react-native-vision-camera
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A powerful, high-performance React Native Camera library.
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text/typescript
import type { ViewProps } from 'react-native'
import type { CameraDevice, CameraDeviceFormat, VideoStabilizationMode } from './CameraDevice'
import type { CameraRuntimeError } from '../CameraError'
import type { CodeScanner } from './CodeScanner'
import type { Frame } from './Frame'
import type { Orientation } from './Orientation'
import type { ISharedValue } from 'react-native-worklets-core'
import type { SkImage } from '@shopify/react-native-skia'
export interface ReadonlyFrameProcessor {
frameProcessor: (frame: Frame) => void
type: 'readonly'
}
export interface DrawableFrameProcessor {
frameProcessor: (frame: Frame) => void
type: 'drawable-skia'
offscreenTextures: ISharedValue<SkImage[]>
}
export interface OnShutterEvent {
/**
* The type of the media that was captured in this `onShutter` event.
*/
type: 'photo' | 'snapshot'
}
// TODO: Use RCT_ENUM_PARSER for stuff like torch, videoStabilizationMode, and orientation
// TODO: Use Photo HostObject for stuff like depthData, portraitEffects, etc.
// TODO: Add RAW capture support
export interface CameraProps extends ViewProps {
/**
* The Camera Device to use.
*
* See the [Camera Devices](https://react-native-vision-camera.com/docs/guides/devices) section in the documentation for more information about Camera Devices.
*
* @example
* ```tsx
* const device = useCameraDevice('back')
*
* if (device == null) return <NoCameraErrorView />
* return (
* <Camera
* device={device}
* isActive={true}
* style={StyleSheet.absoluteFill}
* />
* )
* ```
*/
device: CameraDevice
/**
* Whether the Camera should actively stream video frames, or not. See the [documentation about the `isActive` prop](https://react-native-vision-camera.com/docs/guides/lifecycle#the-isactive-prop) for more information.
*
* This can be compared to a Video component, where `isActive` specifies whether the video is paused or not.
*
* > Note: If you fully unmount the `<Camera>` component instead of using `isActive={false}`, the Camera will take a bit longer to start again. In return, it will use less resources since the Camera will be completely destroyed when unmounted.
*/
isActive: boolean
//#region Use-cases
/**
* Enables **preview** streaming.
*
* Preview is enabled by default, and disabled when using a Skia Frame Processor as
* Skia will use the video stream as it's preview.
* @default true
*/
preview?: boolean
/**
* Enables **photo capture** with the `takePhoto` function (see ["Taking Photos"](https://react-native-vision-camera.com/docs/guides/taking-photos))
*/
photo?: boolean
/**
* Enables **video capture** with the `startRecording` function (see ["Recording Videos"](https://react-native-vision-camera.com/docs/guides/recording-videos))
*/
video?: boolean
/**
* Enables **audio capture** for video recordings (see ["Recording Videos"](https://react-native-vision-camera.com/docs/guides/recording-videos))
*
* Note: Requires audio permission.
*/
audio?: boolean
/**
* Specifies the pixel format of Frames streamed from a [Frame Processor](https://react-native-vision-camera.com/docs/guides/frame-processors).
*
* While `'yuv'` is the most efficient format, some ML models (such as TensorFlow Face Detection Models) require input Frames to be in RGB colorspace, otherwise they just output nonsense.
*
* The following values are supported:
*
* - `yuv`: The YUV (Y'CbCr 4:2:0 or NV21, 8-bit) format, either video- or full-range, depending on hardware capabilities. This is the most efficient format.
* - `rgb`: The RGB (RGBA or BGRA, 8-bit) format. This is less efficient format and sometimes requires explicit conversion.
*
* @default 'yuv'
*/
pixelFormat?: 'yuv' | 'rgb'
/**
* Enables location streaming to add GPS EXIF tags to captured photos and videos.
*
* Note: Requires location permission.
*
* Note: This property will throw a `system/location-not-enabled` error if the Location APIs are not enabled at build-time.
* See [the "GPS Location Tags" documentation](https://react-native-vision-camera.com/docs/guides/location) for more information.
*/
enableLocation?: boolean
//#endregion
//#region Common Props (torch, zoom)
/**
* Set the current torch mode.
*
* Make sure the given {@linkcode device} has a torch (see {@linkcode CameraDevice.hasTorch device.hasTorch}).
*
* @default "off"
*/
torch?: 'off' | 'on'
/**
* Specifies the zoom factor of the current camera, in "factor"/scale.
