react-native-web
Version:
React Native for Web
175 lines (165 loc) • 7.04 kB
JavaScript
/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*
* @format
*/
;
/**
* Used to find the indices of the frames that overlap the given offsets. Useful for finding the
* items that bound different windows of content, such as the visible area or the buffered overscan
* area.
*/
export function elementsThatOverlapOffsets(offsets, props, getFrameMetrics, zoomScale) {
if (zoomScale === void 0) {
zoomScale = 1;
}
var itemCount = props.getItemCount(props.data);
var result = [];
for (var offsetIndex = 0; offsetIndex < offsets.length; offsetIndex++) {
var currentOffset = offsets[offsetIndex];
var left = 0;
var right = itemCount - 1;
while (left <= right) {
// eslint-disable-next-line no-bitwise
var mid = left + (right - left >>> 1);
var frame = getFrameMetrics(mid, props);
var scaledOffsetStart = frame.offset * zoomScale;
var scaledOffsetEnd = (frame.offset + frame.length) * zoomScale;
// We want the first frame that contains the offset, with inclusive bounds. Thus, for the
// first frame the scaledOffsetStart is inclusive, while for other frames it is exclusive.
if (mid === 0 && currentOffset < scaledOffsetStart || mid !== 0 && currentOffset <= scaledOffsetStart) {
right = mid - 1;
} else if (currentOffset > scaledOffsetEnd) {
left = mid + 1;
} else {
result[offsetIndex] = mid;
break;
}
}
}
return result;
}
/**
* Computes the number of elements in the `next` range that are new compared to the `prev` range.
* Handy for calculating how many new items will be rendered when the render window changes so we
* can restrict the number of new items render at once so that content can appear on the screen
* faster.
*/
export function newRangeCount(prev, next) {
return next.last - next.first + 1 - Math.max(0, 1 + Math.min(next.last, prev.last) - Math.max(next.first, prev.first));
}
/**
* Custom logic for determining which items should be rendered given the current frame and scroll
* metrics, as well as the previous render state. The algorithm may evolve over time, but generally
* prioritizes the visible area first, then expands that with overscan regions ahead and behind,
* biased in the direction of scroll.
*/
export function computeWindowedRenderLimits(props, maxToRenderPerBatch, windowSize, prev, getFrameMetricsApprox, scrollMetrics) {
var itemCount = props.getItemCount(props.data);
if (itemCount === 0) {
return {
first: 0,
last: -1
};
}
var offset = scrollMetrics.offset,
velocity = scrollMetrics.velocity,
visibleLength = scrollMetrics.visibleLength,
_scrollMetrics$zoomSc = scrollMetrics.zoomScale,
zoomScale = _scrollMetrics$zoomSc === void 0 ? 1 : _scrollMetrics$zoomSc;
// Start with visible area, then compute maximum overscan region by expanding from there, biased
// in the direction of scroll. Total overscan area is capped, which should cap memory consumption
// too.
var visibleBegin = Math.max(0, offset);
var visibleEnd = visibleBegin + visibleLength;
var overscanLength = (windowSize - 1) * visibleLength;
// Considering velocity seems to introduce more churn than it's worth.
var leadFactor = 0.5; // Math.max(0, Math.min(1, velocity / 25 + 0.5));
var fillPreference = velocity > 1 ? 'after' : velocity < -1 ? 'before' : 'none';
var overscanBegin = Math.max(0, visibleBegin - (1 - leadFactor) * overscanLength);
var overscanEnd = Math.max(0, visibleEnd + leadFactor * overscanLength);
var lastItemOffset = getFrameMetricsApprox(itemCount - 1, props).offset * zoomScale;
if (lastItemOffset < overscanBegin) {
// Entire list is before our overscan window
return {
first: Math.max(0, itemCount - 1 - maxToRenderPerBatch),
last: itemCount - 1
};
}
// Find the indices that correspond to the items at the render boundaries we're targeting.
var _elementsThatOverlapO = elementsThatOverlapOffsets([overscanBegin, visibleBegin, visibleEnd, overscanEnd], props, getFrameMetricsApprox, zoomScale),
overscanFirst = _elementsThatOverlapO[0],
first = _elementsThatOverlapO[1],
last = _elementsThatOverlapO[2],
overscanLast = _elementsThatOverlapO[3];
overscanFirst = overscanFirst == null ? 0 : overscanFirst;
first = first == null ? Math.max(0, overscanFirst) : first;
overscanLast = overscanLast == null ? itemCount - 1 : overscanLast;
last = last == null ? Math.min(overscanLast, first + maxToRenderPerBatch - 1) : last;
var visible = {
first,
last
};
// We want to limit the number of new cells we're rendering per batch so that we can fill the
// content on the screen quickly. If we rendered the entire overscan window at once, the user
// could be staring at white space for a long time waiting for a bunch of offscreen content to
// render.
var newCellCount = newRangeCount(prev, visible);
while (true) {
if (first <= overscanFirst && last >= overscanLast) {
// If we fill the entire overscan range, we're done.
break;
}
var maxNewCells = newCellCount >= maxToRenderPerBatch;
var firstWillAddMore = first <= prev.first || first > prev.last;
var firstShouldIncrement = first > overscanFirst && (!maxNewCells || !firstWillAddMore);
var lastWillAddMore = last >= prev.last || last < prev.first;
var lastShouldIncrement = last < overscanLast && (!maxNewCells || !lastWillAddMore);
if (maxNewCells && !firstShouldIncrement && !lastShouldIncrement) {
// We only want to stop if we've hit maxNewCells AND we cannot increment first or last
// without rendering new items. This let's us preserve as many already rendered items as
// possible, reducing render churn and keeping the rendered overscan range as large as
// possible.
break;
}
if (firstShouldIncrement && !(fillPreference === 'after' && lastShouldIncrement && lastWillAddMore)) {
if (firstWillAddMore) {
newCellCount++;
}
first--;
}
if (lastShouldIncrement && !(fillPreference === 'before' && firstShouldIncrement && firstWillAddMore)) {
if (lastWillAddMore) {
newCellCount++;
}
last++;
}
}
if (!(last >= first && first >= 0 && last < itemCount && first >= overscanFirst && last <= overscanLast && first <= visible.first && last >= visible.last)) {
throw new Error('Bad window calculation ' + JSON.stringify({
first,
last,
itemCount,
overscanFirst,
overscanLast,
visible
}));
}
return {
first,
last
};
}
export function keyExtractor(item, index) {
if (typeof item === 'object' && (item == null ? void 0 : item.key) != null) {
return item.key;
}
if (typeof item === 'object' && (item == null ? void 0 : item.id) != null) {
return item.id;
}
return String(index);
}