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react-native

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A framework for building native apps using React

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/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @format * @flow */ 'use strict'; const DeprecatedEdgeInsetsPropType = require('../../DeprecatedPropTypes/DeprecatedEdgeInsetsPropType'); const React = require('react'); const PropTypes = require('prop-types'); const Touchable = require('./Touchable'); const View = require('../View/View'); const createReactClass = require('create-react-class'); const ensurePositiveDelayProps = require('./ensurePositiveDelayProps'); const { DeprecatedAccessibilityRoles, DeprecatedAccessibilityStates, } = require('../../DeprecatedPropTypes/DeprecatedViewAccessibility'); import type { SyntheticEvent, LayoutEvent, PressEvent, } from '../../Types/CoreEventTypes'; import type {EdgeInsetsProp} from '../../StyleSheet/EdgeInsetsPropType'; import type { AccessibilityRole, AccessibilityStates, } from '../View/ViewAccessibility'; type TargetEvent = SyntheticEvent< $ReadOnly<{| target: number, |}>, >; type BlurEvent = TargetEvent; type FocusEvent = TargetEvent; const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30}; const OVERRIDE_PROPS = [ 'accessibilityLabel', 'accessibilityHint', 'accessibilityIgnoresInvertColors', 'accessibilityRole', 'accessibilityStates', 'hitSlop', 'nativeID', 'onBlur', 'onFocus', 'onLayout', 'testID', ]; export type Props = $ReadOnly<{| accessible?: ?boolean, accessibilityLabel?: ?Stringish, accessibilityHint?: ?Stringish, accessibilityIgnoresInvertColors?: ?boolean, accessibilityRole?: ?AccessibilityRole, accessibilityStates?: ?AccessibilityStates, children?: ?React.Node, delayLongPress?: ?number, delayPressIn?: ?number, delayPressOut?: ?number, disabled?: ?boolean, hitSlop?: ?EdgeInsetsProp, nativeID?: ?string, touchSoundDisabled?: ?boolean, onBlur?: ?(e: BlurEvent) => void, onFocus?: ?(e: FocusEvent) => void, onLayout?: ?(event: LayoutEvent) => mixed, onLongPress?: ?(event: PressEvent) => mixed, onPress?: ?(event: PressEvent) => mixed, onPressIn?: ?(event: PressEvent) => mixed, onPressOut?: ?(event: PressEvent) => mixed, pressRetentionOffset?: ?EdgeInsetsProp, rejectResponderTermination?: ?boolean, testID?: ?string, |}>; /** * Do not use unless you have a very good reason. All elements that * respond to press should have a visual feedback when touched. * * TouchableWithoutFeedback supports only one child. * If you wish to have several child components, wrap them in a View. */ const TouchableWithoutFeedback = ((createReactClass({ displayName: 'TouchableWithoutFeedback', mixins: [Touchable.Mixin], propTypes: { accessible: PropTypes.bool, accessibilityLabel: PropTypes.node, accessibilityHint: PropTypes.string, accessibilityIgnoresInvertColors: PropTypes.bool, accessibilityRole: PropTypes.oneOf(DeprecatedAccessibilityRoles), accessibilityStates: PropTypes.arrayOf( PropTypes.oneOf(DeprecatedAccessibilityStates), ), /** * When `accessible` is true (which is the default) this may be called when * the OS-specific concept of "focus" occurs. Some platforms may not have * the concept of focus. */ onFocus: PropTypes.func, /** * When `accessible` is true (which is the default) this may be called when * the OS-specific concept of "blur" occurs, meaning the element lost focus. * Some platforms may not have the concept of blur. */ onBlur: PropTypes.func, /** * If true, disable all interactions for this component. */ disabled: PropTypes.bool, /** * Called when the touch is released, but not if cancelled (e.g. by a scroll * that steals the responder lock). */ onPress: PropTypes.func, /** * Called as soon as the touchable element is pressed and invoked even before onPress. * This can be useful when making network requests. */ onPressIn: PropTypes.func, /** * Called as soon as the touch is released even before onPress. */ onPressOut: PropTypes.func, /** * Invoked