*
* This value ranges from `minZoom` (e.g. `1`) to `maxZoom` (e.g. `128`). It is recommended to set this value
* to the CameraDevice's `neutralZoom` per default and let the user zoom out to the fish-eye (ultra-wide) camera
* on demand (if available)
*
* **Note:** Linearly increasing this value always appears logarithmic to the user.
*
* @default 1.0
*/
zoom?: number
/**
* Enables or disables the native pinch to zoom gesture.
*
* If you want to implement a custom zoom gesture, see [the Zooming with Reanimated documentation](https://react-native-vision-camera.com/docs/guides/zooming).
*
* @default false
*/
enableZoomGesture?: boolean
//#endregion
//#region Camera Controls
/**
* Specifies the Exposure bias of the current camera. A lower value means darker images, a higher value means brighter images.
*
* The Camera will still continue to auto-adjust exposure and focus, but will premultiply the exposure setting with the provided value here.
*
* This values ranges from {@linkcode CameraDevice.minExposure device.minExposure} to {@linkcode CameraDevice.maxExposure device.maxExposure}.
*
* The value between min- and max supported exposure is considered the default, neutral value.
*/
exposure?: number
//#endregion
//#region Format/Preset selection
/**
* Selects a given format. By default, the best matching format is chosen. See {@linkcode CameraDeviceFormat}
*
* The format defines the possible values for properties like:
* - {@linkcode fps}: `format.minFps`...`format.maxFps`
* - {@linkcode videoHdr}: `format.supportsVideoHdr`
* - {@linkcode photoHdr}: `format.supportsPhotoHdr`
* - {@linkcode enableDepthData}: `format.supportsDepthCapture`
* - {@linkcode videoStabilizationMode}: `format.videoStabilizationModes`
*
* In other words; {@linkcode enableDepthData} can only be set to true if {@linkcode CameraDeviceFormat.supportsDepthCapture format.supportsDepthCapture} is true.
*/
format?: CameraDeviceFormat
/**
* Specifies the Preview's resize mode.
* - `"cover"`: Keep aspect ratio and fill entire parent view (centered).
* - `"contain"`: Keep aspect ratio and make sure the entire content is visible inside the parent view, even if it introduces additional blank areas (centered).
*
* @default "cover"
*/
resizeMode?: 'cover' | 'contain'
/**
* Specifies the implementation mode for the Preview View on Android.
* - `"surface-view"`: Uses a [`SurfaceView`](https://developer.android.com/reference/android/view/SurfaceView) for rendering.
* This is more efficient and supports HDR rendering, but doesn't support masks, transparency, rotations or clipping.
* - `"texture-view"`: Uses a [`TextureView`](https://developer.android.com/reference/android/view/TextureView) for rendering.
* This is less efficient and doesn't support HDR rendering, but supports masks, transparency, rotations and clipping.
*
* @default 'surface-view'
*/
androidPreviewViewType?: 'surface-view' | 'texture-view'
/**
* Specify the frames per second this camera should stream frames at.
*
* Make sure the given {@linkcode format} can stream at the target {@linkcode fps} value (see {@linkcode CameraDeviceFormat.minFps format.minFps} and {@linkcode CameraDeviceFormat.maxFps format.maxFps}).
*/
fps?: number
/**
* Enables or disables HDR Video Streaming for Preview, Video and Frame Processor via a 10-bit wide-color pixel format.
*
* Make sure the given {@linkcode format} supports HDR (see {@linkcode CameraDeviceFormat.supportsVideoHdr format.supportsVideoHdr}).
*/
videoHdr?: boolean
/**
* Enables or disables HDR Photo Capture via a double capture routine that combines low- and high exposure photos.
*
* On Android, {@linkcode photoHdr} uses a vendor-specific "HDR" extension which is not compatible with {@linkcode videoHdr},
* so only one of video- or photo-HDR can be enabled at a time.
*
* Make sure the given {@linkcode format} supports HDR (see {@linkcode CameraDeviceFormat.supportsPhotoHdr format.supportsPhotoHdr}).
*/
photoHdr?: boolean
/**
* Configures the photo pipeline for a specific quality balance prioritization.
* - `'speed'`: Prioritizes fast capture speed over quality (faster edge-detection, distortion correction, AF/AE/AWB times, etc.)
