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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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import { isColor, convertToRGBA, rgbaArrayToRGBAColor, toGammaSpace, toLinearSpace } from '../Colors'; import NativeReanimatedModule from '../NativeReanimated'; import { flatten, multiplyMatrices, scaleMatrix, addMatrices, decomposeMatrixIntoMatricesAndAngles, isAffineMatrixFlat, subtractMatrices, getRotationMatrix } from './transformationMatrix/matrixUtils'; let IN_STYLE_UPDATER = false; export function initialUpdaterRun(updater) { IN_STYLE_UPDATER = true; const result = updater(); IN_STYLE_UPDATER = false; return result; } function recognizePrefixSuffix(value) { 'worklet'; if (typeof value === 'string') { const match = value.match(/([A-Za-z]*)(-?\d*\.?\d*)([eE][-+]?[0-9]+)?([A-Za-z%]*)/); if (!match) { throw Error("Couldn't parse animation value. Check if there isn't any typo."); } const prefix = match[1]; const suffix = match[4]; // number with scientific notation const number = match[2] + (match[3] ?? ''); return { prefix, suffix, strippedValue: parseFloat(number) }; } else { return { strippedValue: value }; } } function applyProgressToMatrix(progress, a, b) { 'worklet'; return addMatrices(a, scaleMatrix(subtractMatrices(b, a), progress)); } function applyProgressToNumber(progress, a, b) { 'worklet'; return a + progress * (b - a); } function decorateAnimation(animation) { 'worklet'; if (animation.isHigherOrder) { return; } const baseOnStart = animation.onStart; const baseOnFrame = animation.onFrame; const animationCopy = Object.assign({}, animation); delete animationCopy.callback; const prefNumberSuffOnStart = (animation, value, timestamp, previousAnimation) => { // recognize prefix, suffix, and updates stripped value on animation start const { prefix, suffix, strippedValue } = recognizePrefixSuffix(value); animation.__prefix = prefix; animation.__suffix = suffix; animation.strippedCurrent = strippedValue; const { strippedValue: strippedToValue } = recognizePrefixSuffix(animation.toValue); animation.current = strippedValue; animation.startValue = strippedValue; animation.toValue = strippedToValue; if (previousAnimation && previousAnimation !== animation) { const { prefix: paPrefix, suffix: paSuffix, strippedValue: paStrippedValue } = recognizePrefixSuffix(previousAnimation.current); previousAnimation.current = paStrippedValue; previousAnimation.__prefix = paPrefix; previousAnimation.__suffix = paSuffix; } baseOnStart(animation, strippedValue, timestamp, previousAnimation); animation.current = (animation.__prefix ?? '') + animation.current + (animation.__suffix ?? ''); if (previousAnimation && previousAnimation !== animation) { previousAnimation.current = (previousAnimation.__prefix ?? '') + previousAnimation.current + (previousAnimation.__suffix ?? ''); } }; const prefNumberSuffOnFrame = (animation, timestamp) => { animation.current = animation.strippedCurrent; const res = baseOnFrame(animation, timestamp); animation.strippedCurrent = animation.current; animation.current = (animation.__prefix ?? '') + animation.current + (animation.__suffix ?? ''); return res; }; const tab = ['R', 'G', 'B', 'A']; const colorOnStart = (animation, value, timestamp, previousAnimation) => { let RGBAValue; let RGBACurrent; let RGBAToValue; const res = []; if (isColor(value)) { RGBACurrent = toLinearSpace(convertToRGBA(animation.current)); RGBAValue = toLinearSpace(convertToRGBA(value)); if (animation.toValue) { RGBAToValue = toLinearSpace(convertToRGBA(animation.toValue)); } } tab.forEach((i, index) => { animation[i] = Object.assign({}, animationCopy); animation[i].current = RGBACurrent[index]; animation[i].toValue = RGBAToValue ? RGBAToValue[index] : undefined; animation[i].onStart(animation[i], RGBAValue[index], timestamp, previousAnimation ? previousAnimation[i] : undefined); res.push(animation[i].current); }); animation.current = rgbaArrayToRGBAColor(toGammaSpace(res)); }; const colorOnFrame = (animation, timestamp) => { const RGBACurrent = toLinearSpace(convertToRGBA(animation.current)); const res = []; let finished = true; tab.forEach((i, index) => { animation[i].current = RGBACurrent[index]; const result = animation[i].onFrame(animation[i], timestamp); // We really need to assign this value to result, instead of passing it directly - otherwise once "finished" is false, onFrame won't be called finished = finished && result; res.push(animation[i].current); }); animation.current = rgbaArrayToRGBAColor(toGammaSpace(res)); return finished; }; const transformationMatrixOnStart = (animation, value, timestamp, previousAnimation) => { const toValue = animation.toValue; animation.startMatrices = decomposeMatrixIntoMatricesAndAngles(value); animation.stopMatrices = decomposeMatrixIntoMatricesAndAngles(toValue); // We create an animation copy to animate single value