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react-native-unity-view-reinvented

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React Native unity view allows you embed unity in React Native

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; exports.__esModule = true; var react_native_1 = require("react-native"); var MessageHandler_1 = require("./MessageHandler"); var UnityNativeModule = react_native_1.NativeModules.UnityNativeModule; var sequence = 0; function generateId() { sequence = sequence + 1; return sequence; } var waitCallbackMessageMap = {}; function handleMessage(message) { if (MessageHandler_1["default"].isUnityMessage(message)) { var handler = MessageHandler_1["default"].deserialize(message); if (handler.seq === 'end') { // handle callback message var m = waitCallbackMessageMap[handler.id]; delete waitCallbackMessageMap[handler.id]; if (m && m.callBack != null) { m.callBack(handler.data); } return; } else { return handler; } } else { return message; } } var UnityModuleImpl = /** @class */ (function () { function UnityModuleImpl() { this.hid = 0; this.createListeners(); } UnityModuleImpl.prototype.createListeners = function () { var _this = this; this.stringListeners = {}; this.unityMessageListeners = {}; react_native_1.DeviceEventEmitter.addListener('onUnityMessage', function (message) { var result = handleMessage(message); if (result instanceof MessageHandler_1["default"]) { Object.values(_this.unityMessageListeners).forEach(function (listener) { listener(result); }); } if (typeof result === 'string') { Object.values(_this.stringListeners).forEach(function (listener) { listener(result); }); } }); }; UnityModuleImpl.prototype.getHandleId = function () { this.hid = this.hid + 1; return this.hid; }; UnityModuleImpl.prototype.isReady = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, UnityNativeModule.isReady()]; }); }); }; UnityModuleImpl.prototype.createUnity = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { return [2 /*return*/, UnityNativeModule.createUnity()]; }); }); }; UnityModuleImpl.prototype.postMessageToUnityManager = function (message) { if (typeof message === 'string') { this.postMessage('UnityMessageManager', 'onMessage', message); } else { var id = generateId(); if (message.callBack) { waitCallbackMessageMap[id] = message; } this.postMessage('UnityMessageManager', 'onRNMessage', MessageHandler_1.UnityMessagePrefix + JSON.stringify({ id: id, seq: message.callBack ? 'start' : '', name: message.name, data: message.data })); } }; UnityModuleImpl.prototype.postMessage = function (gameObject, methodName, message) { UnityNativeModule.postMessage(gameObject, methodName, message); }; UnityModuleImpl.prototype.pause = function () { UnityNativeModule.pause(); }; UnityModuleImpl.prototype.resume = function () { UnityNativeModule.resume(); }; UnityModuleImpl.prototype.addMessageListener = function (listener) { var id = this.getHandleId(); this.stringListeners[id] = listener; this.unityMessageListeners[id] = listener; return id; }; UnityModuleImpl.prototype.addStringMessageListener = function (listener) { var id = this.getHandleId(); this.stringListeners[id] = listener; return id; }; UnityModuleImpl.prototype.addUnityMessageListener = function (listener) { var id = this.getHandleId(); this.unityMessageListeners[id] = listener; return id; }; UnityModuleImpl.prototype.removeMessageListener = function (handleId) { if (this.unityMessageListeners[handleId]) { delete this.unityMessageListeners[handleId]; } if (this.stringListeners[handleId]) { delete this.stringListeners[handleId]; } }; return UnityModuleImpl; }()); exports.UnityModule = new UnityModuleImpl(); //# sourceMappingURL=UnityModule.js.map