react-native
Version:
A framework for building native apps using React
1,503 lines (1,318 loc) • 950 kB
JavaScript
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @noflow
* @nolint
* @providesModule ReactFabric-dev
* @preventMunge
* @generated SignedSource<<b2518f8fc782ae207960d73af4bbc7b4>>
*/
"use strict";
if (__DEV__) {
(function () {
"use strict";
/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
if (
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== "undefined" &&
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===
"function"
) {
__REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());
}
var React = require("react");
require("react-native/Libraries/ReactPrivate/ReactNativePrivateInitializeCore");
var ReactNativePrivateInterface = require("react-native/Libraries/ReactPrivate/ReactNativePrivateInterface");
var Scheduler = require("scheduler");
var ReactSharedInternals =
React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;
// by calls to these methods by a Babel plugin.
//
// In PROD (or in packages without access to React internals),
// they are left as they are instead.
function warn(format) {
{
{
for (
var _len = arguments.length,
args = new Array(_len > 1 ? _len - 1 : 0),
_key = 1;
_key < _len;
_key++
) {
args[_key - 1] = arguments[_key];
}
printWarning("warn", format, args);
}
}
}
function error(format) {
{
{
for (
var _len2 = arguments.length,
args = new Array(_len2 > 1 ? _len2 - 1 : 0),
_key2 = 1;
_key2 < _len2;
_key2++
) {
args[_key2 - 1] = arguments[_key2];
}
printWarning("error", format, args);
}
}
}
function printWarning(level, format, args) {
// When changing this logic, you might want to also
// update consoleWithStackDev.www.js as well.
{
var ReactDebugCurrentFrame =
ReactSharedInternals.ReactDebugCurrentFrame;
var stack = ReactDebugCurrentFrame.getStackAddendum();
if (stack !== "") {
format += "%s";
args = args.concat([stack]);
} // eslint-disable-next-line react-internal/safe-string-coercion
var argsWithFormat = args.map(function (item) {
return String(item);
}); // Careful: RN currently depends on this prefix
argsWithFormat.unshift("Warning: " + format); // We intentionally don't use spread (or .apply) directly because it
// breaks IE9: https://github.com/facebook/react/issues/13610
// eslint-disable-next-line react-internal/no-production-logging
Function.prototype.apply.call(console[level], console, argsWithFormat);
}
}
var isArrayImpl = Array.isArray; // eslint-disable-next-line no-redeclare
function isArray(a) {
return isArrayImpl(a);
}
var hasError = false;
var caughtError = null;
var getFiberCurrentPropsFromNode$1 = null;
var getInstanceFromNode$1 = null;
var getNodeFromInstance$1 = null;
function setComponentTree(
getFiberCurrentPropsFromNodeImpl,
getInstanceFromNodeImpl,
getNodeFromInstanceImpl
) {
getFiberCurrentPropsFromNode$1 = getFiberCurrentPropsFromNodeImpl;
getInstanceFromNode$1 = getInstanceFromNodeImpl;
getNodeFromInstance$1 = getNodeFromInstanceImpl;
{
if (!getNodeFromInstance$1 || !getInstanceFromNode$1) {
error(
"Injected " +
"module is missing getNodeFromInstance or getInstanceFromNode."
);
}
}
}
function validateEventDispatches(event) {
{
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
var listenersIsArr = isArray(dispatchListeners);
var listenersLen = listenersIsArr
? dispatchListeners.length
: dispatchListeners
? 1
: 0;
var instancesIsArr = isArray(dispatchInstances);
var instancesLen = instancesIsArr
? dispatchInstances.length
: dispatchInstances
? 1
: 0;
if (
instancesIsArr !== listenersIsArr ||
instancesLen !== listenersLen
) {
error("EventPluginUtils: Invalid `event`.");
}
}
}
/**
* Dispatch the event to the listener.
* @param {SyntheticEvent} event SyntheticEvent to handle
* @param {function} listener Application-level callback
* @param {*} inst Internal component instance
*/
function executeDispatch(event, listener, inst) {
event.currentTarget = getNodeFromInstance$1(inst);
try {
listener(event);
} catch (error) {
if (!hasError) {
hasError = true;
caughtError = error;
}
}
event.currentTarget = null;
}
/**
* Standard/simple iteration through an event's collected dispatches.
*/
function executeDispatchesInOrder(event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
{
validateEventDispatches(event);
}
if (isArray(dispatchListeners)) {
for (var i = 0; i < dispatchListeners.length; i++) {
if (event.isPropagationStopped()) {
break;
} // Listeners and Instances are two parallel arrays that are always in sync.
executeDispatch(event, dispatchListeners[i], dispatchInstances[i]);
}
} else if (dispatchListeners) {
executeDispatch(event, dispatchListeners, dispatchInstances);
}
event._dispatchListeners = null;
event._dispatchInstances = null;
}
/**
* Standard/simple iteration through an event's collected dispatches, but stops
* at the first dispatch execution returning true, and returns that id.
