react-native-web
Version:
React Native for Web
143 lines (128 loc) • 3.88 kB
JavaScript
/**
* Copyright (c) Nicolas Gallagher.
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import invariant from 'fbjs/lib/invariant';
import type { Task } from './TaskQueue';
import TaskQueue from './TaskQueue';
import type { EventSubscription } from '../../vendor/react-native/vendor/emitter/EventEmitter';
import EventEmitter from '../../vendor/react-native/vendor/emitter/EventEmitter';
import requestIdleCallback from '../../modules/requestIdleCallback';
const _emitter = new EventEmitter<{
interactionComplete: [],
interactionStart: []
}>();
const InteractionManager = {
Events: {
interactionStart: 'interactionStart',
interactionComplete: 'interactionComplete'
},
/**
* Schedule a function to run after all interactions have completed.
*/
runAfterInteractions(task: ?Task): {
then: Function,
done: Function,
cancel: Function
} {
const tasks: Array<Task> = [];
const promise = new Promise((resolve) => {
_scheduleUpdate();
if (task) {
tasks.push(task);
}
tasks.push({
run: resolve,
name: 'resolve ' + ((task && task.name) || '?')
});
_taskQueue.enqueueTasks(tasks);
});
return {
then: promise.then.bind(promise),
done: promise.then.bind(promise),
cancel: () => {
_taskQueue.cancelTasks(tasks);
}
};
},
/**
* Notify manager that an interaction has started.
*/
createInteractionHandle(): number {
_scheduleUpdate();
const handle = ++_inc;
_addInteractionSet.add(handle);
return handle;
},
/**
* Notify manager that an interaction has completed.
*/
clearInteractionHandle(handle: number) {
invariant(!!handle, 'Must provide a handle to clear.');
_scheduleUpdate();
_addInteractionSet.delete(handle);
_deleteInteractionSet.add(handle);
},
addListener: (_emitter.addListener.bind(_emitter): EventSubscription),
/**
*
* @param deadline
*/
setDeadline(deadline: number) {
_deadline = deadline;
}
};
const _interactionSet = new Set();
const _addInteractionSet = new Set();
const _deleteInteractionSet = new Set();
const _taskQueue = new TaskQueue({ onMoreTasks: _scheduleUpdate });
let _nextUpdateHandle: TimeoutID | number = 0;
let _inc = 0;
let _deadline = -1;
/**
* Schedule an asynchronous update to the interaction state.
*/
function _scheduleUpdate() {
if (!_nextUpdateHandle) {
if (_deadline > 0) {
_nextUpdateHandle = setTimeout(_processUpdate);
} else {
_nextUpdateHandle = requestIdleCallback(_processUpdate);
}
}
}
/**
* Notify listeners, process queue, etc
*/
function _processUpdate() {
_nextUpdateHandle = 0;
const interactionCount = _interactionSet.size;
_addInteractionSet.forEach((handle) => _interactionSet.add(handle));
_deleteInteractionSet.forEach((handle) => _interactionSet.delete(handle));
const nextInteractionCount = _interactionSet.size;
if (interactionCount !== 0 && nextInteractionCount === 0) {
_emitter.emit(InteractionManager.Events.interactionComplete);
} else if (interactionCount === 0 && nextInteractionCount !== 0) {
_emitter.emit(InteractionManager.Events.interactionStart);
}
if (nextInteractionCount === 0) {
// It seems that we can't know the running time of the current event loop,
// we can only calculate the running time of the current task queue.
const begin = Date.now();
while (_taskQueue.hasTasksToProcess()) {
_taskQueue.processNext();
if (_deadline > 0 && Date.now() - begin >= _deadline) {
_scheduleUpdate();
break;
}
}
}
_addInteractionSet.clear();
_deleteInteractionSet.clear();
}
export default InteractionManager;