* - `'balanced'`: A balanced set of prioritization configurations
* - `'quality'`: Prioritizes high quality capture over speed (higher accuracy edge-detection, distortion correction, AF/AE/AWB times, etc.)
*
* @default 'balanced'
*/
photoQualityBalance?: 'speed' | 'balanced' | 'quality'
/**
* Enables or disables lossy buffer compression for the video stream.
* If you only use {@linkcode video} or a {@linkcode frameProcessor}, this
* can increase the efficiency and lower memory usage of the Camera.
*
* If buffer compression is enabled, the video pipeline will try to use a
* lossy-compressed pixel format instead of the normal one.
*
* If you use a {@linkcode frameProcessor}, you might need to change how pixels
* are read inside your native frame processor function as this is different
* from the usual `yuv` or `rgb` layout.
*
* If buffer compression is not available but this property is enabled, the normal
* pixel formats will be used and no error will be thrown.
*
* @platform iOS
* @default
* - true // if frameProcessor={undefined}
* - false // otherwise
*/
enableBufferCompression?: boolean
/**
* Enables or disables low-light boost on this camera device.
*
* Enabling low light boost allows the FPS rate to be throttled to up to half of what it is set to to allow for more
* exposure in low light conditions.
*
* On Android, {@linkcode lowLightBoost} might even use a vendor-specific "night-mode" extension to allow for even more visibility in low-light conditions.
*
* Make sure the given {@linkcode device} supports low-light-boost (see {@linkcode CameraDevice.supportsLowLightBoost device.supportsLowLightBoost}).
*/
lowLightBoost?: boolean
/**
* Specifies the video stabilization mode to use.
*
* Make sure the given {@linkcode format} supports the given {@linkcode videoStabilizationMode}.
*/
videoStabilizationMode?: VideoStabilizationMode
//#endregion
/**
* Enables or disables depth data delivery for photo capture.
*
* Make sure the given {@linkcode format} supports depth data (see {@linkcode CameraDeviceFormat.supportsDepthCapture format.supportsDepthCapture}).
*
* @default false
*/
enableDepthData?: boolean
/**
* A boolean specifying whether the photo render pipeline is prepared for portrait effects matte delivery.
*
* When enabling this, you must also set `enableDepthData` to `true`.
*
* @platform iOS 12.0+
* @default false
*/
enablePortraitEffectsMatteDelivery?: boolean
/**
* If `true`, show a debug view to display the FPS of the Video Pipeline (Frame Processor).
* This is useful for debugging your Frame Processor's speed.
*
* @default false
*/
enableFpsGraph?: boolean
/**
* Represents the orientation of all Camera Outputs (Photo, Video, and Frame Processor). If this value is not set, the device orientation is used.
*/
orientation?: Orientation
//#region Events
/**
* Called when any kind of runtime error occured.
*/
onError?: (error: CameraRuntimeError) => void
/**
* Called when the camera session was successfully initialized. This will get called everytime a new device is set.
*/
onInitialized?: () => void
/**
* Called when the camera started the session (`isActive={true}`)
*/
onStarted?: () => void
/**
* Called when the camera stopped the session (`isActive={false}`)
*/
onStopped?: () => void
/**
* Called just before a photo or snapshot is captured.
*
* Inside this callback you can play a custom shutter sound or show visual feedback to the user.
*/
onShutter?: (event: OnShutterEvent) => void
/**
* A worklet which will be called for every frame the Camera "sees".
*
* > See [the Frame Processors documentation](https://react-native-vision-camera.com/docs/guides/frame-processors) for more information
*
* @example
* ```tsx
* const frameProcessor = useFrameProcessor((frame) => {
* 'worklet'
* const faces = scanFaces(frame)
* console.log(`Faces: ${faces}`)
* }, [])
*
* return <Camera {...cameraProps} frameProcessor={frameProcessor} />
* ```
*/
frameProcessor?: ReadonlyFrameProcessor | DrawableFrameProcessor
/**
* A CodeScanner that can detect QR-Codes or Barcodes using platform-native APIs.
*
* > See [the Code Scanner documentation](https://react-native-vision-camera.com/docs/guides/code-scanning) for more information
*
* @example
* ```tsx
* const codeScanner = useCodeScanner({
* codeTypes: ['qr', 'ean-13'],
* onCodeScanned: (codes) => {
* console.log(`Scanned ${codes.length} codes!`)
* }
* })
*
* return <Camera {...props} codeScanner={codeScanner} />
*/
codeScanner?: CodeScanner
//#endregion
}