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react-native-vision-camera

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A powerful, high-performance React Native Camera library.

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import type { ViewProps } from 'react-native' import type { CameraDevice, CameraDeviceFormat, VideoStabilizationMode } from './CameraDevice' import type { CameraRuntimeError } from '../CameraError' import type { CodeScanner } from './CodeScanner' import type { Frame } from './Frame' import type { Orientation } from './Orientation' import type { ISharedValue } from 'react-native-worklets-core' import type { SkImage } from '@shopify/react-native-skia' export interface ReadonlyFrameProcessor { frameProcessor: (frame: Frame) => void type: 'readonly' } export interface DrawableFrameProcessor { frameProcessor: (frame: Frame) => void type: 'drawable-skia' offscreenTextures: ISharedValue<SkImage[]> } export interface OnShutterEvent { /** * The type of the media that was captured in this `onShutter` event. */ type: 'photo' | 'snapshot' } // TODO: Use RCT_ENUM_PARSER for stuff like torch, videoStabilizationMode, and orientation // TODO: Use Photo HostObject for stuff like depthData, portraitEffects, etc. // TODO: Add RAW capture support export interface CameraProps extends ViewProps { /** * The Camera Device to use. * * See the [Camera Devices](https://react-native-vision-camera.com/docs/guides/devices) section in the documentation for more information about Camera Devices. * * @example * ```tsx * const device = useCameraDevice('back') * * if (device == null) return <NoCameraErrorView /> * return ( * <Camera * device={device} * isActive={true} * style={StyleSheet.absoluteFill} * /> * ) * ``` */ device: CameraDevice /** * Whether the Camera should actively stream video frames, or not. See the [documentation about the `isActive` prop](https://react-native-vision-camera.com/docs/guides/lifecycle#the-isactive-prop) for more information. * * This can be compared to a Video component, where `isActive` specifies whether the video is paused or not. * * > Note: If you fully unmount the `<Camera>` component instead of using `isActive={false}`, the Camera will take a bit longer to start again. In return, it will use less resources since the Camera will be completely destroyed when unmounted. */ isActive: boolean //#region Use-cases /** * Enables **preview** streaming. * * Preview is enabled by default, and disabled when using a Skia Frame Processor as * Skia will use the video stream as it's preview. * @default true */ preview?: boolean /** * Enables **photo capture** with the `takePhoto` function (see ["Taking Photos"](https://react-native-vision-camera.com/docs/guides/taking-photos)) */ photo?: boolean /** * Enables **video capture** with the `startRecording` function (see ["Recording Videos"](https://react-native-vision-camera.com/docs/guides/recording-videos)) */ video?: boolean /** * Enables **audio capture** for video recordings (see ["Recording Videos"](https://react-native-vision-camera.com/docs/guides/recording-videos)) * * Note: Requires audio permission. */ audio?: boolean /** * Specifies the pixel format of Frames streamed from a [Frame Processor](https://react-native-vision-camera.com/docs/guides/frame-processors). * * While `'yuv'` is the most efficient format, some ML models (such as TensorFlow Face Detection Models) require input Frames to be in RGB colorspace, otherwise they just output nonsense. * * The following values are supported: * * - `yuv`: The YUV (Y'CbCr 4:2:0 or NV21, 8-bit) format, either video- or full-range, depending on hardware capabilities. This is the most efficient format. * - `rgb`: The RGB (RGBA or BGRA, 8-bit) format. This is less efficient format and sometimes requires explicit conversion. * * @default 'yuv' */ pixelFormat?: 'yuv' | 'rgb' /** * Enables location streaming to add GPS EXIF tags to captured photos and videos. * * Note: Requires location permission. * * Note: This property will throw a `system/location-not-enabled` error if the Location APIs are not enabled at build-time. * See [the "GPS Location Tags" documentation](https://react-native-vision-camera.com/docs/guides/location) for more information. */ enableLocation?: boolean //#endregion //#region Common Props (torch, zoom) /** * Set the current torch mode. * * Make sure the given {@linkcode device} has