*
* @return {?string} id of the first dispatch execution who's listener returns
* true, or null if no listener returned true.
*/
function executeDispatchesInOrderStopAtTrueImpl(event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
{
validateEventDispatches(event);
}
if (isArray(dispatchListeners)) {
for (var i = 0; i < dispatchListeners.length; i++) {
if (event.isPropagationStopped()) {
break;
} // Listeners and Instances are two parallel arrays that are always in sync.
if (dispatchListeners[i](event, dispatchInstances[i])) {
return dispatchInstances[i];
}
}
} else if (dispatchListeners) {
if (dispatchListeners(event, dispatchInstances)) {
return dispatchInstances;
}
}
return null;
}
/**
* @see executeDispatchesInOrderStopAtTrueImpl
*/
function executeDispatchesInOrderStopAtTrue(event) {
var ret = executeDispatchesInOrderStopAtTrueImpl(event);
event._dispatchInstances = null;
event._dispatchListeners = null;
return ret;
}
/**
* Execution of a "direct" dispatch - there must be at most one dispatch
* accumulated on the event or it is considered an error. It doesn't really make
* sense for an event with multiple dispatches (bubbled) to keep track of the
* return values at each dispatch execution, but it does tend to make sense when
* dealing with "direct" dispatches.
*
* @return {*} The return value of executing the single dispatch.
*/
function executeDirectDispatch(event) {
{
validateEventDispatches(event);
}
var dispatchListener = event._dispatchListeners;
var dispatchInstance = event._dispatchInstances;
if (isArray(dispatchListener)) {
throw new Error("Invalid `event`.");
}
event.currentTarget = dispatchListener
? getNodeFromInstance$1(dispatchInstance)
: null;
var res = dispatchListener ? dispatchListener(event) : null;
event.currentTarget = null;
event._dispatchListeners = null;
event._dispatchInstances = null;
return res;
}
/**
* @param {SyntheticEvent} event
* @return {boolean} True iff number of dispatches accumulated is greater than 0.
*/
function hasDispatches(event) {
return !!event._dispatchListeners;
}
function rethrowCaughtError() {
if (hasError) {
var error = caughtError;
hasError = false;
caughtError = null;
throw error;
}
}
var assign = Object.assign;
var EVENT_POOL_SIZE = 10;
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var EventInterface = {
type: null,
target: null,
// currentTarget is set when dispatching; no use in copying it here
currentTarget: function () {
return null;
},
eventPhase: null,
bubbles: null,
cancelable: null,
timeStamp: function (event) {
return event.timeStamp || Date.now();
},
defaultPrevented: null,
isTrusted: null
};
function functionThatReturnsTrue() {
return true;
}
function functionThatReturnsFalse() {
return false;
}
/**
* Synthetic events are dispatched by event plugins, typically in response to a
* top-level event delegation handler.
*
* These systems should generally use pooling to reduce the frequency of garbage
* collection. The system should check `isPersistent` to determine whether the
* event should be released into the pool after being dispatched. Users that
* need a persisted event should invoke `persist`.
*
* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
* normalizing browser quirks. Subclasses do not necessarily have to implement a
* DOM interface; custom application-specific events can also subclass this.
*
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {*} targetInst Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @param {DOMEventTarget} nativeEventTarget Target node.
*/
function SyntheticEvent(
dispatchConfig,
targetInst,
nativeEvent,
nativeEventTarget
) {
{
// these have a getter/setter for warnings
delete this.nativeEvent;
delete this.preventDefault;
delete this.stopPropagation;
delete this.isDefaultPrevented;
delete this.isPropagationStopped;
}
this.dispatchConfig = dispatchConfig;
this._targetInst = targetInst;
this.nativeEvent = nativeEvent;
this._dispatchListeners = null;
this._dispatchInstances = null;
var Interface = this.constructor.Interface;
for (var propName in Interface) {
if (!Interface.hasOwnProperty(propName)) {
continue;
}
{
delete this[propName]; // this has a getter/setter for warnings
}
var normalize = Interface[propName];
if (normalize) {
this[propName] = normalize(nativeEvent);
} else {
if (propName === "target") {
this.target = nativeEventTarget;
} else {
this[propName] = nativeEvent[propName];
}
}
}
var defaultPrevented =
nativeEvent.defaultPrevented != null
? nativeEvent.defaultPrevented
: nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = functionThatReturnsTrue;
} else {
this.isDefaultPrevented = functionThatReturnsFalse;
}
this.isPropagationStopped = functionThatReturnsFalse;
return this;
}
assign(SyntheticEvent.prototype, {
preventDefault: function () {
this.defaultPrevented = true;
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.preventDefault) {
event.preventDefault();
} else if (typeof event.returnValue !== "unknown") {
event.returnValue = false;
}
this.isDefaultPrevented = functionThatReturnsTrue;
},
stopPropagation: function () {
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.stopPropagation) {
event.stopPropagation();
} else if (typeof event.cancelBubble !== "unknown") {
// The ChangeEventPlugin registers a "propertychange" event for
// IE. This event does not support bubbling or cancelling, and
// any references to cancelBubble throw "Member not found". A
// typeof check of "unknown" circumvents this issue (and is also
// IE specific).
