react-native-responsive-screens
Version:
Allows the creation of screens with icons and responsive texts
129 lines (111 loc) • 5.26 kB
JavaScript
// packages
import { Dimensions, PixelRatio, Platform } from "react-native";
// Retrieve initial screen's width
let screenWidth = Dimensions.get("window").width;
// Retrieve initial screen's height
let screenHeight = Dimensions.get("window").height;
let customScreenWidth = screenWidth;
let customScreenHeight = screenHeight;
if (Platform.isPad) {
customScreenWidth = (customScreenWidth / 3) * 2;
customScreenHeight = (customScreenHeight / 3) * 2;
}
/**
* Converts provided width percentage to independent pixel (dp).
* @param {string} widthPercent The percentage of screen's width that UI element should cover
* along with the percentage symbol (%).
* @return {number} The calculated dp depending on current device's screen width.
*/
const widthToDP = (widthPercent) => {
// Parse string percentage input and convert it to number.
const elemWidth =
typeof widthPercent === "number" ? widthPercent : parseFloat(widthPercent);
// Use PixelRatio.roundToNearestPixel method in order to round the layout
// size (dp) to the nearest one that correspons to an integer number of pixels.
return PixelRatio.roundToNearestPixel((screenWidth * elemWidth) / 100);
};
/**
* Converts provided height percentage to independent pixel (dp).
* @param {string} heightPercent The percentage of screen's height that UI element should cover
* along with the percentage symbol (%).
* @return {number} The calculated dp depending on current device's screen height.
*/
const heightToDP = (heightPercent) => {
// Parse string percentage input and convert it to number.
const elemHeight =
typeof heightPercent === "number"
? heightPercent
: parseFloat(heightPercent);
// Use PixelRatio.roundToNearestPixel method in order to round the layout
// size (dp) to the nearest one that correspons to an integer number of pixels.
return PixelRatio.roundToNearestPixel((screenHeight * elemHeight) / 100);
};
/**
* Converts provided width percentage to independent pixel (dp).
* @param {string} widthPercent The percentage of screen's width that UI element should cover
* along with the percentage symbol (%).
* @return {number} The calculated dp depending on current device's screen width.
*/
const widthToFonts = (widthPercent) => {
// Parse string percentage input and convert it to number.
const elemWidth =
typeof widthPercent === "number" ? widthPercent : parseFloat(widthPercent);
// Use PixelRatio.roundToNearestPixel method in order to round the layout
// size (dp) to the nearest one that correspons to an integer number of pixels.
return PixelRatio.roundToNearestPixel((customScreenWidth * elemWidth) / 100);
};
/**
* Converts provided height percentage to independent pixel (dp).
* @param {string} heightPercent The percentage of screen's height that UI element should cover
* along with the percentage symbol (%).
* @return {number} The calculated dp depending on current device's screen height.
*/
const heightToFonts = (heightPercent) => {
// Parse string percentage input and convert it to number.
const elemHeight =
typeof heightPercent === "number"
? heightPercent
: parseFloat(heightPercent);
// Use PixelRatio.roundToNearestPixel method in order to round the layout
// size (dp) to the nearest one that correspons to an integer number of pixels.
return PixelRatio.roundToNearestPixel(
(customScreenHeight * elemHeight) / 100
);
};
/**
* Event listener function that detects orientation change (every time it occurs) and triggers
* screen rerendering. It does that, by changing the state of the screen where the function is
* called. State changing occurs for a new state variable with the name 'orientation' that will
* always hold the current value of the orientation after the 1st orientation change.
* Invoke it inside the screen's constructor or in componentDidMount lifecycle method.
* @param {object} that Screen's class component this variable. The function needs it to
* invoke setState method and trigger screen rerender (this.setState()).
*/
const useOrientationChange = (that) => {
Dimensions.addEventListener("change", (newDimensions) => {
// Retrieve and save new dimensions
screenWidth = newDimensions.window.width;
screenHeight = newDimensions.window.height;
// Trigger screen's rerender with a state update of the orientation variable
that.setState({
orientation: screenWidth < screenHeight ? "portrait" : "landscape",
});
});
};
/**
* Wrapper function that removes orientation change listener and should be invoked in
* componentWillUnmount lifecycle method of every class component (UI screen) that
* listenOrientationChange function has been invoked. This should be done in order to
* avoid adding new listeners every time the same component is re-mounted.
*/
const removeOrientationListener = () => {
Dimensions.removeEventListener("change", () => {});
};
export {
widthToDP,
heightToDP,
widthToFonts,
heightToFonts,
useOrientationChange,
removeOrientationListener,
};