react-native-vision-camera
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VisionCamera is the fastest and most powerful Camera for react-native.
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text/typescript
import type { CameraPosition } from '../specs/common-types/CameraPosition'
import type { DeviceType } from '../specs/common-types/DeviceType'
import type { CameraDevice } from '../specs/inputs/CameraDevice.nitro'
export type PhysicalDeviceType = Extract<
DeviceType,
| 'ultra-wide-angle'
| 'wide-angle'
| 'telephoto'
| 'true-depth'
| 'lidar-depth'
| 'time-of-flight-depth'
| 'external'
| 'continuity'
>
export interface DeviceFilter {
/**
* The desired physical devices your camera device should have.
*
* Many modern phones have multiple Camera devices on one side and can combine those physical camera devices to one logical camera device.
* For example, the iPhone 11 has two physical camera devices, the `ultra-wide-angle` ("fish-eye") and the normal `wide-angle`.
* You can either use one of those devices individually, or use a combined logical camera device which can smoothly switch over between the two physical cameras depending on the current `zoom` level.
* When the user is at 0.5x-1x zoom, the `ultra-wide-angle` can be used to offer a fish-eye zoom-out effect, and anything above 1x will smoothly switch over to the `wide-angle`.
*
* @note Devices with fewer physical devices (`['wide-angle']`) are usually faster to start up than more complex
* devices (`['ultra-wide-angle', 'wide-angle', 'telephoto']`), but don't offer zoom switch-over capabilities.
*
* @example
* ```ts
* // This device is simpler, so it starts up faster.
* getCameraDevice({ physicalDevices: ['wide-angle'] })
* // This device is more complex, so it starts up slower, but you can switch between devices on 0.5x, 1x and 2x zoom.
* getCameraDevice({ physicalDevices: ['ultra-wide-angle', 'wide-angle', 'telephoto'] })
* ```
*/
physicalDevices?: PhysicalDeviceType[]
}
/**
* Get the best matching Camera device that best satisfies your requirements using a sorting filter,
* or `undefined` if not Cameras are available on this platform.
*
* If this platform has any Cameras at the given {@linkcode position}, this method will always return
* a Camera device, so {@linkcode filter} never excludes cameras.
*
* @param position The position of the Camera device relative to the phone.
* @param filter The filter you want to use. The Camera device that matches your filter the closest will be returned
* @returns The Camera device that matches your filter the closest, or `undefined` if no Camera Device exists on this platform.
* @example
* ```ts
* const device = getCameraDevice(devices, 'back', {
* physicalDevices: ['wide-angle']
* })
* ```
*/
export function getCameraDevice(
devices: CameraDevice[],
position: CameraPosition,
filter: DeviceFilter = {},
): CameraDevice | undefined {
return devices
.filter((d) => d.position === position)
.reduce<CameraDevice | undefined>((prev, curr) => {
if (prev == null) return curr
let prevPoints = 0
let currPoints = 0
const physicalDevicesFilter = (filter.physicalDevices ?? [
'wide-angle',
]) as string[]
// user did pass a physical device filter, two possible scenarios:
// 1. user wants all cameras ([ultra-wide, wide, tele]) to zoom. prefer those devices that have all 3 cameras.
// 2. user wants only one ([wide]) for faster performance. prefer those devices that only have one camera, if they have more, we rank them lower.
for (const physicalCamera of prev.physicalDevices) {
if (physicalDevicesFilter.includes(physicalCamera.type)) prevPoints += 1
else prevPoints -= 1
}
for (const physicalCamera of curr.physicalDevices) {
if (physicalDevicesFilter.includes(physicalCamera.type)) currPoints += 1
else currPoints -= 1
}
if (currPoints > prevPoints) return curr
else return prev
}, undefined)
}