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react-native-scanbot-sdk

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Scanbot Document and Barcode Scanner SDK React Native Plugin for Android and iOS

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/// Auto-generated with ScanbotSDKCodegenV3. Modifications will be overwritten. /// Generated from rtu-ui-v2/schemas/common/Common.yaml import { PartiallyConstructible } from '../../utils/utils'; /** Value palette describing the colors of the scanner screens. */ export class Palette extends PartiallyConstructible { /** The primary color used for enabled elements. Default is "#C8193C" */ sbColorPrimary = '#C8193C'; /** The primary color used for disabled elements. Default is "#F5F5F5" */ sbColorPrimaryDisabled = '#F5F5F5'; /** The color used to convey a negative meaning. Default is "#FF3737" */ sbColorNegative = '#FF3737'; /** The color used to convey a positive meaning. Default is "#4EFFB4" */ sbColorPositive = '#4EFFB4'; /** The color used to convey warnings. Default is "#FFCE5C" */ sbColorWarning = '#FFCE5C'; /** The secondary color used for enabled elements. Default is "#FFEDEE" */ sbColorSecondary = '#FFEDEE'; /** The secondary color used for disabled elements. Default is "#F5F5F5" */ sbColorSecondaryDisabled = '#F5F5F5'; /** The color used for displaying elements on top of the primary color. Default is "#FFFFFF" */ sbColorOnPrimary = '#FFFFFF'; /** The color used for displaying elements on top of the secondary color. Default is "#C8193C" */ sbColorOnSecondary = '#C8193C'; /** The color used for surfaces. Default is "#FFFFFF" */ sbColorSurface = '#FFFFFF'; /** The color used for outlines. Default is "#EFEFEF" */ sbColorOutline = '#EFEFEF'; /** The alternative color used on top of surfaces. Default is "#707070" */ sbColorOnSurfaceVariant = '#707070'; /** The color used on top of surfaces. Default is "#000000" */ sbColorOnSurface = '#000000'; /** The color with a low alpha (transparency) value used for certain surfaces. Default is "#00000026" */ sbColorSurfaceLow = '#00000026'; /** The color with a high alpha (transparency) value used for certain surfaces. Default is "#0000007A" */ sbColorSurfaceHigh = '#0000007A'; /** The color with a very high alpha (transparency) value used to fill certain overlays. Default is "#000000A3" */ sbColorModalOverlay = '#000000A3'; /** @param source {@displayType `DeepPartial<Palette>`} */ constructor(source = {}) { super(); if (source.sbColorPrimary !== undefined) { this.sbColorPrimary = source.sbColorPrimary; } if (source.sbColorPrimaryDisabled !== undefined) { this.sbColorPrimaryDisabled = source.sbColorPrimaryDisabled; } if (source.sbColorNegative !== undefined) { this.sbColorNegative = source.sbColorNegative; } if (source.sbColorPositive !== undefined) { this.sbColorPositive = source.sbColorPositive; } if (source.sbColorWarning !== undefined) { this.sbColorWarning = source.sbColorWarning; } if (source.sbColorSecondary !== undefined) { this.sbColorSecondary = source.sbColorSecondary; } if (source.sbColorSecondaryDisabled !== undefined) { this.sbColorSecondaryDisabled = source.sbColorSecondaryDisabled; } if (source.sbColorOnPrimary !== undefined) { this.sbColorOnPrimary = source.sbColorOnPrimary; } if (source.sbColorOnSecondary !== undefined) { this.sbColorOnSecondary = source.sbColorOnSecondary; } if (source.sbColorSurface !== undefined) { this.sbColorSurface = source.sbColorSurface; } if (source.sbColorOutline !== undefined) { this.sbColorOutline = source.sbColorOutline; } if (source.sbColorOnSurfaceVariant !== undefined) { this.sbColorOnSurfaceVariant = source.sbColorOnSurfaceVariant; } if (source.sbColorOnSurface !== undefined) { this.sbColorOnSurface = source.sbColorOnSurface; } if (source.sbColorSurfaceLow !== undefined) { this.sbColorSurfaceLow = source.sbColorSurfaceLow; } if (source.sbColorSurfaceHigh !== undefined) { this.sbColorSurfaceHigh = source.sbColorSurfaceHigh; } if (source.sbColorModalOverlay !== undefined) { this.sbColorModalOverlay = source.sbColorModalOverlay; } } } /** Configuration of the text field appearance. */ export class StyledText extends PartiallyConstructible { /** Determines whether the text field is visible or not. Default is true */ visible = true; /** The value of the text field. Default is "" */ text = ''; /** The text color. Default is "#FFFFFF" */ color = '#FFFFFF'; /** Determines whether to enable drop shadows for the text. Default is false */ useShadow = false; /** @param source {@displayType `DeepPartial<StyledText>`} */ constructor(source = {}) { super(); if (source.visible !== undefined) { this.visible = source.visible; } if (source.text !== undefined) { this.text = source.text; } if (source.color !