react-native-vision-camera
Version:
A powerful, high-performance React Native Camera library.
52 lines (49 loc) • 1.95 kB
JavaScript
function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
import React, { useCallback, useState } from 'react';
import { ReanimatedProxy } from '../dependencies/ReanimatedProxy';
import { SkiaProxy } from '../dependencies/SkiaProxy';
function SkiaCameraCanvasImpl({
offscreenTextures,
resizeMode = 'cover',
children,
...props
}) {
const texture = ReanimatedProxy.useSharedValue(null);
const [width, setWidth] = useState(0);
const [height, setHeight] = useState(0);
ReanimatedProxy.useFrameCallback(() => {
'worklet';
// 1. atomically pop() the latest rendered frame/texture from our queue
var _texture$value;
const latestTexture = offscreenTextures.value.pop();
if (latestTexture == null) {
// we don't have a new Frame from the Camera yet, skip this render.
return;
}
// 2. dispose the last rendered frame
(_texture$value = texture.value) === null || _texture$value === void 0 || _texture$value.dispose();
// 3. set a new one which will be rendered then
texture.value = latestTexture;
});
const onLayout = useCallback(({
nativeEvent: {
layout
}
}) => {
setWidth(Math.round(layout.width));
setHeight(Math.round(layout.height));
}, []);
return /*#__PURE__*/React.createElement(SkiaProxy.Canvas, _extends({}, props, {
onLayout: onLayout,
pointerEvents: "none"
}), children, /*#__PURE__*/React.createElement(SkiaProxy.Image, {
x: 0,
y: 0,
width: width,
height: height,
fit: resizeMode,
image: texture
}));
}
export const SkiaCameraCanvas = /*#__PURE__*/React.memo(SkiaCameraCanvasImpl);
//# sourceMappingURL=SkiaCameraCanvas.js.map