiorDarkening: number;
forceTransparent: boolean;
matrix: Matrix4;
disablePicking: boolean;
sortParticles: boolean;
background: boolean;
} & {
openEnded: boolean;
};
export declare type CylinderBufferParameters = typeof CylinderBufferDefaultParameters;
/**
* Cylinder buffer. Depending on the value {@link ExtensionFragDepth} and
* `params.disableImpostor` the constructor returns either a
* {@link CylinderGeometryBuffer} or a {@link CylinderImpostorBuffer}
* @implements {Buffer}
*
* @example
* var cylinderBuffer = new CylinderBuffer({
* position1: new Float32Array([ 0, 0, 0 ]),
* position2: new Float32Array([ 1, 1, 1 ]),
* color: new Float32Array([ 1, 0, 0 ]),
* color2: new Float32Array([ 0, 1, 0 ]),
* radius: new Float32Array([ 1 ])
* });
*/
declare class CylinderBuffer {
constructor(data: CylinderBufferData, params?: Partial<CylinderBufferParameters>);
}
export default CylinderBuffer;