== undefined) { this.color = source.color; } if (source.useShadow !== undefined) { this.useShadow = source.useShadow; } } } /** Configuration of the icon appearance. */ export class IconStyle extends PartiallyConstructible { /** Determines whether the icon is visible or not. Default is true */ visible = true; /** The icon color. Default is "#FFFFFF" */ color = '#FFFFFF'; /** @param source {@displayType `DeepPartial<IconStyle>`} */ constructor(source = {}) { super(); if (source.visible !== undefined) { this.visible = source.visible; } if (source.color !== undefined) { this.color = source.color; } } } /** Configuration of the icon appearance on a button. */ export class IconButton extends PartiallyConstructible { /** Determines whether the icon is visible on the button. Default is true */ visible = true; /** The icon color. Default is "#FFFFFF" */ color = '#FFFFFF'; /** The text to be read when the button is selected through accessibility mode. Default is "" */ accessibilityDescription = ''; /** @param source {@displayType `DeepPartial<IconButton>`} */ constructor(source = {}) { super(); if (source.visible !== undefined) { this.visible = source.visible; } if (source.color !== undefined) { this.color = source.color; } if (source.accessibilityDescription !== undefined) { this.accessibilityDescription = source.accessibilityDescription; } } } /** Configuration of the polygon appearance. */ export class PolygonStyle extends PartiallyConstructible { /** The color of the polygon outline. Default is "#FFFFFFFF" */ strokeColor = '#FFFFFFFF'; /** The fill color of the polygon. Default is "#FFFFFF30" */ fillColor = '#FFFFFF30'; /** The width of the polygon outline in dp. Default is 2.0 */ strokeWidth = 2.0; /** The corner radius of the polygon in dp. Default is 0.0 */ cornerRadius = 0.0; /** @param source {@displayType `DeepPartial<PolygonStyle>`} */ constructor(source = {}) { super(); if (source.strokeColor !== undefined) { this.strokeColor = source.strokeColor; } if (source.fillColor !== undefined) { this.fillColor = source.fillColor; } if (source.strokeWidth !== undefined) { this.strokeWidth = source.strokeWidth; } if (source.cornerRadius !== undefined) { this.cornerRadius = source.cornerRadius; } } } /** Configuration of the background appearance for buttons and hints. */ export class BackgroundStyle extends PartiallyConstructible { /** The color of the outline. Default is "#FFFFFFFF" */ strokeColor = '#FFFFFFFF'; /** The fill color. Default is "#FFFFFF30" */ fillColor = '#FFFFFF30'; /** The width of the outline in dp. Default is 2.0 */ strokeWidth = 2.0; /** @param source {@displayType `DeepPartial<BackgroundStyle>`} */ constructor(source = {}) { super(); if (source.strokeColor !== undefined) { this.strokeColor = source.strokeColor; } if (source.fillColor !== undefined) { this.fillColor = source.fillColor; } if (source.strokeWidth !== undefined) { this.strokeWidth = source.strokeWidth; } } } /** Configuration of the appearance for foreground elements (e.g. text and/or icons, etc). */ export class ForegroundStyle extends PartiallyConstructible { /** Determines whether the icon is visible or not. Default is true */ iconVisible = true; /** The color used for foreground elements. Default is "#FFFFFF" */ color = '#FFFFFF'; /** Determines whether to use drop shadows for foreground elements. Default is false */ useShadow = false; /** @param source {@displayType `DeepPartial<ForegroundStyle>`} */ constructor(source = {}) { super(); if (source.iconVisible !== undefined) { this.iconVisible = source.iconVisible; } if (source.color !== undefined) { this.color = source.color; } if (source.useShadow !== undefined) { this.useShadow = source.useShadow; } } } /** Configuration of the badge. */ export class BadgeStyle extends PartiallyConstructible { /** Determines whether the badge is visible or not. Default is true */ visible = true; /** Configuration of the background appearance for the badge. */ background = new BackgroundStyle({}); /** The color of the badge's foreground (icon, text). Default is "?sbColorOnSurface" */ foregroundColor = '?sbColorOnSurface'; /** @param source {@displayType `DeepPartial<BadgeStyle>`} */ constructor(source = {}) { super(); if (source.visible !== undefined) { this.visible = source.visible; } if (source.background !== undefined) { this.background = new BackgroundStyle(source.background); } if (source.foregroundColor !