react-native
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A framework for building native apps using React
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TypeScript
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @generated SignedSource<<9646edbaaff4e639228cf430935bc6d8>>
*
* This file was translated from Flow by scripts/build-types/index.js.
* Original file: packages/react-native/Libraries/Animated/Easing.js
*/
export type EasingFunction = (t: number) => number;
declare const EasingStatic: {
/**
* A stepping function, returns 1 for any positive value of `n`.
*/
step0(n: number): number;
/**
* A stepping function, returns 1 if `n` is greater than or equal to 1.
*/
step1(n: number): number;
/**
* A linear function, `f(t) = t`. Position correlates to elapsed time one to
* one.
*
* http://cubic-bezier.com/#0,0,1,1
*/
linear(t: number): number;
/**
* A simple inertial interaction, similar to an object slowly accelerating to
* speed.
*
* http://cubic-bezier.com/#.42,0,1,1
*/
ease(t: number): number;
/**
* A quadratic function, `f(t) = t * t`. Position equals the square of elapsed
* time.
*
* http://easings.net/#easeInQuad
*/
quad(t: number): number;
/**
* A cubic function, `f(t) = t * t * t`. Position equals the cube of elapsed
* time.
*
* http://easings.net/#easeInCubic
*/
cubic(t: number): number;
/**
* A power function. Position is equal to the Nth power of elapsed time.
*
* n = 4: http://easings.net/#easeInQuart
* n = 5: http://easings.net/#easeInQuint
*/
poly(n: number): EasingFunction;
/**
* A sinusoidal function.
*
* http://easings.net/#easeInSine
*/
sin(t: number): number;
/**
* A circular function.
*
* http://easings.net/#easeInCirc
*/
circle(t: number): number;
/**
* An exponential function.
*
* http://easings.net/#easeInExpo
*/
exp(t: number): number;
/**
* A simple elastic interaction, similar to a spring oscillating back and
* forth.
*
* Default bounciness is 1, which overshoots a little bit once. 0 bounciness
* doesn't overshoot at all, and bounciness of N > 1 will overshoot about N
* times.
*
* http://easings.net/#easeInElastic
*/
elastic(bounciness?: number): EasingFunction;
/**
* Use with `Animated.parallel()` to create a simple effect where the object
* animates back slightly as the animation starts.
*
* https://easings.net/#easeInBack
*/
back(s?: number): EasingFunction;
/**
* Provides a simple bouncing effect.
*
* http://easings.net/#easeInBounce
*/
bounce(t: number): number;
/**
* Provides a cubic bezier curve, equivalent to CSS Transitions'
* `transition-timing-function`.
*
* A useful tool to visualize cubic bezier curves can be found at
* http://cubic-bezier.com/
*/
bezier(x1: number, y1: number, x2: number, y2: number): EasingFunction;
/**
* Runs an easing function forwards.
*/
in(easing: EasingFunction): EasingFunction;
/**
* Runs an easing function backwards.
*/
out(easing: EasingFunction): EasingFunction;
/**
* Makes any easing function symmetrical. The easing function will run
* forwards for half of the duration, then backwards for the rest of the
* duration.
*/
inOut(easing: EasingFunction): EasingFunction;
};
export type Easing = typeof EasingStatic;
/**
* The `Easing` module implements common easing functions. This module is used
* by [Animate.timing()](docs/animate.html#timing) to convey physically
* believable motion in animations.
*
* You can find a visualization of some common easing functions at
* http://easings.net/
*
* ### Predefined animations
*
* The `Easing` module provides several predefined animations through the
* following methods:
*
* - [`back`](docs/easing.html#back) provides a simple animation where the
* object goes slightly back before moving forward
* - [`bounce`](docs/easing.html#bounce) provides a bouncing animation
* - [`ease`](docs/easing.html#ease) provides a simple inertial animation
* - [`elastic`](docs/easing.html#elastic) provides a simple spring interaction
*
* ### Standard functions
*
* Three standard easing functions are provided:
*
* - [`linear`](docs/easing.html#linear)
* - [`quad`](docs/easing.html#quad)
* - [`cubic`](docs/easing.html#cubic)
*
* The [`poly`](docs/easing.html#poly) function can be used to implement
* quartic, quintic, and other higher power functions.
*
* ### Additional functions
*
* Additional mathematical functions are provided by the following methods:
*
* - [`bezier`](docs/easing.html#bezier) provides a cubic bezier curve
* - [`circle`](docs/easing.html#circle) provides a circular function
* - [`sin`](docs/easing.html#sin) provides a sinusoidal function
* - [`exp`](docs/easing.html#exp) provides an exponential function
*
* The following helpers are used to modify other easing functions.
*
* - [`in`](docs/easing.html#in) runs an easing function forwards
* - [`inOut`](docs/easing.html#inout) makes any easing function symmetrical
* - [`out`](docs/easing.html#out) runs an easing function backwards
*/
declare const $$Easing: typeof EasingStatic;
declare type $$Easing = typeof $$Easing;
export default $$Easing;