react-native-reanimated
Version:
More powerful alternative to Animated library for React Native.
73 lines (66 loc) • 2.88 kB
text/typescript
import type { AnimationObject, AnimatableValue } from './commonTypes';
import type { Descriptor } from './hook/commonTypes';
export function valueSetter(sv: any, value: any): void {
'worklet';
const previousAnimation = sv._animation;
if (previousAnimation) {
previousAnimation.cancelled = true;
sv._animation = null;
}
if (
typeof value === 'function' ||
(value !== null &&
typeof value === 'object' &&
(value as AnimationObject).onFrame !== undefined)
) {
const animation: AnimationObject =
typeof value === 'function'
? (value as () => AnimationObject)()
: (value as AnimationObject);
// prevent setting again to the same value
// and triggering the mappers that treat this value as an input
// this happens when the animation's target value(stored in animation.current until animation.onStart is called) is set to the same value as a current one(this._value)
// built in animations that are not higher order(withTiming, withSpring) hold target value in .current
if (sv._value === animation.current && !animation.isHigherOrder) {
animation.callback && animation.callback(true);
return;
}
// animated set
const initializeAnimation = (timestamp: number) => {
animation.onStart(animation, sv.value, timestamp, previousAnimation);
};
const currentTimestamp = global.__frameTimestamp || performance.now();
initializeAnimation(currentTimestamp);
const step = (newTimestamp: number) => {
// Function `requestAnimationFrame` adds callback to an array, all the callbacks are flushed with function `__flushAnimationFrame`
// Usually we flush them inside function `nativeRequestAnimationFrame` and then the given timestamp is the timestamp of end of the current frame.
// However function `__flushAnimationFrame` may also be called inside `registerEventHandler` - then we get actual timestamp which is earlier than the end of the frame.
const timestamp =
newTimestamp < (animation.timestamp || 0)
? animation.timestamp
: newTimestamp;
if (animation.cancelled) {
animation.callback && animation.callback(false /* finished */);
return;
}
const finished = animation.onFrame(animation, timestamp);
animation.finished = true;
animation.timestamp = timestamp;
sv._value = animation.current;
if (finished) {
animation.callback && animation.callback(true /* finished */);
} else {
requestAnimationFrame(step);
}
};
sv._animation = animation;
step(currentTimestamp);
} else {
// prevent setting again to the same value
// and triggering the mappers that treat this value as an input
if (sv._value === value) {
return;
}
sv._value = value as Descriptor | AnimatableValue;
}
}