== undefined) { this.foregroundColor = source.foregroundColor; } } } /** Configuration of the round button. */ export class RoundButton extends PartiallyConstructible { /** Determines whether the button is visible or not. Default is true */ visible = true; /** The text to be read when the button is selected through accessibility mode. Default is "" */ accessibilityDescription = ''; /** The color of the button's background. Default is "#0000007A" */ backgroundColor = '#0000007A'; /** The color of the button's foreground (icon, text). Default is "#FFFFFF" */ foregroundColor = '#FFFFFF'; /** The color of the button's background when the button is active (selected, toggled). Default is "#FFCE5C" */ activeBackgroundColor = '#FFCE5C'; /** The color of the button's foreground (icon, text) when the button is active (selected, toggled). Default is "#1C1B1F" */ activeForegroundColor = '#1C1B1F'; /** @param source {@displayType `DeepPartial<RoundButton>`} */ constructor(source = {}) { super(); if (source.visible !== undefined) { this.visible = source.visible; } if (source.accessibilityDescription !== undefined) { this.accessibilityDescription = source.accessibilityDescription; } if (source.backgroundColor !== undefined) { this.backgroundColor = source.backgroundColor; } if (source.foregroundColor !== undefined) { this.foregroundColor = source.foregroundColor; } if (source.activeBackgroundColor !== undefined) { this.activeBackgroundColor = source.activeBackgroundColor; } if (source.activeForegroundColor !== undefined) { this.activeForegroundColor = source.activeForegroundColor; } } } /** Configuration of the button with a badge. */ export class BadgedButton extends PartiallyConstructible { /** The color of the badge's background. Default is "#FFFFFF" */ badgeBackgroundColor = '#FFFFFF'; /** The color of the badge's foreground (icon, text). Default is "#C8193C" */ badgeForegroundColor = '#C8193C'; /** Determines whether the button is visible or not. Default is true */ visible = true; /** The color of the button's background. Default is "#0000007A" */ backgroundColor = '#0000007A'; /** The color of the button's foreground (icon, text). Default is "#FFFFFF" */ foregroundColor = '#FFFFFF'; /** The color of the button's background when the button is active (selected, toggled). Default is "#FFCE5C" */ activeBackgroundColor = '#FFCE5C'; /** The color of the button's foreground (icon, text) when the button is active (selected, toggled). Default is "#1C1B1F" */ activeForegroundColor = '#1C1B1F'; /** @param source {@displayType `DeepPartial<BadgedButton>`} */ constructor(source = {}) { super(); if (source.badgeBackgroundColor !== undefined) { this.badgeBackgroundColor = source.badgeBackgroundColor; } if (source.badgeForegroundColor !== undefined) { this.badgeForegroundColor = source.badgeForegroundColor; } if (source.visible !== undefined) { this.visible = source.visible; } if (source.backgroundColor !== undefined) { this.backgroundColor = source.backgroundColor; } if (source.foregroundColor !== undefined) { this.foregroundColor = source.foregroundColor; } if (source.activeBackgroundColor !== undefined) { this.activeBackgroundColor = source.activeBackgroundColor; } if (source.activeForegroundColor !== undefined) { this.activeForegroundColor = source.activeForegroundColor; } } } /** Configuration of the button. */ export class ButtonConfiguration extends PartiallyConstructible { /** Determines whether the button is visible or not. Default is true */ visible = true; /** The text to be displayed on the button. Default is "" */ text = ''; /** The text to be read when the button is selected through accessibility mode. Default is "" */ accessibilityDescription = ''; /** Configuration of the background appearance for the button. */ background = new BackgroundStyle({}); /** Configuration of the appearance for foreground elements (e.g. text and/or icons, etc) of the button. */ foreground = new ForegroundStyle({}); /** @param source {@displayType `DeepPartial<ButtonConfiguration>`} */ constructor(source = {}) { super(); if (source.visible !== undefined) { this.visible = source.visible; } if (source.text !== undefined) { this.text = source.text; } if (source.accessibilityDescription !== undefined) { this.accessibilityDescription = source.accessibilityDescription; } if (source.background !== undefined) { this.background = new BackgroundStyle(source.background); } if (source.foreground !== undefined) { this.foreground = new ForegroundStyle(source.foreground); } } } /** Configuration for the popup menu items. */ export class PopupMenuItem extends PartiallyConstructible { /** The text to be displayed on the button. */ title = new StyledText({}); /** The text to be read when the button is selected through accessibility mode. Default is "" */ accessibilityDescription = ''; /** Configuration of the icon appearance. */ icon = new IconStyle({}); /** @param source {@displayType `DeepPartial<PopupMenuItem>`} */ constructor(source = {}) { super(); if (source.title !