react-native-redash
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Utility library for React Native Reanimated
136 lines (123 loc) • 4.18 kB
text/typescript
import Animated from "react-native-reanimated";
const {
Value,
block,
set,
sqrt,
cond,
add,
multiply,
lessThan,
abs,
divide,
sub,
min: min2,
max: max2,
greaterThan,
pow
} = Animated;
export const min = (...args: Animated.Adaptable<number>[]) =>
args.reduce((acc, arg) => min2(acc, arg));
export const max = (...args: Animated.Adaptable<number>[]) =>
args.reduce((acc, arg) => max2(acc, arg));
export const clamp = (
value: Animated.Adaptable<number>,
lowerBound: Animated.Adaptable<number>,
upperBound: Animated.Adaptable<number>
): Animated.Node<number> => min2(max2(lowerBound, value), upperBound);
export const approximates = (
a: Animated.Adaptable<number>,
b: Animated.Adaptable<number>,
precision: Animated.Adaptable<number> = 0.001
) => lessThan(abs(sub(a, b)), precision);
export const toRad = (deg: Animated.Adaptable<number>): Animated.Node<number> =>
multiply(deg, Math.PI / 180);
export const toDeg = (rad: Animated.Adaptable<number>): Animated.Node<number> =>
multiply(rad, 180 / Math.PI);
// https://developer.download.nvidia.com/cg/atan2.html
export const atan2 = (
y: Animated.Adaptable<number>,
x: Animated.Adaptable<number>
): Animated.Node<number> => {
const t0: Animated.Value<number> = new Value();
const t1: Animated.Value<number> = new Value();
// const t2: Animated.Value<number> = new Value();
const t3: Animated.Value<number> = new Value();
const t4: Animated.Value<number> = new Value();
return block([
set(t3, abs(x)),
set(t1, abs(y)),
set(t0, max(t3, t1)),
set(t1, min(t3, t1)),
set(t3, divide(1, t0)),
set(t3, multiply(t1, t3)),
set(t4, multiply(t3, t3)),
set(t0, -0.01348047),
set(t0, add(multiply(t0, t4), 0.057477314)),
set(t0, sub(multiply(t0, t4), 0.121239071)),
set(t0, add(multiply(t0, t4), 0.195635925)),
set(t0, sub(multiply(t0, t4), 0.332994597)),
set(t0, add(multiply(t0, t4), 0.99999563)),
set(t3, multiply(t0, t3)),
set(t3, cond(greaterThan(abs(y), abs(x)), sub(1.570796327, t3), t3)),
set(t3, cond(lessThan(x, 0), sub(Math.PI, t3), t3)),
set(t3, cond(lessThan(y, 0), multiply(t3, -1), t3)),
t3
]);
};
// https://developer.download.nvidia.com/cg/atan.html
export const atan = (x: Animated.Adaptable<number>): Animated.Node<number> =>
atan2(x, 1);
// https://developer.download.nvidia.com/cg/acos.html
export const acos = (x1: Animated.Adaptable<number>) => {
const negate: Animated.Value<number> = new Value();
const x: Animated.Value<number> = new Value();
const ret: Animated.Value<number> = new Value();
return block([
set(negate, lessThan(x, 0)),
set(x, abs(x1)),
set(ret, -0.0187293),
set(ret, multiply(ret, x)),
set(ret, add(ret, 0.074261)),
set(ret, multiply(ret, x)),
set(ret, sub(ret, 0.2121144)),
set(ret, multiply(ret, x)),
set(ret, add(ret, 1.5707288)),
set(ret, sqrt(sub(1, x))),
set(ret, sub(ret, multiply(2, negate, ret))),
add(multiply(negate, Math.PI), ret)
]);
};
// https://developer.download.nvidia.com/cg/asin.html
export const asin = (x1: Animated.Adaptable<number>) => {
const negate: Animated.Value<number> = new Value();
const x: Animated.Value<number> = new Value();
const ret: Animated.Value<number> = new Value();
return block([
set(negate, lessThan(x, 0)),
set(x, abs(x1)),
set(ret, -0.0187293),
set(ret, multiply(ret, x)),
set(ret, add(ret, 0.074261)),
set(ret, multiply(ret, x)),
set(ret, sub(ret, 0.2121144)),
set(ret, multiply(ret, x)),
set(ret, add(ret, 1.5707288)),
set(ret, sub(Math.PI / 2, multiply(sqrt(sub(1, x)), ret))),
sub(ret, multiply(2, negate, ret))
]);
};
export const cubicBezier = (
t: Animated.Node<number>,
p0: Animated.Node<number>,
p1: Animated.Node<number>,
p2: Animated.Node<number>,
p3: Animated.Node<number>
): Animated.Node<number> => {
const term = sub(1, t);
const a = multiply(1, pow(term, 3), pow(t, 0), p0);
const b = multiply(3, pow(term, 2), pow(t, 1), p1);
const c = multiply(3, pow(term, 1), pow(t, 2), p2);
const d = multiply(1, pow(term, 0), pow(t, 3), p3);
return add(a, b, c, d);
};