react-native-reanimated
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More powerful alternative to Animated library for React Native.
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text/typescript
import { defineAnimation } from './util';
import type {
Animation,
AnimationCallback,
AnimatableValue,
Timestamp,
AnimationObject,
} from '../commonTypes';
import type { RepeatAnimation } from './commonTypes';
// TODO TYPESCRIPT This is a temporary type to get rid of .d.ts file.
type withRepeatType = <T extends AnimatableValue>(
animation: T,
numberOfReps?: number,
reverse?: boolean,
callback?: AnimationCallback
) => T;
export const withRepeat = function <T extends AnimationObject>(
_nextAnimation: T | (() => T),
numberOfReps = 2,
reverse = false,
callback?: AnimationCallback
): Animation<RepeatAnimation> {
'worklet';
return defineAnimation<RepeatAnimation, T>(
_nextAnimation,
(): RepeatAnimation => {
'worklet';
const nextAnimation =
typeof _nextAnimation === 'function'
? _nextAnimation()
: _nextAnimation;
function repeat(animation: RepeatAnimation, now: Timestamp): boolean {
const finished = nextAnimation.onFrame(nextAnimation, now);
animation.current = nextAnimation.current;
if (finished) {
animation.reps += 1;
// call inner animation's callback on every repetition
// as the second argument the animation's current value is passed
if (nextAnimation.callback) {
nextAnimation.callback(true /* finished */, animation.current);
}
if (numberOfReps > 0 && animation.reps >= numberOfReps) {
return true;
}
const startValue = reverse
? (nextAnimation.current as number)
: animation.startValue;
if (reverse) {
nextAnimation.toValue = animation.startValue;
animation.startValue = startValue;
}
nextAnimation.onStart(
nextAnimation,
startValue,
now,
nextAnimation.previousAnimation as RepeatAnimation
);
return false;
}
return false;
}
const repCallback = (finished?: boolean): void => {
if (callback) {
callback(finished);
}
// when cancelled call inner animation's callback
if (!finished && nextAnimation.callback) {
nextAnimation.callback(false /* finished */);
}
};
function onStart(
animation: RepeatAnimation,
value: AnimatableValue,
now: Timestamp,
previousAnimation: Animation<any> | null
): void {
animation.startValue = value;
animation.reps = 0;
nextAnimation.onStart(nextAnimation, value, now, previousAnimation);
}
return {
isHigherOrder: true,
onFrame: repeat,
onStart,
reps: 0,
current: nextAnimation.current,
callback: repCallback,
startValue: 0,
};
}
);
} as withRepeatType;