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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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import { defineAnimation } from './util'; import type { Animation, AnimationCallback, AnimationObject, AnimatableValue, Timestamp, } from '../commonTypes'; import { isWeb } from '../PlatformChecker'; interface DecayConfig { deceleration?: number; velocityFactor?: number; clamp?: number[]; velocity?: number; } interface DefaultDecayConfig { deceleration: number; velocityFactor: number; clamp?: number[]; velocity: number; rubberBandEffect?: boolean; rubberBandFactor: number; } export interface DecayAnimation extends Animation<DecayAnimation> { lastTimestamp: Timestamp; startTimestamp: Timestamp; initialVelocity: number; velocity: number; current: AnimatableValue; } export interface InnerDecayAnimation extends Omit<DecayAnimation, 'current'>, AnimationObject { current: number; } const IS_WEB = isWeb(); // TODO TYPESCRIPT This is a temporary type to get rid of .d.ts file. type withDecayType = ( userConfig: DecayConfig, callback?: AnimationCallback ) => number; export const withDecay = function ( userConfig: DecayConfig, callback?: AnimationCallback ): Animation<DecayAnimation> { 'worklet'; return defineAnimation<DecayAnimation>(0, () => { 'worklet'; const config: DefaultDecayConfig = { deceleration: 0.998, velocityFactor: 1, velocity: 0, rubberBandFactor: 0.6, }; if (userConfig) { Object.keys(userConfig).forEach( (key) => ((config as any)[key] = userConfig[key as keyof typeof userConfig]) ); } const VELOCITY_EPS = IS_WEB ? 1 / 20 : 1; const SLOPE_FACTOR = 0.1; let decay: (animation: InnerDecayAnimation, now: number) => boolean; if (config.rubberBandEffect) { decay = (animation: InnerDecayAnimation, now: number): boolean => { const { lastTimestamp, startTimestamp, current, velocity } = animation; const deltaTime = Math.min(now - lastTimestamp, 64); const clampIndex = Math.abs(current - config.clamp![0]) < Math.abs(current - config.clamp![1]) ? 0 : 1; let derivative = 0; if (current < config.clamp![0] || current > config.clamp![1]) { derivative = current - config.clamp![clampIndex]; } if (derivative !== 0) { animation.springActive = true; } else if (derivative === 0 && animation.springActive) { animation.current = config.clamp![clampIndex]; return true; } const v = velocity * Math.exp( -(1 - config.deceleration) * (now - startTimestamp) * SLOPE_FACTOR ) - derivative * config.rubberBandFactor; animation.current = current + (v * config.velocityFactor * deltaTime) / 1000; animation.velocity = v; animation.lastTimestamp = now; return false; }; } else { decay = (animation: InnerDecayAnimation, now: number): boolean => { const { lastTimestamp, startTimestamp, initialVelocity, current, velocity, } = animation; const deltaTime = Math.min(now - lastTimestamp, 64); const v = velocity * Math.exp( -(1 - config.deceleration) * (now - startTimestamp) * SLOPE_FACTOR ); animation.current = current + (v * config.velocityFactor * deltaTime) / 1000; animation.velocity = v; animation.lastTimestamp = now; if (config.clamp) { if (initialVelocity < 0 && animation.current <= config.clamp[0]) { animation.current = config.clamp[0]; return true; } else if ( initialVelocity > 0 && animation.current >= config.clamp[1] ) { animation.current = config.clamp[1]; return true; } } return Math.abs(v) < VELOCITY_EPS; }; } function validateConfig(): void { if (config.clamp) { if (!Array.isArray(config.clamp)) { throw Error( `config.clamp must be an array but is ${typeof config.clamp}` ); } if (config.clamp.length !== 2) { throw Error( `clamp array must contain 2 items but is given ${config.clamp.length}` ); } } if (config.velocityFactor <= 0) { throw Error( `config.velocityFactor must be greather then 0 but is ${config.velocityFactor}` ); } if (config.rubberBandEffect && !config.clamp) { throw Error( 'You need to set `clamp` property when using `rubberBandEffect`.' ); } } function onStart( animation: DecayAnimation, value: number, now: Timestamp ): void { animation.current = value; animation.lastTimestamp = now; animation.startTimestamp = now; animation.initialVelocity = config.velocity; validateConfig(); } return { onFrame: decay, onStart, callback, velocity: config.velocity ?? 0, initialVelocity: 0, current: 0, lastTimestamp: 0, startTimestamp: 0, } as DecayAnimation; }); } as unknown as withDecayType;