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react-native-web

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault").default; exports.__esModule = true; exports.default = void 0; var _invariant = _interopRequireDefault(require("fbjs/lib/invariant")); var _TaskQueue = _interopRequireDefault(require("./TaskQueue")); var _EventEmitter = _interopRequireDefault(require("../../vendor/react-native/vendor/emitter/EventEmitter")); var _requestIdleCallback = _interopRequireDefault(require("../../modules/requestIdleCallback")); /** * Copyright (c) Nicolas Gallagher. * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * */ var _emitter = new _EventEmitter.default(); var InteractionManager = { Events: { interactionStart: 'interactionStart', interactionComplete: 'interactionComplete' }, /** * Schedule a function to run after all interactions have completed. */ runAfterInteractions(task) { var tasks = []; var promise = new Promise(resolve => { _scheduleUpdate(); if (task) { tasks.push(task); } tasks.push({ run: resolve, name: 'resolve ' + (task && task.name || '?') }); _taskQueue.enqueueTasks(tasks); }); return { then: promise.then.bind(promise), done: promise.then.bind(promise), cancel: () => { _taskQueue.cancelTasks(tasks); } }; }, /** * Notify manager that an interaction has started. */ createInteractionHandle() { _scheduleUpdate(); var handle = ++_inc; _addInteractionSet.add(handle); return handle; }, /** * Notify manager that an interaction has completed. */ clearInteractionHandle(handle) { (0, _invariant.default)(!!handle, 'Must provide a handle to clear.'); _scheduleUpdate(); _addInteractionSet.delete(handle); _deleteInteractionSet.add(handle); }, addListener: _emitter.addListener.bind(_emitter), /** * * @param deadline */ setDeadline(deadline) { _deadline = deadline; } }; var _interactionSet = new Set(); var _addInteractionSet = new Set(); var _deleteInteractionSet = new Set(); var _taskQueue = new _TaskQueue.default({ onMoreTasks: _scheduleUpdate }); var _nextUpdateHandle = 0; var _inc = 0; var _deadline = -1; /** * Schedule an asynchronous update to the interaction state. */ function _scheduleUpdate() { if (!_nextUpdateHandle) { if (_deadline > 0) { _nextUpdateHandle = setTimeout(_processUpdate); } else { _nextUpdateHandle = (0, _requestIdleCallback.default)(_processUpdate); } } } /** * Notify listeners, process queue, etc */ function _processUpdate() { _nextUpdateHandle = 0; var interactionCount = _interactionSet.size; _addInteractionSet.forEach(handle => _interactionSet.add(handle)); _deleteInteractionSet.forEach(handle => _interactionSet.delete(handle)); var nextInteractionCount = _interactionSet.size; if (interactionCount !== 0 && nextInteractionCount === 0) { _emitter.emit(InteractionManager.Events.interactionComplete); } else if (interactionCount === 0 && nextInteractionCount !== 0) { _emitter.emit(InteractionManager.Events.interactionStart); } if (nextInteractionCount === 0) { // It seems that we can't know the running time of the current event loop, // we can only calculate the running time of the current task queue. var begin = Date.now(); while (_taskQueue.hasTasksToProcess()) { _taskQueue.processNext(); if (_deadline > 0 && Date.now() - begin >= _deadline) { _scheduleUpdate(); break; } } } _addInteractionSet.clear(); _deleteInteractionSet.clear(); } var _default = exports.default = InteractionManager; module.exports = exports.default;