== undefined) { this.title = new StyledText(source.title); } if (source.accessibilityDescription !== undefined) { this.accessibilityDescription = source.accessibilityDescription; } if (source.icon !== undefined) { this.icon = new IconStyle(source.icon); } } } /** Configuration of the button located on a bar. */ export class BarButtonConfiguration extends PartiallyConstructible { /** Determines whether the button is visible or not. Default is true */ visible = true; /** The text to be displayed on the button. */ title = new StyledText({}); /** The text to be read when the button is selected through accessibility mode. Default is "" */ accessibilityDescription = ''; /** Configuration of the background appearance for the button. */ background = new BackgroundStyle({}); /** Configuration of the icon appearance. */ icon = new IconStyle({}); /** @param source {@displayType `DeepPartial<BarButtonConfiguration>`} */ constructor(source = {}) { super(); if (source.visible !== undefined) { this.visible = source.visible; } if (source.title !== undefined) { this.title = new StyledText(source.title); } if (source.accessibilityDescription !== undefined) { this.accessibilityDescription = source.accessibilityDescription; } if (source.background !== undefined) { this.background = new BackgroundStyle(source.background); } if (source.icon !== undefined) { this.icon = new IconStyle(source.icon); } } } /** Configure the orientation of the interface. - `NONE`: Do not restrict the interface's orientation. - `PORTRAIT`: Lock the orientation to portrait. - `LANDSCAPE`: Lock the orientation to landscape. */ export const OrientationLockModeValues = ['NONE', 'PORTRAIT', 'LANDSCAPE']; /** Configuration of the camera preview mode. - `FIT_IN`: In this mode, the camera preview frames will be scaled to fit inside the layout view size - the full preview frame content will be visible, but unused edges might appear in the preview layout. - `FILL_IN`: In this mode, the camera preview frames fill the entire layout view - the preview frames may contain additional content at the edges that are not visible in the preview layout. */ export const CameraPreviewModeValues = ['FIT_IN', 'FILL_IN']; /** Determines the successful detection sound. - `MODERN_BEEP`: A modern beep sound. - `CLASSIC_BEEP`: The old, classic beep sound. */ export const SoundTypeValues = ['MODERN_BEEP', 'CLASSIC_BEEP']; /** Configuration for the sound. */ export class Sound extends PartiallyConstructible { /** Determine whether the beep sound should be enabled or not when a barcode is detected. Default is true */ successBeepEnabled = true; /** Determines the successful detection sound. Default is MODERN_BEEP */ soundType = 'MODERN_BEEP'; /** @param source {@displayType `DeepPartial<Sound>`} */ constructor(source = {}) { super(); if (source.successBeepEnabled !== undefined) { this.successBeepEnabled = source.successBeepEnabled; } if (source.soundType !== undefined) { this.soundType = source.soundType; } } } /** Configure the vibration. */ export class Vibration extends PartiallyConstructible { /** Determine whether vibration should be enabled or not when a barcode is detected. Default is false */ enabled = false; /** @param source {@displayType `DeepPartial<Vibration>`} */ constructor(source = {}) { super(); if (source.enabled !== undefined) { this.enabled = source.enabled; } } } /** Configuration of timeouts. */ export class Timeouts extends PartiallyConstructible { /** Sets the length of time, in milliseconds, when the scanner should auto close. Default is 0 (disabled). Default is 0 */ autoCancelTimeout = 0; /** Sets the length of time, in milliseconds, that the first scan will be delayed by. Default is 0 (disabled). Default is 0 */ initialScanDelay = 0; /** @param source {@displayType `DeepPartial<Timeouts>`} */ constructor(source = {}) { super(); if (source.autoCancelTimeout !== undefined) { this.autoCancelTimeout = source.autoCancelTimeout; } if (source.initialScanDelay !== undefined) { this.initialScanDelay = source.initialScanDelay; } } } /** Represents the insets of a rectangle. */ export class EdgeInsets extends PartiallyConstructible { /** The top inset. Default is 0.0 */ top = 0.0; /** The left inset. Default is 0.0 */ left = 0.0; /** The bottom inset. Default is 0.0 */ bottom = 0.0; /** The right inset. Default is 0.0 */ right = 0.0; /** @param source {@displayType `DeepPartial<EdgeInsets>`} */ constructor(source = {}) { super(); if (source.top !== undefined) { this.top = source.top; } if (source.left !== undefined) { this.left = source.left; } if (source.bottom !== undefined) { this.bottom = source.bottom; } if (source.right !== undefined) { this.right = source.right; } } } //# sourceMappingURL=Common.js.map