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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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function bisectRoot(_ref) { 'worklet'; let { min, max, func, maxIterations = 20 } = _ref; const ACCURACY = 0.00005; let idx = maxIterations; let current = (max + min) / 2; while (Math.abs(func(current)) > ACCURACY && idx > 0) { idx -= 1; if (func(current) < 0) { min = current; } else { max = current; } current = (min + max) / 2; } return current; } export function initialCalculations() { 'worklet'; let mass = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0; let config = arguments.length > 1 ? arguments[1] : undefined; if (config.configIsInvalid) { return { zeta: 0, omega0: 0, omega1: 0 }; } if (config.useDuration) { const { stiffness: k, dampingRatio: zeta } = config; /** omega0 and omega1 denote angular frequency and natural angular frequency, see this link for formulas: * https://courses.lumenlearning.com/suny-osuniversityphysics/chapter/15-5-damped-oscillations/ */ const omega0 = Math.sqrt(k / mass); const omega1 = omega0 * Math.sqrt(1 - zeta ** 2); return { zeta, omega0, omega1 }; } else { const { damping: c, mass: m, stiffness: k } = config; const zeta = c / (2 * Math.sqrt(k * m)); // damping ratio const omega0 = Math.sqrt(k / m); // undamped angular frequency of the oscillator (rad/ms) const omega1 = omega0 * Math.sqrt(1 - zeta ** 2); // exponential decay return { zeta, omega0, omega1 }; } } export function calculateNewMassToMatchDuration(x0, config, v0) { 'worklet'; if (config.configIsInvalid) { return 0; } /** Use this formula: https://phys.libretexts.org/Bookshelves/University_Physics/Book%3A_University_Physics_(OpenStax)/Book%3A_University_Physics_I_-_Mechanics_Sound_Oscillations_and_Waves_(OpenStax)/15%3A_Oscillations/15.06%3A_Damped_Oscillations * to find the asymptote and estimate the damping that gives us the expected duration ⎛ ⎛ c⎞ ⎞ ⎜-⎜──⎟ ⋅ duration⎟ ⎝ ⎝2m⎠ ⎠ A ⋅ e = threshold Amplitude calculated using "Conservation of energy" _________________ ╱ 2 2 ╱ m ⋅ v0 + k ⋅ x0 amplitude = ╱ ───────────────── ╲╱ k And replace mass with damping ratio which is provided: m = (c^2)/(4 * k * zeta^2) */ const { stiffness: k, dampingRatio: zeta, restSpeedThreshold: threshold, duration } = config; const durationForMass = mass => { 'worklet'; const amplitude = (mass * v0 * v0 + k * x0 * x0) / (Math.exp(1 - 0.5 * zeta) * k); const c = zeta * 2 * Math.sqrt(k * mass); return 1000 * (-2 * mass / c) * Math.log(threshold * 0.01 / amplitude) - duration; }; // Bisection turns out to be much faster than Newton's method in our case return bisectRoot({ min: 0, max: 100, func: durationForMass }); } export function criticallyDampedSpringCalculations(animation, precalculatedValues) { 'worklet'; const { toValue } = animation; const { v0, x0, omega0, t } = precalculatedValues; const criticallyDampedEnvelope = Math.exp(-omega0 * t); const criticallyDampedPosition = toValue - criticallyDampedEnvelope * (x0 + (v0 + omega0 * x0) * t); const criticallyDampedVelocity = criticallyDampedEnvelope * (v0 * (t * omega0 - 1) + t * x0 * omega0 * omega0); return { position: criticallyDampedPosition, velocity: criticallyDampedVelocity }; } export function underDampedSpringCalculations(animation, precalculatedValues) { 'worklet'; const { toValue, current, velocity } = animation; const { zeta, t, omega0, omega1 } = precalculatedValues; const v0 = -velocity; const x0 = toValue - current; const sin1 = Math.sin(omega1 * t); const cos1 = Math.cos(omega1 * t); // under damped const underDampedEnvelope = Math.exp(-zeta * omega0 * t); const underDampedFrag1 = underDampedEnvelope * (sin1 * ((v0 + zeta * omega0 * x0) / omega1) + x0 * cos1); const underDampedPosition = toValue - underDampedFrag1; // This looks crazy -- it's actually just the derivative of the oscillation function const underDampedVelocity = zeta * omega0 * underDampedFrag1 - underDampedEnvelope * (cos1 * (v0 + zeta * omega0 * x0) - omega1 * x0 * sin1); return { position: underDampedPosition, velocity: underDampedVelocity }; } export function isAnimationTerminatingCalculation(animation, config) { 'worklet'; const { toValue, velocity, startValue, current } = animation; const isOvershooting = config.overshootClamping ? current > toValue && startValue < toValue || current < toValue && startValue > toValue : false; const isVelocity = Math.abs(velocity) < config.restSpeedThreshold; const isDisplacement = Math.abs(toValue - current) < config.restDisplacementThreshold; return { isOvershooting, isVelocity, isDisplacement }; } //# sourceMappingURL=springUtils.js.map