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react-native

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A framework for building native apps using React

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/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule DecayAnimation * @flow * @format */ 'use strict'; const Animation = require('./Animation'); const {shouldUseNativeDriver} = require('../NativeAnimatedHelper'); import type {AnimationConfig, EndCallback} from './Animation'; import type AnimatedValue from '../nodes/AnimatedValue'; export type DecayAnimationConfig = AnimationConfig & { velocity: number | {x: number, y: number}, deceleration?: number, }; export type DecayAnimationConfigSingle = AnimationConfig & { velocity: number, deceleration?: number, }; class DecayAnimation extends Animation { _startTime: number; _lastValue: number; _fromValue: number; _deceleration: number; _velocity: number; _onUpdate: (value: number) => void; _animationFrame: any; _useNativeDriver: boolean; constructor(config: DecayAnimationConfigSingle) { super(); this._deceleration = config.deceleration !== undefined ? config.deceleration : 0.998; this._velocity = config.velocity; this._useNativeDriver = shouldUseNativeDriver(config); this.__isInteraction = config.isInteraction !== undefined ? config.isInteraction : true; this.__iterations = config.iterations !== undefined ? config.iterations : 1; } __getNativeAnimationConfig() { return { type: 'decay', deceleration: this._deceleration, velocity: this._velocity, iterations: this.__iterations, }; } start( fromValue: number, onUpdate: (value: number) => void, onEnd: ?EndCallback, previousAnimation: ?Animation, animatedValue: AnimatedValue, ): void { this.__active = true; this._lastValue = fromValue; this._fromValue = fromValue; this._onUpdate = onUpdate; this.__onEnd = onEnd; this._startTime = Date.now(); if (this._useNativeDriver) { this.__startNativeAnimation(animatedValue); } else { this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); } } onUpdate(): void { const now = Date.now(); const value = this._fromValue + this._velocity / (1 - this._deceleration) * (1 - Math.exp(-(1 - this._deceleration) * (now - this._startTime))); this._onUpdate(value); if (Math.abs(this._lastValue - value) < 0.1) { this.__debouncedOnEnd({finished: true}); return; } this._lastValue = value; if (this.__active) { this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); } } stop(): void { super.stop(); this.__active = false; global.cancelAnimationFrame(this._animationFrame); this.__debouncedOnEnd({finished: false}); } } module.exports = DecayAnimation;