react-native-reanimated
Version:
More powerful alternative to Animated library for React Native.
112 lines (108 loc) • 3.81 kB
JavaScript
import { defineAnimation } from './util';
import { isWeb } from '../PlatformChecker';
const IS_WEB = isWeb();
// TODO TYPESCRIPT This is a temporary type to get rid of .d.ts file.
export const withDecay = function (userConfig, callback) {
'worklet';
return defineAnimation(0, () => {
'worklet';
const config = {
deceleration: 0.998,
velocityFactor: 1,
velocity: 0,
rubberBandFactor: 0.6
};
if (userConfig) {
Object.keys(userConfig).forEach(key => config[key] = userConfig[key]);
}
const VELOCITY_EPS = IS_WEB ? 1 / 20 : 1;
const SLOPE_FACTOR = 0.1;
let decay;
if (config.rubberBandEffect) {
decay = (animation, now) => {
const {
lastTimestamp,
startTimestamp,
current,
velocity
} = animation;
const deltaTime = Math.min(now - lastTimestamp, 64);
const clampIndex = Math.abs(current - config.clamp[0]) < Math.abs(current - config.clamp[1]) ? 0 : 1;
let derivative = 0;
if (current < config.clamp[0] || current > config.clamp[1]) {
derivative = current - config.clamp[clampIndex];
}
if (derivative !== 0) {
animation.springActive = true;
} else if (derivative === 0 && animation.springActive) {
animation.current = config.clamp[clampIndex];
return true;
}
const v = velocity * Math.exp(-(1 - config.deceleration) * (now - startTimestamp) * SLOPE_FACTOR) - derivative * config.rubberBandFactor;
animation.current = current + v * config.velocityFactor * deltaTime / 1000;
animation.velocity = v;
animation.lastTimestamp = now;
return false;
};
} else {
decay = (animation, now) => {
const {
lastTimestamp,
startTimestamp,
initialVelocity,
current,
velocity
} = animation;
const deltaTime = Math.min(now - lastTimestamp, 64);
const v = velocity * Math.exp(-(1 - config.deceleration) * (now - startTimestamp) * SLOPE_FACTOR);
animation.current = current + v * config.velocityFactor * deltaTime / 1000;
animation.velocity = v;
animation.lastTimestamp = now;
if (config.clamp) {
if (initialVelocity < 0 && animation.current <= config.clamp[0]) {
animation.current = config.clamp[0];
return true;
} else if (initialVelocity > 0 && animation.current >= config.clamp[1]) {
animation.current = config.clamp[1];
return true;
}
}
return Math.abs(v) < VELOCITY_EPS;
};
}
function validateConfig() {
if (config.clamp) {
if (!Array.isArray(config.clamp)) {
throw Error(`config.clamp must be an array but is ${typeof config.clamp}`);
}
if (config.clamp.length !== 2) {
throw Error(`clamp array must contain 2 items but is given ${config.clamp.length}`);
}
}
if (config.velocityFactor <= 0) {
throw Error(`config.velocityFactor must be greather then 0 but is ${config.velocityFactor}`);
}
if (config.rubberBandEffect && !config.clamp) {
throw Error('You need to set `clamp` property when using `rubberBandEffect`.');
}
}
function onStart(animation, value, now) {
animation.current = value;
animation.lastTimestamp = now;
animation.startTimestamp = now;
animation.initialVelocity = config.velocity;
validateConfig();
}
return {
onFrame: decay,
onStart,
callback,
velocity: config.velocity ?? 0,
initialVelocity: 0,
current: 0,
lastTimestamp: 0,
startTimestamp: 0
};
});
};
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