a torch (see {@linkcode CameraDevice.hasTorch device.hasTorch}). * * @default "off" */ torch?: 'off' | 'on' /** * Specifies the zoom factor of the current camera, in "factor"/scale. * * This value ranges from `minZoom` (e.g. `1`) to `maxZoom` (e.g. `128`). It is recommended to set this value * to the CameraDevice's `neutralZoom` per default and let the user zoom out to the fish-eye (ultra-wide) camera * on demand (if available) * * **Note:** Linearly increasing this value always appears logarithmic to the user. * * @default 1.0 */ zoom?: number /** * Enables or disables the native pinch to zoom gesture. * * If you want to implement a custom zoom gesture, see [the Zooming with Reanimated documentation](https://react-native-vision-camera.com/docs/guides/zooming). * * @default false */ enableZoomGesture?: boolean //#endregion //#region Camera Controls /** * Specifies the Exposure bias of the current camera. A lower value means darker images, a higher value means brighter images. * * The Camera will still continue to auto-adjust exposure and focus, but will premultiply the exposure setting with the provided value here. * * This values ranges from {@linkcode CameraDevice.minExposure device.minExposure} to {@linkcode CameraDevice.maxExposure device.maxExposure}. * * The value between min- and max supported exposure is considered the default, neutral value. */ exposure?: number //#endregion //#region Format/Preset selection /** * Selects a given format. By default, the best matching format is chosen. See {@linkcode CameraDeviceFormat} * * The format defines the possible values for properties like: * - {@linkcode fps}: `format.minFps`...`format.maxFps` * - {@linkcode videoHdr}: `format.supportsVideoHdr` * - {@linkcode photoHdr}: `format.supportsPhotoHdr` * - {@linkcode enableDepthData}: `format.supportsDepthCapture` * - {@linkcode videoStabilizationMode}: `format.videoStabilizationModes` * * In other words; {@linkcode enableDepthData} can only be set to true if {@linkcode CameraDeviceFormat.supportsDepthCapture format.supportsDepthCapture} is true. */ format?: CameraDeviceFormat /** * Specifies the Preview's resize mode. * - `"cover"`: Keep aspect ratio and fill entire parent view (centered). * - `"contain"`: Keep aspect ratio and make sure the entire content is visible inside the parent view, even if it introduces additional blank areas (centered). * * @default "cover" */ resizeMode?: 'cover' | 'contain' /** * Specifies the implementation mode for the Preview View on Android. * - `"surface-view"`: Uses a [`SurfaceView`](https://developer.android.com/reference/android/view/SurfaceView) for rendering. * This is more efficient and supports HDR rendering, but doesn't support masks, transparency, rotations or clipping. * - `"texture-view"`: Uses a [`TextureView`](https://developer.android.com/reference/android/view/TextureView) for rendering. * This is less efficient and doesn't support HDR rendering, but supports masks, transparency, rotations and clipping. * * @default 'surface-view' */ androidPreviewViewType?: 'surface-view' | 'texture-view' /** * Specify the frames per second this camera should stream frames at. * * Make sure the given {@linkcode format} can stream at the target {@linkcode fps} value (see {@linkcode CameraDeviceFormat.minFps format.minFps} and {@linkcode CameraDeviceFormat.maxFps format.maxFps}). */ fps?: number /** * Enables or disables HDR Video Streaming for Preview, Video and Frame Processor via a 10-bit wide-color pixel format. * * Make sure the given {@linkcode format} supports HDR (see {@linkcode CameraDeviceFormat.supportsVideoHdr format.supportsVideoHdr}). */ videoHdr?: boolean /** * Enables or disables HDR Photo Capture via a double capture routine that combines low- and high exposure photos. * * On Android, {@linkcode photoHdr} uses a vendor-specific "HDR" extension which is not compatible with {@linkcode videoHdr}, * so only one of video- or photo-HDR can be enabled at a time. * * Make sure the given {@linkcode format} supports HDR (see {@linkcode CameraDeviceFormat.supportsPhotoHdr format.supportsPhotoHdr}). */ photoHdr?: boolean /** * Configures the photo pipeline for a specific quality balance prioritization. * - `'speed'`: Prioritizes fast capture speed over quality (faster edge-detection, distortion correction, AF/AE/AWB times, etc.) * - `'balanced'`: A balanced set of prioritization configurations * - `'quality'`: Prioritizes high quality capture over speed (higher accuracy edge-detection, distortion correction, AF/AE/AWB times, etc.) * * @default 'balanced' */ photoQualityBalance?: 'speed' | 'balanced' | 'quality' /** * Enables or disables lossy buffer compression for the video stream. * If you only use {@linkcode video} or a {@linkcode frameProcessor}, this * can increase the efficiency and lower memory usage of the Camera. * * If buffer compression is enabled, the video pipeline will try to use a * lossy-compressed pixel format instead of the normal one. * * If you use a {@linkcode frameProcessor}, you might need to change how pixels * are read inside your native frame processor function as this is different * from the usual `yuv` or `rgb` layout. * * If buffer compression is not available but this property is enabled, the normal * pixel formats will be used and no error will be thrown. * * @platform iOS * @default * - true // if frameProcessor={undefined} * - false // otherwise */ enableBufferCompression?: boolean /** * Enables or disables low-light boost on this camera device. * * Enabling low light boost allows the FPS rate to be throttled to up to half of what it is set to to allow for more * exposure in low light conditions. * * On Android, {@linkcode lowLightBoost} might even use a vendor-specific "night-mode" extension to allow for even more visibility in low-light conditions. * * Make sure the given {@linkcode device} supports low-light-boost (see {@linkcode CameraDevice.supportsLowLightBoost device.supportsLowLightBoost}). */ lowLightBoost?: boolean /** * Specifies the video stabilization mode to use. * * Make sure the given {@linkcode format} supports the given {@linkcode videoStabilizationMode}. */ videoStabilizationMode?: VideoStabilizationMode //#endregion /** * Enables or disables depth data delivery for photo capture. * * Make sure the given {@linkcode format} supports depth data (see {@linkcode CameraDeviceFormat.supportsDepthCapture format.supportsDepthCapture}). * * @default false */ enableDepthData?: boolean /** * A boolean specifying whether the photo render pipeline is prepared for portrait effects matte delivery. * * When enabling this, you must also set `enableDepthData` to `true`. * * @platform iOS 12.0+ * @default false */ enablePortraitEffectsMatteDelivery?: boolean /** * If `true`, show a debug view to display the FPS of the Video Pipeline (Frame Processor). * This is useful for debugging your Frame Processor's speed. * * @default false */ enableFpsGraph?: boolean /** * Represents the orientation of all Camera Outputs (Photo, Video, and Frame Processor). If this value is not set, the device orientation is used. */ orientation?: Orientation //#region Events /** * Called when any kind of runtime error occured. */ onError?: (error: CameraRuntimeError) => void /** * Called when the camera session was successfully initialized. This will get called everytime a new device is set. */ onInitialized?: () => void /** * Called when the camera started the session (`isActive={true}`) */ onStarted?: () => void /** * Called when the camera stopped the session (`isActive={false}`) */ onStopped?: () => void /** * Called just before a photo or snapshot is captured. * * Inside this callback you can play a custom shutter sound or show visual feedback to the user. */ onShutter?: (event: OnShutterEvent) => void /** * A worklet which will be called for every frame the Camera "sees". * * > See [the Frame Processors documentation](https://react-native-vision-camera.com/docs/guides/frame-processors) for more information * * @example * ```tsx * const frameProcessor = useFrameProcessor((frame) => { * 'worklet' * const faces = scanFaces(frame) * console.log(`Faces: ${faces}`) * }, []) * * return <Camera {...cameraProps} frameProcessor={frameProcessor} /> * ``` */ frameProcessor?: ReadonlyFrameProcessor | DrawableFrameProcessor /** * A CodeScanner that can detect QR-Codes or Barcodes using platform-native APIs. * * > See [the Code Scanner documentation](https://react-native-vision-camera.com/docs/guides/code-scanning) for more information * * @example * ```tsx * const codeScanner = useCodeScanner({ * codeTypes: ['qr', 'ean-13'], * onCodeScanned: (codes) => { * console.log(`Scanned ${codes.length} codes!`) * } * }) * * return <Camera {...props} codeScanner={codeScanner} /> */ codeScanner?: CodeScanner //#endregion }