event.cancelBubble = true;
}
this.isPropagationStopped = functionThatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function () {
this.isPersistent = functionThatReturnsTrue;
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: functionThatReturnsFalse,
/**
* `PooledClass` looks for `destructor` on each instance it releases.
*/
destructor: function () {
var Interface = this.constructor.Interface;
for (var propName in Interface) {
{
Object.defineProperty(
this,
propName,
getPooledWarningPropertyDefinition(propName, Interface[propName])
);
}
}
this.dispatchConfig = null;
this._targetInst = null;
this.nativeEvent = null;
this.isDefaultPrevented = functionThatReturnsFalse;
this.isPropagationStopped = functionThatReturnsFalse;
this._dispatchListeners = null;
this._dispatchInstances = null;
{
Object.defineProperty(
this,
"nativeEvent",
getPooledWarningPropertyDefinition("nativeEvent", null)
);
Object.defineProperty(
this,
"isDefaultPrevented",
getPooledWarningPropertyDefinition(
"isDefaultPrevented",
functionThatReturnsFalse
)
);
Object.defineProperty(
this,
"isPropagationStopped",
getPooledWarningPropertyDefinition(
"isPropagationStopped",
functionThatReturnsFalse
)
);
Object.defineProperty(
this,
"preventDefault",
getPooledWarningPropertyDefinition("preventDefault", function () {})
);
Object.defineProperty(
this,
"stopPropagation",
getPooledWarningPropertyDefinition(
"stopPropagation",
function () {}
)
);
}
}
});
SyntheticEvent.Interface = EventInterface;
/**
* Helper to reduce boilerplate when creating subclasses.
*/
SyntheticEvent.extend = function (Interface) {
var Super = this;
var E = function () {};
E.prototype = Super.prototype;
var prototype = new E();
function Class() {
return Super.apply(this, arguments);
}
assign(prototype, Class.prototype);
Class.prototype = prototype;
Class.prototype.constructor = Class;
Class.Interface = assign({}, Super.Interface, Interface);
Class.extend = Super.extend;
addEventPoolingTo(Class);
return Class;
};
addEventPoolingTo(SyntheticEvent);
/**
* Helper to nullify syntheticEvent instance properties when destructing
*
* @param {String} propName
* @param {?object} getVal
* @return {object} defineProperty object
*/
function getPooledWarningPropertyDefinition(propName, getVal) {
function set(val) {
var action = isFunction ? "setting the method" : "setting the property";
warn(action, "This is effectively a no-op");
return val;
}
function get() {
var action = isFunction
? "accessing the method"
: "accessing the property";
var result = isFunction
? "This is a no-op function"
: "This is set to null";
warn(action, result);
return getVal;
}
function warn(action, result) {
{
error(
"This synthetic event is reused for performance reasons. If you're seeing this, " +
"you're %s `%s` on a released/nullified synthetic event. %s. " +
"If you must keep the original synthetic event around, use event.persist(). " +
"See https://react.dev/link/event-pooling for more information.",
action,
propName,
result
);
}
}
var isFunction = typeof getVal === "function";
return {
configurable: true,
set: set,
get: get
};
}
function createOrGetPooledEvent(
dispatchConfig,
targetInst,
nativeEvent,
nativeInst
) {
var EventConstructor = this;
if (EventConstructor.eventPool.length) {
var instance = EventConstructor.eventPool.pop();
EventConstructor.call(
instance,
dispatchConfig,
targetInst,
nativeEvent,
nativeInst
);
return instance;
}
return new EventConstructor(
dispatchConfig,
targetInst,
nativeEvent,
nativeInst
);
}
function releasePooledEvent(event) {
var EventConstructor = this;
if (!(event instanceof EventConstructor)) {
throw new Error(
"Trying to release an event instance into a pool of a different type."
);
}
event.destructor();
if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
EventConstructor.eventPool.push(event);
}
}
function addEventPoolingTo(EventConstructor) {
EventConstructor.getPooled = createOrGetPooledEvent;
EventConstructor.eventPool = [];
EventConstructor.release = releasePooledEvent;
}
/**
* `touchHistory` isn't actually on the native event, but putting it in the
* interface will ensure that it is cleaned up when pooled/destroyed. The
* `ResponderEventPlugin` will populate it appropriately.
