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react-native

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A framework for building native apps using React

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/** * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @generated SignedSource<<a757a812009287d96789ce094a11f6b2>> * * This file was translated from Flow by scripts/build-types/index.js. * Original file: packages/react-native/Libraries/Utilities/PixelRatio.js */ /** * PixelRatio class gives access to the device pixel density. * * ## Fetching a correctly sized image * * You should get a higher resolution image if you are on a high pixel density * device. A good rule of thumb is to multiply the size of the image you display * by the pixel ratio. * * ``` * var image = getImage({ * width: PixelRatio.getPixelSizeForLayoutSize(200), * height: PixelRatio.getPixelSizeForLayoutSize(100), * }); * <Image source={image} style={{width: 200, height: 100}} /> * ``` * * ## Pixel grid snapping * * In iOS, you can specify positions and dimensions for elements with arbitrary * precision, for example 29.674825. But, ultimately the physical display only * have a fixed number of pixels, for example 640×960 for iPhone 4 or 750×1334 * for iPhone 6. iOS tries to be as faithful as possible to the user value by * spreading one original pixel into multiple ones to trick the eye. The * downside of this technique is that it makes the resulting element look * blurry. * * In practice, we found out that developers do not want this feature and they * have to work around it by doing manual rounding in order to avoid having * blurry elements. In React Native, we are rounding all the pixels * automatically. * * We have to be careful when to do this rounding. You never want to work with * rounded and unrounded values at the same time as you're going to accumulate * rounding errors. Having even one rounding error is deadly because a one * pixel border may vanish or be twice as big. * * In React Native, everything in JavaScript and within the layout engine works * with arbitrary precision numbers. It's only when we set the position and * dimensions of the native element on the main thread that we round. Also, * rounding is done relative to the root rather than the parent, again to avoid * accumulating rounding errors. * */ declare class PixelRatio { static get(): number; static getFontScale(): number; static getPixelSizeForLayoutSize(layoutSize: number): number; static roundToNearestPixel(layoutSize: number): number; static startDetecting(): void; } export default PixelRatio;