on mount and layout changes with * * `{nativeEvent: {layout: {x, y, width, height}}}` */ onLayout: PropTypes.func, /** * If true, doesn't play system sound on touch (Android Only) **/ touchSoundDisabled: PropTypes.bool, onLongPress: PropTypes.func, nativeID: PropTypes.string, testID: PropTypes.string, /** * Delay in ms, from the start of the touch, before onPressIn is called. */ delayPressIn: PropTypes.number, /** * Delay in ms, from the release of the touch, before onPressOut is called. */ delayPressOut: PropTypes.number, /** * Delay in ms, from onPressIn, before onLongPress is called. */ delayLongPress: PropTypes.number, /** * When the scroll view is disabled, this defines how far your touch may * move off of the button, before deactivating the button. Once deactivated, * try moving it back and you'll see that the button is once again * reactivated! Move it back and forth several times while the scroll view * is disabled. Ensure you pass in a constant to reduce memory allocations. */ pressRetentionOffset: DeprecatedEdgeInsetsPropType, /** * This defines how far your touch can start away from the button. This is * added to `pressRetentionOffset` when moving off of the button. * ** NOTE ** * The touch area never extends past the parent view bounds and the Z-index * of sibling views always takes precedence if a touch hits two overlapping * views. */ hitSlop: DeprecatedEdgeInsetsPropType, }, getInitialState: function() { return this.touchableGetInitialState(); }, componentDidMount: function() { ensurePositiveDelayProps(this.props); }, UNSAFE_componentWillReceiveProps: function(nextProps: Object) { ensurePositiveDelayProps(nextProps); }, /** * `Touchable.Mixin` self callbacks. The mixin will invoke these if they are * defined on your component. */ touchableHandlePress: function(e: PressEvent) { this.props.onPress && this.props.onPress(e); }, touchableHandleActivePressIn: function(e: PressEvent) { this.props.onPressIn && this.props.onPressIn(e); }, touchableHandleActivePressOut: function(e: PressEvent) { this.props.onPressOut && this.props.onPressOut(e); }, touchableHandleLongPress: function(e: PressEvent) { this.props.onLongPress && this.props.onLongPress(e); }, touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET { // $FlowFixMe Invalid prop usage return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET; }, touchableGetHitSlop: function(): ?Object { return this.props.hitSlop; }, touchableGetHighlightDelayMS: function(): number { return this.props.delayPressIn || 0; }, touchableGetLongPressDelayMS: function(): number { return this.props.delayLongPress === 0 ? 0 : this.props.delayLongPress || 500; }, touchableGetPressOutDelayMS: function(): number { return this.props.delayPressOut || 0; }, render: function(): React.Element<any> { // Note(avik): remove dynamic typecast once Flow has been upgraded // $FlowFixMe(>=0.41.0) const child = React.Children.only(this.props.children); let children = child.props.children; if (Touchable.TOUCH_TARGET_DEBUG && child.type === View) { children = React.Children.toArray(children); children.push( Touchable.renderDebugView({color: 'red', hitSlop: this.props.hitSlop}), ); } const overrides = {}; for (const prop of OVERRIDE_PROPS) { if (this.props[prop] !== undefined) { overrides[prop] = this.props[prop]; } } return (React: any).cloneElement(child, { ...overrides, accessible: this.props.accessible !== false, clickable: this.props.clickable !== false && this.props.onPress !== undefined, onClick: this.touchableHandlePress, onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder, onResponderTerminationRequest: this .touchableHandleResponderTerminationRequest, onResponderGrant: this.touchableHandleResponderGrant, onResponderMove: this.touchableHandleResponderMove, onResponderRelease: this.touchableHandleResponderRelease, onResponderTerminate: this.touchableHandleResponderTerminate, children, }); }, }): any): React.ComponentType<Props>); module.exports = TouchableWithoutFeedback;