*/
var ResponderSyntheticEvent = SyntheticEvent.extend({
touchHistory: function (nativeEvent) {
return null; // Actually doesn't even look at the native event.
}
});
var TOP_TOUCH_START = "topTouchStart";
var TOP_TOUCH_MOVE = "topTouchMove";
var TOP_TOUCH_END = "topTouchEnd";
var TOP_TOUCH_CANCEL = "topTouchCancel";
var TOP_SCROLL = "topScroll";
var TOP_SELECTION_CHANGE = "topSelectionChange";
function isStartish(topLevelType) {
return topLevelType === TOP_TOUCH_START;
}
function isMoveish(topLevelType) {
return topLevelType === TOP_TOUCH_MOVE;
}
function isEndish(topLevelType) {
return (
topLevelType === TOP_TOUCH_END || topLevelType === TOP_TOUCH_CANCEL
);
}
var startDependencies = [TOP_TOUCH_START];
var moveDependencies = [TOP_TOUCH_MOVE];
var endDependencies = [TOP_TOUCH_CANCEL, TOP_TOUCH_END];
/**
* Tracks the position and time of each active touch by `touch.identifier`. We
* should typically only see IDs in the range of 1-20 because IDs get recycled
* when touches end and start again.
*/
var MAX_TOUCH_BANK = 20;
var touchBank = [];
var touchHistory = {
touchBank: touchBank,
numberActiveTouches: 0,
// If there is only one active touch, we remember its location. This prevents
// us having to loop through all of the touches all the time in the most
// common case.
indexOfSingleActiveTouch: -1,
mostRecentTimeStamp: 0
};
function timestampForTouch(touch) {
// The legacy internal implementation provides "timeStamp", which has been
// renamed to "timestamp". Let both work for now while we iron it out
// TODO (evv): rename timeStamp to timestamp in internal code
return touch.timeStamp || touch.timestamp;
}
/**
* TODO: Instead of making gestures recompute filtered velocity, we could
* include a built in velocity computation that can be reused globally.
*/
function createTouchRecord(touch) {
return {
touchActive: true,
startPageX: touch.pageX,
startPageY: touch.pageY,
startTimeStamp: timestampForTouch(touch),
currentPageX: touch.pageX,
currentPageY: touch.pageY,
currentTimeStamp: timestampForTouch(touch),
previousPageX: touch.pageX,
previousPageY: touch.pageY,
previousTimeStamp: timestampForTouch(touch)
};
}
function resetTouchRecord(touchRecord, touch) {
touchRecord.touchActive = true;
touchRecord.startPageX = touch.pageX;
touchRecord.startPageY = touch.pageY;
touchRecord.startTimeStamp = timestampForTouch(touch);
touchRecord.currentPageX = touch.pageX;
touchRecord.currentPageY = touch.pageY;
touchRecord.currentTimeStamp = timestampForTouch(touch);
touchRecord.previousPageX = touch.pageX;
touchRecord.previousPageY = touch.pageY;
touchRecord.previousTimeStamp = timestampForTouch(touch);
}
function getTouchIdentifier(_ref) {
var identifier = _ref.identifier;
if (identifier == null) {
throw new Error("Touch object is missing identifier.");
}
{
if (identifier > MAX_TOUCH_BANK) {
error(
"Touch identifier %s is greater than maximum supported %s which causes " +
"performance issues backfilling array locations for all of the indices.",
identifier,
MAX_TOUCH_BANK
);
}
}
return identifier;
}
function recordTouchStart(touch) {
var identifier = getTouchIdentifier(touch);
var touchRecord = touchBank[identifier];
if (touchRecord) {
resetTouchRecord(touchRecord, touch);
} else {
touchBank[identifier] = createTouchRecord(touch);
}
touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
}
function recordTouchMove(touch) {
var touchRecord = touchBank[getTouchIdentifier(touch)];
if (touchRecord) {
touchRecord.touchActive = true;
touchRecord.previousPageX = touchRecord.currentPageX;
touchRecord.previousPageY = touchRecord.currentPageY;
touchRecord.previousTimeStamp = touchRecord.currentTimeStamp;
touchRecord.currentPageX = touch.pageX;
touchRecord.currentPageY = touch.pageY;
touchRecord.currentTimeStamp = timestampForTouch(touch);
touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
} else {
{
warn(
"Cannot record touch move without a touch start.\n" +
"Touch Move: %s\n" +
"Touch Bank: %s",
printTouch(touch),
printTouchBank()
);
}
}
}
function recordTouchEnd(touch) {
var touchRecord = touchBank[getTouchIdentifier(touch)];
if (touchRecord) {
touchRecord.touchActive = false;
touchRecord.previousPageX = touchRecord.currentPageX;
touchRecord.previousPageY = touchRecord.currentPageY;
touchRecord.previousTimeStamp = touchRecord.currentTimeStamp;
touchRecord.currentPageX = touch.pageX;
touchRecord.currentPageY = touch.pageY;
touchRecord.currentTimeStamp = timestampForTouch(touch);
touchHistory.mostRecentTimeStamp = timestampForTouch(touch);
} else {
{
warn(
"Cannot record touch end without a touch start.\n" +
"Touch End: %s\n" +
"Touch Bank: %s",
printTouch(touch),
printTouchBank()
);
}
}
}
function printTouch(touch) {
return JSON.stringify({
identifier: touch.identifier,
pageX: touch.pageX,
pageY: touch.pageY,
timestamp: timestampForTouch(touch)
});
}
function printTouchBank() {
var printed = JSON.stringify(touchBank.slice(0, MAX_TOUCH_BANK));
if (touchBank.length > MAX_TOUCH_BANK) {
printed += " (original size: " + touchBank.length + ")";
}
return printed;
}
var instrumentationCallback;
var ResponderTouchHistoryStore = {
/**
* Registers a listener which can be used to instrument every touch event.
