UNPKG

react-native-web

Version:
143 lines (128 loc) 3.88 kB
/** * Copyright (c) Nicolas Gallagher. * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @flow */ import invariant from 'fbjs/lib/invariant'; import type { Task } from './TaskQueue'; import TaskQueue from './TaskQueue'; import type { EventSubscription } from '../../vendor/react-native/vendor/emitter/EventEmitter'; import EventEmitter from '../../vendor/react-native/vendor/emitter/EventEmitter'; import requestIdleCallback from '../../modules/requestIdleCallback'; const _emitter = new EventEmitter<{ interactionComplete: [], interactionStart: [] }>(); const InteractionManager = { Events: { interactionStart: 'interactionStart', interactionComplete: 'interactionComplete' }, /** * Schedule a function to run after all interactions have completed. */ runAfterInteractions(task: ?Task): { then: Function, done: Function, cancel: Function } { const tasks: Array<Task> = []; const promise = new Promise((resolve) => { _scheduleUpdate(); if (task) { tasks.push(task); } tasks.push({ run: resolve, name: 'resolve ' + ((task && task.name) || '?') }); _taskQueue.enqueueTasks(tasks); }); return { then: promise.then.bind(promise), done: promise.then.bind(promise), cancel: () => { _taskQueue.cancelTasks(tasks); } }; }, /** * Notify manager that an interaction has started. */ createInteractionHandle(): number { _scheduleUpdate(); const handle = ++_inc; _addInteractionSet.add(handle); return handle; }, /** * Notify manager that an interaction has completed. */ clearInteractionHandle(handle: number) { invariant(!!handle, 'Must provide a handle to clear.'); _scheduleUpdate(); _addInteractionSet.delete(handle); _deleteInteractionSet.add(handle); }, addListener: (_emitter.addListener.bind(_emitter): EventSubscription), /** * * @param deadline */ setDeadline(deadline: number) { _deadline = deadline; } }; const _interactionSet = new Set(); const _addInteractionSet = new Set(); const _deleteInteractionSet = new Set(); const _taskQueue = new TaskQueue({ onMoreTasks: _scheduleUpdate }); let _nextUpdateHandle: TimeoutID | number = 0; let _inc = 0; let _deadline = -1; /** * Schedule an asynchronous update to the interaction state. */ function _scheduleUpdate() { if (!_nextUpdateHandle) { if (_deadline > 0) { _nextUpdateHandle = setTimeout(_processUpdate); } else { _nextUpdateHandle = requestIdleCallback(_processUpdate); } } } /** * Notify listeners, process queue, etc */ function _processUpdate() { _nextUpdateHandle = 0; const interactionCount = _interactionSet.size; _addInteractionSet.forEach((handle) => _interactionSet.add(handle)); _deleteInteractionSet.forEach((handle) => _interactionSet.delete(handle)); const nextInteractionCount = _interactionSet.size; if (interactionCount !== 0 && nextInteractionCount === 0) { _emitter.emit(InteractionManager.Events.interactionComplete); } else if (interactionCount === 0 && nextInteractionCount !== 0) { _emitter.emit(InteractionManager.Events.interactionStart); } if (nextInteractionCount === 0) { // It seems that we can't know the running time of the current event loop, // we can only calculate the running time of the current task queue. const begin = Date.now(); while (_taskQueue.hasTasksToProcess()) { _taskQueue.processNext(); if (_deadline > 0 && Date.now() - begin >= _deadline) { _scheduleUpdate(); break; } } } _addInteractionSet.clear(); _deleteInteractionSet.clear(); } export default InteractionManager;