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react-native

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A framework for building native apps using React

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<?xml version="1.0" encoding="utf-8"?> <resources> <!-- tag is used to store the testID tag --> <item type="id" name="react_test_id"/> <!-- tag is used to store the nativeID tag --> <item type="id" name="view_tag_native_id"/> <!-- tag is used to store the nativeID tag --> <item type="id" name="view_tag_instance_handle"/> <!-- tag is used to store accessibilityHint tag--> <item type="id" name="accessibility_hint"/> <!-- tag is used to store accessibilityRole tag--> <item type="id" name="accessibility_role"/> <!-- tag is used to store accessibilityCollection --> <item type="id" name="accessibility_collection"/> <!-- tag is used to store accessibilityCollectionItem --> <item type="id" name="accessibility_collection_item"/> <!-- tag is used to store accessibilityState --> <item type="id" name="accessibility_state"/> <!--tag is used to store accessibilityStateExpanded --> <item type="id" name="accessibility_state_expanded"/> <!--tag is used to store accessibilityLabel tag--> <item type="id" name="accessibility_label"/> <!-- tag is used to store accessibilityActions tag--> <item type="id" name="accessibility_actions"/> <!-- tag is used to store accessibilityValue tag --> <item type="id" name="accessibility_value"/> <!-- tag is used to store accessibilityLinks tag --> <item type="id" name="accessibility_links"/> <!-- tag is used to store accessibilityLabelledBy tag --> <item type="id" name="labelled_by"/> <!-- tag is used store bitset of pointer events observed --> <item type="id" name="pointer_events"/> <!-- tag is used store raw transform style on the view --> <item type="id" name="transform"/> <!-- tag is used store raw transform origin style on the view --> <item type="id" name="transform_origin"/> <!-- tag is used to store role tag--> <item type="id" name="role"/> <!-- tag is used to invalidate transform style in view manager --> <item type="id" name="invalidate_transform"/> <!-- tag is used to store if we should render the view to a hardware texture --> <item type="id" name="use_hardware_layer"/> <!-- tag is used to store graphical filter effects to apply to the view --> <item type="id" name="filter"/> <!-- tag is used to store mixBlendMode effects to apply to the view --> <item type="id" name="mix_blend_mode"/> </resources>