*/
instrument: function (callback) {
instrumentationCallback = callback;
},
recordTouchTrack: function (topLevelType, nativeEvent) {
if (instrumentationCallback != null) {
instrumentationCallback(topLevelType, nativeEvent);
}
if (isMoveish(topLevelType)) {
nativeEvent.changedTouches.forEach(recordTouchMove);
} else if (isStartish(topLevelType)) {
nativeEvent.changedTouches.forEach(recordTouchStart);
touchHistory.numberActiveTouches = nativeEvent.touches.length;
if (touchHistory.numberActiveTouches === 1) {
touchHistory.indexOfSingleActiveTouch =
nativeEvent.touches[0].identifier;
}
} else if (isEndish(topLevelType)) {
nativeEvent.changedTouches.forEach(recordTouchEnd);
touchHistory.numberActiveTouches = nativeEvent.touches.length;
if (touchHistory.numberActiveTouches === 1) {
for (var i = 0; i < touchBank.length; i++) {
var touchTrackToCheck = touchBank[i];
if (touchTrackToCheck != null && touchTrackToCheck.touchActive) {
touchHistory.indexOfSingleActiveTouch = i;
break;
}
}
{
var activeRecord =
touchBank[touchHistory.indexOfSingleActiveTouch];
if (activeRecord == null || !activeRecord.touchActive) {
error("Cannot find single active touch.");
}
}
}
}
},
touchHistory: touchHistory
};
/**
* Accumulates items that must not be null or undefined.
*
* This is used to conserve memory by avoiding array allocations.
*
* @return {*|array<*>} An accumulation of items.
*/
function accumulate(current, next) {
if (next == null) {
throw new Error("Accumulated items must not be null or undefined.");
}
if (current == null) {
return next;
} // Both are not empty. Warning: Never call x.concat(y) when you are not
// certain that x is an Array (x could be a string with concat method).
if (isArray(current)) {
/* $FlowFixMe[incompatible-return] if `current` is `T` and `T` an array,
* `isArray` might refine to the array element type of `T` */
return current.concat(next);
}
if (isArray(next)) {
/* $FlowFixMe[incompatible-return] unsound if `next` is `T` and `T` an array,
* `isArray` might refine to the array element type of `T` */
return [current].concat(next);
}
return [current, next];
}
/**
* Accumulates items that must not be null or undefined into the first one. This
* is used to conserve memory by avoiding array allocations, and thus sacrifices
* API cleanness. Since `current` can be null before being passed in and not
* null after this function, make sure to assign it back to `current`:
*
* `a = accumulateInto(a, b);`
*
* This API should be sparingly used. Try `accumulate` for something cleaner.
*
* @return {*|array<*>} An accumulation of items.
*/
function accumulateInto(current, next) {
if (next == null) {
throw new Error("Accumulated items must not be null or undefined.");
}
if (current == null) {
return next;
} // Both are not empty. Warning: Never call x.concat(y) when you are not
// certain that x is an Array (x could be a string with concat method).
if (isArray(current)) {
if (isArray(next)) {
// $FlowFixMe[prop-missing] `isArray` does not ensure array is mutable
// $FlowFixMe[method-unbinding]
current.push.apply(current, next);
return current;
} // $FlowFixMe[prop-missing] `isArray` does not ensure array is mutable
current.push(next);
return current;
}
if (isArray(next)) {
// A bit too dangerous to mutate `next`.
/* $FlowFixMe[incompatible-return] unsound if `next` is `T` and `T` an array,
* `isArray` might refine to the array element type of `T` */
return [current].concat(next);
}
return [current, next];
}
/**
* @param {array} arr an "accumulation" of items which is either an Array or
* a single item. Useful when paired with the `accumulate` module. This is a
* simple utility that allows us to reason about a collection of items, but
* handling the case when there is exactly one item (and we do not need to
* allocate an array).
