react-native
Version:
A framework for building native apps using React
69 lines (47 loc) • 2.37 kB
text/xml
<resources>
<!-- tag is used to store the testID tag -->
<item type="id" name="react_test_id"/>
<!-- tag is used to store the nativeID tag -->
<item type="id" name="view_tag_native_id"/>
<!-- tag is used to store the nativeID tag -->
<item type="id" name="view_tag_instance_handle"/>
<!-- tag is used to store accessibilityHint tag-->
<item type="id" name="accessibility_hint"/>
<!-- tag is used to store accessibilityRole tag-->
<item type="id" name="accessibility_role"/>
<!-- tag is used to store accessibilityCollection -->
<item type="id" name="accessibility_collection"/>
<!-- tag is used to store accessibilityCollectionItem -->
<item type="id" name="accessibility_collection_item"/>
<!-- tag is used to store accessibilityState -->
<item type="id" name="accessibility_state"/>
<!--tag is used to store accessibilityStateExpanded -->
<item type="id" name="accessibility_state_expanded"/>
<!--tag is used to store accessibilityLabel tag-->
<item type="id" name="accessibility_label"/>
<!-- tag is used to store accessibilityActions tag-->
<item type="id" name="accessibility_actions"/>
<!-- tag is used to store accessibilityValue tag -->
<item type="id" name="accessibility_value"/>
<!-- tag is used to store accessibilityLinks tag -->
<item type="id" name="accessibility_links"/>
<!-- tag is used to store accessibilityLabelledBy tag -->
<item type="id" name="labelled_by"/>
<!-- tag is used store bitset of pointer events observed -->
<item type="id" name="pointer_events"/>
<!-- tag is used store raw transform style on the view -->
<item type="id" name="transform"/>
<!-- tag is used store raw transform origin style on the view -->
<item type="id" name="transform_origin"/>
<!-- tag is used to store role tag-->
<item type="id" name="role"/>
<!-- tag is used to invalidate transform style in view manager -->
<item type="id" name="invalidate_transform"/>
<!-- tag is used to store if we should render the view to a hardware texture -->
<item type="id" name="use_hardware_layer"/>
<!-- tag is used to store graphical filter effects to apply to the view -->
<item type="id" name="filter"/>
<!-- tag is used to store mixBlendMode effects to apply to the view -->
<item type="id" name="mix_blend_mode"/>
</resources>