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react-native-theoplayer

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A THEOplayer video component for react-native.

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import type { Event } from '../event/Event'; import type { DurationChangeEvent, ErrorEvent, LoadedMetadataEvent, ProgressEvent, RateChangeEvent, ReadyStateChangeEvent, SegmentNotFoundEvent, TimeUpdateEvent, PresentationModeChangeEvent, VolumeChangeEvent, ResizeEvent } from '../event/PlayerEvent'; import type { MediaTrackEvent, MediaTrackListEvent, TextTrackEvent, TextTrackListEvent } from '../event/TrackEvent'; import type { AdEvent } from '../event/AdEvent'; import type { CastEvent } from '../event/CastEvent'; import type { TheoAdsEvent } from '../event/TheoAdsEvent'; import type { TheoLiveEvent } from '../event/TheoLiveEvent'; /** * The event types dispatched by the {@link Player}. * * @category Player * @category Events * @public */ export declare enum PlayerEventType { PLAY = "play", CANPLAY = "canplay", PLAYING = "playing", SOURCE_CHANGE = "sourcechange", LOAD_START = "loadstart", LOADED_METADATA = "loadedmetadata", LOADED_DATA = "loadeddata", READYSTATE_CHANGE = "readystatechange", ERROR = "error", PROGRESS = "progress", PAUSE = "pause", SEEKING = "seeking", SEEKED = "seeked", ENDED = "ended", TIME_UPDATE = "timeupdate", DURATION_CHANGE = "durationchange", RATE_CHANGE = "ratechange", SEGMENT_NOT_FOUND = "segmentnotfound", TEXT_TRACK_LIST = "texttracklist", TEXT_TRACK = "texttrack", MEDIA_TRACK_LIST = "mediatracklist", MEDIA_TRACK = "mediatrack", AD_EVENT = "adevent", THEOADS_EVENT = "theoads", THEOLIVE_EVENT = "theolive", CAST_EVENT = "castevent", VOLUME_CHANGE = "volumechange", WAITING = "waiting", PRESENTATIONMODE_CHANGE = "presentationmodechange", DESTROY = "destroy", RESIZE = "resize" } /** * The events dispatched by THEOplayer. * * @category Player * @category Events * @public */ export interface PlayerEventMap { /** * Dispatched when the player can resume playback of the media data. */ [PlayerEventType.CANPLAY]: Event<PlayerEventType.CANPLAY>; /** * Dispatched when the player's internal paused state changes to `false`. */ [PlayerEventType.PLAY]: Event<PlayerEventType.PLAY>; /** * Dispatched when playback is ready to start after having been paused or delayed due to lack of media data. */ [PlayerEventType.PLAYING]: Event<PlayerEventType.PLAYING>; /** * Dispatched when the presentationMode of the player changes. */ [PlayerEventType.PRESENTATIONMODE_CHANGE]: PresentationModeChangeEvent; /** * Dispatched when the player's source changes. */ [PlayerEventType.SOURCE_CHANGE]: Event<PlayerEventType.SOURCE_CHANGE>; /** * Dispatched when the player starts loading the manifest. */ [PlayerEventType.LOAD_START]: Event<PlayerEventType.LOAD_START>; /** * Dispatched when the player determines the metadata for its source. */ [PlayerEventType.LOADED_METADATA]: LoadedMetadataEvent; /** * Dispatched when the player can render the media data at the current playback position for the first time. */ [PlayerEventType.LOADED_DATA]: Event<PlayerEventType.LOADED_DATA>; /** * Dispatched when the player's readyState has changed. */ [PlayerEventType.READYSTATE_CHANGE]: ReadyStateChangeEvent; /** * Dispatched when the player's volume changes. */ [PlayerEventType.VOLUME_CHANGE]: VolumeChangeEvent; /** * Dispatched when an error occurs. */ [PlayerEventType.ERROR]: ErrorEvent; /** * Dispatched each time the player has loaded media data. */ [PlayerEventType.PROGRESS]: ProgressEvent; /** * Dispatched when the player's internal paused state changes to `true`. */ [PlayerEventType.PAUSE]: Event<PlayerEventType.PAUSE>; /** * Dispatched when a seek operation starts and the player is seeking a new position. */ [PlayerEventType.SEEKING]: Event<PlayerEventType.SEEKING>; /** * Dispatched when a seek operation completed and the current playback position has changed. */ [PlayerEventType.SEEKED]: Event<PlayerEventType.SEEKED>; /** * Dispatched when playback has stopped because the end of the media was reached or because * no further data is available. */ [PlayerEventType.ENDED]: Event<PlayerEventType.ENDED>; /** * Dispatched when playback has stopped because the next frame is not available, but the * player expects that frame to become available in due course. */ [PlayerEventType.WAITING]: Event<PlayerEventType.WAITING>; /** * Dispatched each time the current playback position changed. */ [PlayerEventType.TIME_UPDATE]: TimeUpdateEvent; /** * Dispatched when the player's duration attribute has been updated. */ [PlayerEventType.DURATION_CHANGE]: DurationChangeEvent; /** * Dispatched when the player's playbackRate changes. */ [PlayerEventType.RATE_CHANGE]: RateChangeEvent; /** * Dispatched when a segment can not be found. * * @remarks * <br/> - Only dispatched on DASH streams. */ [PlayerEventType.SEGMENT_NOT_FOUND]: SegmentNotFoundEvent; /** * Dispatched when a text track list event occurs. */ [PlayerEventType.TEXT_TRACK_LIST]: TextTrackListEvent; /** * Dispatched when a text track event occurs. */ [PlayerEventType.TEXT_TRACK]: TextTrackEvent; /** * Dispatched when a media track list event occurs. */ [PlayerEventType.MEDIA_TRACK_LIST]: MediaTrackListEvent; /** * Dispatched when a media track event occurs. */ [PlayerEventType.MEDIA_TRACK]: MediaTrackEvent; /** * Dispatched when an ad event occurs. */ [PlayerEventType.AD_EVENT]: AdEvent; /** * Dispatched when a THEOads event occurs. */ [PlayerEventType.THEOADS_EVENT]: TheoAdsEvent; /** * Dispatched when a THEOlive event occurs. */ [PlayerEventType.THEOLIVE_EVENT]: TheoLiveEvent; /** * Dispatched when a cast event occurs, either for Chromecast or Airplay. */ [PlayerEventType.CAST_EVENT]: CastEvent; /** * Dispatched when the player will be destroyed. */ [PlayerEventType.DESTROY]: Event<PlayerEventType.DESTROY>; /** * Dispatched when the player size changes. */ [PlayerEventType.RESIZE]: ResizeEvent; } //# sourceMappingURL=PlayerEventMap.d.ts.map