* @param {function} cb Callback invoked with each element or a collection.
* @param {?} [scope] Scope used as `this` in a callback.
*/
function forEachAccumulated(arr, cb, scope) {
if (Array.isArray(arr)) {
// $FlowFixMe[incompatible-call] if `T` is an array, `cb` cannot be called
arr.forEach(cb, scope);
} else if (arr) {
cb.call(scope, arr);
}
}
var FunctionComponent = 0;
var ClassComponent = 1;
var IndeterminateComponent = 2; // Before we know whether it is function or class
var HostRoot = 3; // Root of a host tree. Could be nested inside another node.
var HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
var HostComponent = 5;
var HostText = 6;
var Fragment = 7;
var Mode = 8;
var ContextConsumer = 9;
var ContextProvider = 10;
var ForwardRef = 11;
var Profiler = 12;
var SuspenseComponent = 13;
var MemoComponent = 14;
var SimpleMemoComponent = 15;
var LazyComponent = 16;
var IncompleteClassComponent = 17;
var DehydratedFragment = 18;
var SuspenseListComponent = 19;
var ScopeComponent = 21;
var OffscreenComponent = 22;
var LegacyHiddenComponent = 23;
var CacheComponent = 24;
var TracingMarkerComponent = 25;
var HostHoistable = 26;
var HostSingleton = 27;
/**
* Instance of element that should respond to touch/move types of interactions,
* as indicated explicitly by relevant callbacks.
*/
var responderInst = null;
/**
* Count of current touches. A textInput should become responder iff the
* selection changes while there is a touch on the screen.
*/
var trackedTouchCount = 0;
function changeResponder(nextResponderInst, blockHostResponder) {
var oldResponderInst = responderInst;
responderInst = nextResponderInst;
if (ResponderEventPlugin.GlobalResponderHandler !== null) {
ResponderEventPlugin.GlobalResponderHandler.onChange(
oldResponderInst,
nextResponderInst,
blockHostResponder
);
}
}
var eventTypes = {
/**
* On a `touchStart`/`mouseDown`, is it desired that this element become the
* responder?
*/
startShouldSetResponder: {
phasedRegistrationNames: {
bubbled: "onStartShouldSetResponder",
captured: "onStartShouldSetResponderCapture"
},
dependencies: startDependencies
},
/**
* On a `scroll`, is it desired that this element become the responder? This
* is usually not needed, but should be used to retroactively infer that a
* `touchStart` had occurred during momentum scroll. During a momentum scroll,
* a touch start will be immediately followed by a scroll event if the view is
* currently scrolling.
*
* TODO: This shouldn't bubble.
*/
scrollShouldSetResponder: {
phasedRegistrationNames: {
bubbled: "onScrollShouldSetResponder",
captured: "onScrollShouldSetResponderCapture"
},
dependencies: [TOP_SCROLL]
},
/**
* On text selection change, should this element become the responder? This
* is needed for text inputs or other views with native selection, so the
* JS view can claim the responder.
*
* TODO: This shouldn't bubble.
*/
selectionChangeShouldSetResponder: {
phasedRegistrationNames: {
bubbled: "onSelectionChangeShouldSetResponder",
captured: "onSelectionChangeShouldSetResponderCapture"
},
dependencies: [TOP_SELECTION_CHANGE]
},
/**
* On a `touchMove`/`mouseMove`, is it desired that this element become the
* responder?
*/
moveShouldSetResponder: {
phasedRegistrationNames: {
bubbled: "onMoveShouldSetResponder",
captured: "onMoveShouldSetResponderCapture"
},
dependencies: moveDependencies
},
/**
* Direct responder events dispatched directly to responder. Do not bubble.
*/
responderStart: {
registrationName: "onResponderStart",
dependencies: startDependencies
},
responderMove: {
registrationName: "onResponderMove",
dependencies: moveDependencies
},
responderEnd: {
registrationName: "onResponderEnd",
dependencies: endDependencies
},
responderRelease: {
registrationName: "onResponderRelease",
dependencies: endDependencies
},
responderTerminationRequest: {
registrationName: "onResponderTerminationRequest",
dependencies: []
},
responderGrant: {
registrationName: "onResponderGrant",
dependencies: []
},
responderReject: {
registrationName: "onResponderReject",
dependencies: []
},
responderTerminate: {
registrationName: "onResponderTerminate",
dependencies: []
}
}; // Start of inline: the below functions were inlined from
// EventPropagator.js, as they deviated from ReactDOM's newer
// implementations.
function getParent$1(inst) {
do {
inst = inst.return; // TODO: If this is a HostRoot we might want to bail out.
// That is depending on if we want nested subtrees (layers) to bubble
// events to their parent. We could also go through parentNode on the
// host node but that wouldn't work for React Native and doesn't let us
// do the portal feature.
