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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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import { defineAnimation } from './util'; import type { Animation, AnimationCallback, AnimatableValue, Timestamp, } from '../commonTypes'; import type { SpringConfig, SpringAnimation, InnerSpringAnimation, SpringConfigInner, } from './springUtils'; import { initialCalculations, calculateNewMassToMatchDuration, underDampedSpringCalculations, criticallyDampedSpringCalculations, isAnimationTerminatingCalculation, } from './springUtils'; // TODO TYPESCRIPT This is a temporary type to get rid of .d.ts file. type withSpringType = <T extends AnimatableValue>( toValue: T, userConfig?: SpringConfig, callback?: AnimationCallback ) => T; export const withSpring = (( toValue: AnimatableValue, userConfig?: SpringConfig, callback?: AnimationCallback ): Animation<SpringAnimation> => { 'worklet'; return defineAnimation<SpringAnimation>(toValue, () => { 'worklet'; const defaultConfig: Record<keyof SpringConfig, any> = { damping: 10, mass: 1, stiffness: 100, overshootClamping: false, restDisplacementThreshold: 0.01, restSpeedThreshold: 2, velocity: 0, duration: 2000, dampingRatio: 0.5, } as const; const config: Record<keyof SpringConfig, any> & SpringConfigInner = { ...defaultConfig, ...userConfig, useDuration: !!(userConfig?.duration || userConfig?.dampingRatio), configIsInvalid: false, }; if ( [ config.stiffness, config.damping, config.duration, config.dampingRatio, config.restDisplacementThreshold, config.restSpeedThreshold, ].some((x) => x <= 0) || config.mass === 0 ) { config.configIsInvalid = true; console.warn( "You have provided invalid spring animation configuration! \n Value of stiffness, damping, duration and damping ratio must be greater than zero, and mass can't equal zero." ); } function springOnFrame( animation: InnerSpringAnimation, now: Timestamp ): boolean { const { toValue, startTimestamp, current } = animation; const timeFromStart = now - startTimestamp; if (config.useDuration && timeFromStart >= config.duration) { animation.current = toValue; // clear lastTimestamp to avoid using stale value by the next spring animation that starts after this one animation.lastTimestamp = 0; return true; } if (config.configIsInvalid) { // We don't animate wrong config if (config.useDuration) return false; else { animation.current = toValue; animation.lastTimestamp = 0; return true; } } const { lastTimestamp, velocity } = animation; const deltaTime = Math.min(now - lastTimestamp, 64); animation.lastTimestamp = now; const t = deltaTime / 1000; const v0 = -velocity; const x0 = toValue - current; const { zeta, omega0, omega1 } = animation; const { position: newPosition, velocity: newVelocity } = zeta < 1 ? underDampedSpringCalculations(animation, { zeta, v0, x0, omega0, omega1, t, }) : criticallyDampedSpringCalculations(animation, { v0, x0, omega0, t, }); animation.current = newPosition; animation.velocity = newVelocity; const { isOvershooting, isVelocity, isDisplacement } = isAnimationTerminatingCalculation(animation, config); const springIsNotInMove = isOvershooting || (isVelocity && isDisplacement); if (!config.useDuration && springIsNotInMove) { animation.velocity = 0; animation.current = toValue; // clear lastTimestamp to avoid using stale value by the next spring animation that starts after this one animation.lastTimestamp = 0; return true; } return false; } function isTriggeredTwice( previousAnimation: SpringAnimation | undefined, animation: SpringAnimation ) { return ( previousAnimation?.lastTimestamp && previousAnimation?.startTimestamp && previousAnimation?.toValue === animation.toValue && previousAnimation?.duration === animation.duration && previousAnimation?.dampingRatio === animation.dampingRatio ); } function onStart( animation: SpringAnimation, value: number, now: Timestamp, previousAnimation: SpringAnimation | undefined ): void { animation.current = value; animation.startValue = value; let mass = config.mass; const triggeredTwice = isTriggeredTwice(previousAnimation, animation); const duration = config.duration; const x0 = triggeredTwice ? // If animation is triggered twice we want to continue the previous animation // form the previous starting point previousAnimation?.startValue : Number(animation.toValue) - value; if (previousAnimation) { animation.velocity = (triggeredTwice ? previousAnimation?.velocity : previousAnimation?.velocity + config.velocity) || 0; } else { animation.velocity = config.velocity || 0; } if (triggeredTwice) { animation.zeta = previousAnimation?.zeta || 0; animation.omega0 = previousAnimation?.omega0 || 0; animation.omega1 = previousAnimation?.omega1 || 0; } else { if (config.useDuration) { const actualDuration = triggeredTwice ? // If animation is triggered twice we want to continue the previous animation // so we need to include the time that already elapsed duration - ((previousAnimation?.lastTimestamp || 0) - (previousAnimation?.startTimestamp || 0)) : duration; config.duration = actualDuration; mass = calculateNewMassToMatchDuration( x0 as number, config, animation.velocity ); } const { zeta, omega0, omega1 } = initialCalculations(mass, config); animation.zeta = zeta; animation.omega0 = omega0; animation.omega1 = omega1; } animation.lastTimestamp = previousAnimation?.lastTimestamp || now; animation.startTimestamp = triggeredTwice ? previousAnimation?.startTimestamp || now : now; } return { onFrame: springOnFrame, onStart, toValue, velocity: config.velocity || 0, current: toValue, startValue: 0, callback, lastTimestamp: 0, startTimestamp: 0, zeta: 0, omega0: 0, omega1: 0, } as SpringAnimation; }); }) as withSpringType;