react-native-reanimated
Version:
More powerful alternative to Animated library for React Native.
50 lines (49 loc) • 1.66 kB
JavaScript
;
'worklet';
import { IS_ANDROID } from '../../constants';
import { ReanimatedError } from '../../errors';
import { parseBoxShadowString } from '../../utils';
import { processColor } from './colors';
const ERROR_MESSAGES = {
notArrayObject: value => `Box shadow value must be a string or an array of shadow objects (e.g. [{ offsetX, offsetY, color }]). Received: ${JSON.stringify(value)}.`,
invalidColor: (color, boxShadow) => `Invalid color "${color}" in box shadow "${boxShadow}".`
};
const parseBlurRadius = value => {
if (IS_ANDROID) {
// Android crashes when blurRadius is smaller than 1
return Math.max(parseFloat(value), 1);
}
return parseFloat(value);
};
export const processBoxShadowNative = (value, context) => {
if (value === 'none') {
return;
}
const parsedShadow = typeof value === 'string' ? parseBoxShadowString(value) : value;
if (!Array.isArray(parsedShadow)) {
throw new ReanimatedError(ERROR_MESSAGES.notArrayObject(parsedShadow));
}
return parsedShadow.map(shadow => {
const {
color = '#000',
offsetX = 0,
offsetY = 0,
spreadDistance = 0,
blurRadius = 0,
...rest
} = shadow;
const processedColor = processColor(color, context);
if (processedColor === undefined) {
throw new ReanimatedError(ERROR_MESSAGES.invalidColor(color, JSON.stringify(shadow)));
}
return {
...rest,
blurRadius: parseBlurRadius(blurRadius),
color: processedColor,
offsetX: parseFloat(offsetX),
offsetY: parseFloat(offsetY),
spreadDistance: parseFloat(spreadDistance)
};
});
};
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