} while (inst && inst.tag !== HostComponent);
if (inst) {
return inst;
}
return null;
}
/**
* Return the lowest common ancestor of A and B, or null if they are in
* different trees.
*/
function getLowestCommonAncestor(instA, instB) {
var depthA = 0;
for (var tempA = instA; tempA; tempA = getParent$1(tempA)) {
depthA++;
}
var depthB = 0;
for (var tempB = instB; tempB; tempB = getParent$1(tempB)) {
depthB++;
} // If A is deeper, crawl up.
while (depthA - depthB > 0) {
instA = getParent$1(instA);
depthA--;
} // If B is deeper, crawl up.
while (depthB - depthA > 0) {
instB = getParent$1(instB);
depthB--;
} // Walk in lockstep until we find a match.
var depth = depthA;
while (depth--) {
if (instA === instB || instA === instB.alternate) {
return instA;
}
instA = getParent$1(instA);
instB = getParent$1(instB);
}
return null;
}
/**
* Return if A is an ancestor of B.
*/
function isAncestor(instA, instB) {
while (instB) {
if (instA === instB || instA === instB.alternate) {
return true;
}
instB = getParent$1(instB);
}
return false;
}
/**
* Simulates the traversal of a two-phase, capture/bubble event dispatch.
*/
function traverseTwoPhase$1(inst, fn, arg) {
var path = [];
while (inst) {
path.push(inst);
inst = getParent$1(inst);
}
var i;
for (i = path.length; i-- > 0; ) {
fn(path[i], "captured", arg);
}
for (i = 0; i < path.length; i++) {
fn(path[i], "bubbled", arg);
}
}
function getListener$1(inst, registrationName) {
var stateNode = inst.stateNode;
if (stateNode === null) {
// Work in progress (ex: onload events in incremental mode).
return null;
}
var props = getFiberCurrentPropsFromNode$1(stateNode);
if (props === null) {
// Work in progress.
return null;
}
var listener = props[registrationName];
if (listener && typeof listener !== "function") {
throw new Error(
"Expected `" +
registrationName +
"` listener to be a function, instead got a value of `" +
typeof listener +
"` type."
);
}
return listener;
}
function listenerAtPhase$1(inst, event, propagationPhase) {
var registrationName =
event.dispatchConfig.phasedRegistrationNames[propagationPhase];
return getListener$1(inst, registrationName);
}
function accumulateDirectionalDispatches$1(inst, phase, event) {
{
if (!inst) {
error("Dispatching inst must not be null");
}
}
var listener = listenerAtPhase$1(inst, event, phase);
if (listener) {
event._dispatchListeners = accumulateInto(
event._dispatchListeners,
listener
);
event._dispatchInstances = accumulateInto(
event._dispatchInstances,
inst
);
}
}
/**
* Accumulates without regard to direction, does not look for phased
* registration names. Same as `accumulateDirectDispatchesSingle` but without
* requiring that the `dispatchMarker` be the same as the dispatched ID.
*/
function accumulateDispatches$1(inst, ignoredDirection, event) {
if (inst && event && event.dispatchConfig.registrationName) {
var registrationName = event.dispatchConfig.registrationName;
var listener = getListener$1(inst, registrationName);
if (listener) {
event._dispatchListeners = accumulateInto(
event._dispatchListeners,
listener
);
event._dispatchInstances = accumulateInto(
event._dispatchInstances,
inst
);
}
}
}
/**
* Accumulates dispatches on an `SyntheticEvent`, but only for the
* `dispatchMarker`.
* @param {SyntheticEvent} event
*/
function accumulateDirectDispatchesSingle$1(event) {
if (event && event.dispatchConfig.registrationName) {
accumulateDispatches$1(event._targetInst, null, event);
}
}
function accumulateDirectDispatches$1(events) {
forEachAccumulated(events, accumulateDirectDispatchesSingle$1);
}
function accumulateTwoPhaseDispatchesSingleSkipTarget(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
var targetInst = event._targetInst;
var parentInst = targetInst ? getParent$1(targetInst) : null;
traverseTwoPhase$1(
parentInst,
accumulateDirectionalDispatches$1,
event
);
}
}
function accumulateTwoPhaseDispatchesSkipTarget(events) {
forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);
}
function accumulateTwoPhaseDispatchesSingle$1(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
traverseTwoPhase$1(
event._targetInst,
accumulateDirectionalDispatches$1,
event
);
}
}
function accumulateTwoPhaseDispatches$1(events) {
forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle$1);
} // End of inline
/**
*
* Responder System:
* ----------------
*
* - A global, solitary "interaction lock" on a view.
* - If a node becomes the responder, it should convey visual feedback
* immediately to indicate so, either by highlighting or moving accordingly.
