react-native-reanimated
Version:
More powerful alternative to Animated library for React Native.
143 lines (126 loc) • 4.47 kB
text/typescript
;
import { runOnUISync } from 'react-native-worklets';
import { withStyleAnimation } from '../animation';
import { SHOULD_BE_USE_WEB } from '../common';
import type {
LayoutAnimation,
LayoutAnimationStartFunction,
LayoutAnimationValues,
SharedValue,
} from '../commonTypes';
import { LayoutAnimationType } from '../commonTypes';
import { getStaticFeatureFlag } from '../featureFlags';
import { makeMutableUI } from '../mutables';
const TAG_OFFSET = 1e9;
const USE_ANIMATION_BACKEND = getStaticFeatureFlag('USE_ANIMATION_BACKEND');
function startObservingProgress(
tag: number,
sharedValue: SharedValue<Record<string, unknown>>,
scheduleFlush: () => void
): void {
'worklet';
sharedValue.addListener(tag + TAG_OFFSET, () => {
global._notifyAboutProgress(tag, sharedValue.value);
scheduleFlush();
});
}
function stopObservingProgress(
tag: number,
sharedValue: SharedValue<number>,
scheduleFlush: () => void,
removeView = false
): void {
'worklet';
sharedValue.removeListener(tag + TAG_OFFSET);
global._notifyAboutEnd(tag, removeView);
scheduleFlush();
}
function createLayoutAnimationManager(): {
start: LayoutAnimationStartFunction;
stop: (tag: number) => void;
} {
'worklet';
const currentAnimationForTag = new Map();
const mutableValuesForTag = new Map();
// Flush layout-animation progress once per frame via the frame finalizer
// (after all `requestAnimationFrame` callbacks), reusing the same
// `_maybeFlushUIUpdatesQueue` path as animated-prop updates.
// This finalizer runs after the mapper run (which re-queues itself a frame
// ahead, so it sits earlier in the finalizer queue). When a mapper-driven
// animation is also active, its flush runs first and already commits the
// layout-animation updates too, so our `_maybeFlushUIUpdatesQueue` here is a
// no-op; when only layout animations run, this is the single flush.
// The backend drives its own flush from `runGrandCallback`, so this is non-backend only.
let flushRequested = false;
const scheduleFlush = () => {
if (USE_ANIMATION_BACKEND || flushRequested) {
return;
}
flushRequested = true;
globalThis.requestAnimationFrameFinalizer(() => {
flushRequested = false;
global._maybeFlushUIUpdatesQueue();
});
};
return {
start(
tag: number,
type: LayoutAnimationType,
/**
* CreateLayoutAnimationManager creates an animation manager for Layout
* animations.
*/
yogaValues: Partial<LayoutAnimationValues>,
config: (arg: Partial<LayoutAnimationValues>) => LayoutAnimation
) {
const style = config(yogaValues);
let currentAnimation = style.animations;
// When layout animation is requested, but a previous one is still running, we merge
// new layout animation targets into the ongoing animation
const previousAnimation = currentAnimationForTag.get(tag);
if (previousAnimation) {
currentAnimation = { ...previousAnimation, ...style.animations };
}
currentAnimationForTag.set(tag, currentAnimation);
let value = mutableValuesForTag.get(tag);
if (value === undefined) {
value = makeMutableUI(style.initialValues);
mutableValuesForTag.set(tag, value);
} else {
stopObservingProgress(tag, value, scheduleFlush);
value._value = style.initialValues;
}
const animation = withStyleAnimation(currentAnimation);
animation.callback = (finished?: boolean) => {
if (finished) {
currentAnimationForTag.delete(tag);
mutableValuesForTag.delete(tag);
const shouldRemoveView = type === LayoutAnimationType.EXITING;
stopObservingProgress(tag, value, scheduleFlush, shouldRemoveView);
}
if (style.callback) {
style.callback(finished === undefined ? false : finished);
}
};
startObservingProgress(tag, value, scheduleFlush);
value.value = animation;
},
stop(tag: number) {
const value = mutableValuesForTag.get(tag);
if (!value) {
return;
}
stopObservingProgress(tag, value, scheduleFlush);
},
};
}
// is-tree-shakable-suppress
if (!SHOULD_BE_USE_WEB) {
runOnUISync(() => {
'worklet';
global.LayoutAnimationsManager = createLayoutAnimationManager();
});
}
export type LayoutAnimationsManager = ReturnType<
typeof createLayoutAnimationManager
>;