react-native
Version:
A framework for building native apps using React
55 lines (53 loc) • 2.03 kB
TypeScript
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @generated SignedSource<<10aca2cbf9da64ef713c98599b9e6c62>>
*
* This file was translated from Flow by scripts/build-types/index.js.
* Original file: packages/react-native/Libraries/Animated/animations/TimingAnimation.js
*/
import type { RgbaValue } from "../nodes/AnimatedColor";
import type AnimatedInterpolation from "../nodes/AnimatedInterpolation";
import type AnimatedValue from "../nodes/AnimatedValue";
import type AnimatedValueXY from "../nodes/AnimatedValueXY";
import type { AnimationConfig, EndCallback } from "./Animation";
import AnimatedColor from "../nodes/AnimatedColor";
import Animation from "./Animation";
export type TimingAnimationConfig = Readonly<Omit<AnimationConfig, keyof {
toValue: number | AnimatedValue | Readonly<{
x: number;
y: number;
}> | AnimatedValueXY | RgbaValue | AnimatedColor | AnimatedInterpolation<number>;
easing?: (value: number) => number;
duration?: number;
delay?: number;
}> & {
toValue: number | AnimatedValue | Readonly<{
x: number;
y: number;
}> | AnimatedValueXY | RgbaValue | AnimatedColor | AnimatedInterpolation<number>;
easing?: (value: number) => number;
duration?: number;
delay?: number;
}>;
export type TimingAnimationConfigSingle = Readonly<Omit<AnimationConfig, keyof {
toValue: number;
easing?: (value: number) => number;
duration?: number;
delay?: number;
}> & {
toValue: number;
easing?: (value: number) => number;
duration?: number;
delay?: number;
}>;
declare class TimingAnimation extends Animation {
constructor(config: TimingAnimationConfigSingle);
start(fromValue: number, onUpdate: (value: number) => void, onEnd: null | undefined | EndCallback, previousAnimation: null | undefined | Animation, animatedValue: AnimatedValue): void;
onUpdate(): void;
stop(): void;
}
export default TimingAnimation;