* - To be the responder means, that touches are exclusively important to that
* responder view, and no other view.
* - While touches are still occurring, the responder lock can be transferred to
* a new view, but only to increasingly "higher" views (meaning ancestors of
* the current responder).
*
* Responder being granted:
* ------------------------
*
* - Touch starts, moves, and scrolls can cause an ID to become the responder.
* - We capture/bubble `startShouldSetResponder`/`moveShouldSetResponder` to
* the "appropriate place".
* - If nothing is currently the responder, the "appropriate place" is the
* initiating event's `targetID`.
* - If something *is* already the responder, the "appropriate place" is the
* first common ancestor of the event target and the current `responderInst`.
* - Some negotiation happens: See the timing diagram below.
* - Scrolled views automatically become responder. The reasoning is that a
* platform scroll view that isn't built on top of the responder system has
* began scrolling, and the active responder must now be notified that the
* interaction is no longer locked to it - the system has taken over.
*
* - Responder being released:
* As soon as no more touches that *started* inside of descendants of the
* *current* responderInst, an `onResponderRelease` event is dispatched to the
* current responder, and the responder lock is released.
*
* TODO:
* - on "end", a callback hook for `onResponderEndShouldRemainResponder` that
* determines if the responder lock should remain.
* - If a view shouldn't "remain" the responder, any active touches should by
* default be considered "dead" and do not influence future negotiations or
* bubble paths. It should be as if those touches do not exist.
* -- For multitouch: Usually a translate-z will choose to "remain" responder
* after one out of many touches ended. For translate-y, usually the view
* doesn't wish to "remain" responder after one of many touches end.
* - Consider building this on top of a `stopPropagation` model similar to
* `W3C` events.
* - Ensure that `onResponderTerminate` is called on touch cancels, whether or
* not `onResponderTerminationRequest` returns `true` or `false`.
*
*/
/* Negotiation Performed
+-----------------------+
/ \
Process low level events to + Current Responder + wantsResponderID
determine who to perform negot-| (if any exists at all) |
iation/transition | Otherwise just pass through|
-------------------------------+----------------------------+------------------+
Bubble to find first ID | |
to return true:wantsResponderID| |
| |
+-------------+ | |
| onTouchStart| | |
+------+------+ none | |
| return| |
+-----------v-------------+true| +------------------------+ |
|onStartShouldSetResponder|----->|onResponderStart (cur) |<-----------+
+-----------+-------------+ | +------------------------+ | |
| | | +--------+-------+
| returned true for| false:REJECT +-------->|onResponderReject
| wantsResponderID | | | +----------------+
| (now attempt | +------------------+-----+ |
| handoff) | | onResponder | |
+------------------->| TerminationRequest| |
| +------------------+-----+ |
| | | +----------------+
| true:GRANT +-------->|onResponderGrant|
| | +--------+-------+
| +------------------------+ | |
| | onResponderTerminate |<-----------+
| +------------------+-----+ |
| | | +----------------+
| +-------->|onResponderStart|
| | +----------------+
Bubble to find first ID | |
to return true:wantsResponderID| |
| |
+-------------+ | |
| onTouchMove | | |
+------+------+ none | |
| return| |
+-----------v-------------+true| +------------------------+ |
|onMoveShouldSetResponder |----->|onResponderMove (cur) |<-----------+
+-----------+-------------+ | +------------------------+ | |
| | | +--------+-------+
| returned true for| false:REJECT +-------->|onResponderRejec|
| wantsResponderID | | | +----------------+
| (now attempt | +------------------+-----+ |
| handoff) | | onResponder | |
+------------------->| TerminationRequest| |
| +------------------+-----+ |
| | | +----------------+
| true:GRANT +-------->|onResponderGrant|
| | +--------+-------+
| +------------------------+ | |
| | onResponderTerminate |<-----------+
| +------------------+-----+ |
| | | +----------------+
| +-------->|onResponderMove |
| | +----------------+
| |
| |
Some active touch started| |
inside current responder | +------------------------+ |
+------------------------->| onResponderEnd | |
| | +------------------------+ |
+---+---------+ | |
| onTouchEnd | | |
+---+---------+ | |
| | +------------------------+ |
+------------------------->| onResponderEnd | |
No active touches started| +-----------+------------+ |
inside current responder | | |
| v |
| +------------------------+ |
| | onResponderRelease | |
| +------------------------+ |
| |
+ + */
/**
* A note about event ordering in the `EventPluginRegistry`.
*
* Suppose plugins are injected in the following order:
*
* `[R, S, C]`
*
* To help illustrate the example, assume `S` is `SimpleEventPlugin` (for
* `onClick` etc) and `R` is `ResponderEventPlugin`.
*
* "Deferred-Dispatched Events":
*
* - The current event plugin system will traverse the list of injected plugins,
* in order, and extract events by collecting the plugin's return valu