between 0 and 100 // We set limits from 0 to 100 (instead of 0-1) to make spring look good // with default thresholds. animation[0] = Object.assign({}, animationCopy); animation[0].current = 0; animation[0].toValue = 100; animation[0].onStart(animation[0], 0, timestamp, previousAnimation ? previousAnimation[0] : undefined); animation.current = value; }; const transformationMatrixOnFrame = (animation, timestamp) => { let finished = true; const result = animation[0].onFrame(animation[0], timestamp); // We really need to assign this value to result, instead of passing it directly - otherwise once "finished" is false, onFrame won't be called finished = finished && result; const progress = animation[0].current / 100; const transforms = ['translationMatrix', 'scaleMatrix', 'skewMatrix']; const mappedTransforms = []; transforms.forEach((key, _) => mappedTransforms.push(applyProgressToMatrix(progress, animation.startMatrices[key], animation.stopMatrices[key]))); const [currentTranslation, currentScale, skewMatrix] = mappedTransforms; const rotations = ['x', 'y', 'z']; const mappedRotations = []; rotations.forEach((key, _) => { const angle = applyProgressToNumber(progress, animation.startMatrices['r' + key], animation.stopMatrices['r' + key]); mappedRotations.push(getRotationMatrix(angle, key)); }); const [rotationMatrixX, rotationMatrixY, rotationMatrixZ] = mappedRotations; const rotationMatrix = multiplyMatrices(rotationMatrixX, multiplyMatrices(rotationMatrixY, rotationMatrixZ)); const updated = flatten(multiplyMatrices(multiplyMatrices(currentScale, multiplyMatrices(skewMatrix, rotationMatrix)), currentTranslation)); animation.current = updated; return finished; }; const arrayOnStart = (animation, value, timestamp, previousAnimation) => { value.forEach((v, i) => { animation[i] = Object.assign({}, animationCopy); animation[i].current = v; animation[i].toValue = animation.toValue[i]; animation[i].onStart(animation[i], v, timestamp, previousAnimation ? previousAnimation[i] : undefined); }); animation.current = value; }; const arrayOnFrame = (animation, timestamp) => { let finished = true; animation.current.forEach((_, i) => { const result = animation[i].onFrame(animation[i], timestamp); // We really need to assign this value to result, instead of passing it directly - otherwise once "finished" is false, onFrame won't be called finished = finished && result; animation.current[i] = animation[i].current; }); return finished; }; const objectOnStart = (animation, value, timestamp, previousAnimation) => { for (const key in value) { animation[key] = Object.assign({}, animationCopy); animation[key].onStart = animation.onStart; animation[key].current = value[key]; animation[key].toValue = animation.toValue[key]; animation[key].onStart(animation[key], value[key], timestamp, previousAnimation ? previousAnimation[key] : undefined); } animation.current = value; }; const objectOnFrame = (animation, timestamp) => { let finished = true; const newObject = {}; for (const key in animation.current) { const result = animation[key].onFrame(animation[key], timestamp); // We really need to assign this value to result, instead of passing it directly - otherwise once "finished" is false, onFrame won't be called finished = finished && result; newObject[key] = animation[key].current; } animation.current = newObject; return finished; }; animation.onStart = (animation, value, timestamp, previousAnimation) => { if (isColor(value)) { colorOnStart(animation, value, timestamp, previousAnimation); animation.onFrame = colorOnFrame; return; } else if (isAffineMatrixFlat(value)) { transformationMatrixOnStart(animation, value, timestamp, previousAnimation); animation.onFrame = transformationMatrixOnFrame; return; } else if (Array.isArray(value)) { arrayOnStart(animation, value, timestamp, previousAnimation); animation.onFrame = arrayOnFrame; return; } else if (typeof value === 'string') { prefNumberSuffOnStart(animation, value, timestamp, previousAnimation); animation.onFrame = prefNumberSuffOnFrame; return; } else if (typeof value === 'object' && value !== null) { objectOnStart(animation, value, timestamp, previousAnimation); animation.onFrame = objectOnFrame; return; } baseOnStart(animation, value, timestamp, previousAnimation); }; } const IS_NATIVE = NativeReanimatedModule.native; export function defineAnimation(starting, factory) { 'worklet'; if (IN_STYLE_UPDATER) { return starting; } const create = () => { 'worklet'; const animation = factory(); decorateAnimation(animation); return animation; }; if (_WORKLET || !IS_NATIVE) { return create(); } // @ts-ignore: eslint-disable-line return create; } export function cancelAnimation(sharedValue) { 'worklet'; // setting the current value cancels the animation if one is currently running sharedValue.value = sharedValue.value; // eslint-disable-line no-self-assign } //# sourceMappingURL=util.js.map