react-native-reanimated
Version:
More powerful alternative to Animated library for React Native.
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text/typescript
import { useEffect, useMemo, useRef } from 'react';
import type {
AnimatedSensor,
SensorConfig,
Value3D,
ValueRotation,
} from '../commonTypes';
import {
InterfaceOrientation,
IOSReferenceFrame,
SensorType,
} from '../commonTypes';
import { initializeSensor, registerSensor, unregisterSensor } from '../core';
import { callMicrotasks } from '../threads';
// euler angles are in order ZXY, z = yaw, x = pitch, y = roll
// https://github.com/mrdoob/three.js/blob/dev/src/math/Quaternion.js#L237
function eulerToQuaternion(pitch: number, roll: number, yaw: number) {
'worklet';
const c1 = Math.cos(pitch / 2);
const s1 = Math.sin(pitch / 2);
const c2 = Math.cos(roll / 2);
const s2 = Math.sin(roll / 2);
const c3 = Math.cos(yaw / 2);
const s3 = Math.sin(yaw / 2);
return [
s1 * c2 * c3 - c1 * s2 * s3,
c1 * s2 * c3 + s1 * c2 * s3,
c1 * c2 * s3 + s1 * s2 * c3,
c1 * c2 * c3 - s1 * s2 * s3,
];
}
function adjustRotationToInterfaceOrientation(data: ValueRotation) {
'worklet';
const { interfaceOrientation, pitch, roll, yaw } = data;
if (interfaceOrientation === InterfaceOrientation.ROTATION_90) {
data.pitch = roll;
data.roll = -pitch;
data.yaw = yaw - Math.PI / 2;
} else if (interfaceOrientation === InterfaceOrientation.ROTATION_270) {
data.pitch = -roll;
data.roll = pitch;
data.yaw = yaw + Math.PI / 2;
} else if (interfaceOrientation === InterfaceOrientation.ROTATION_180) {
data.pitch *= -1;
data.roll *= -1;
data.yaw *= -1;
}
const q = eulerToQuaternion(data.pitch, data.roll, data.yaw);
data.qx = q[0];
data.qy = q[1];
data.qz = q[2];
data.qw = q[3];
return data;
}
function adjustVectorToInterfaceOrientation(data: Value3D) {
'worklet';
const { interfaceOrientation, x, y } = data;
if (interfaceOrientation === InterfaceOrientation.ROTATION_90) {
data.x = -y;
data.y = x;
} else if (interfaceOrientation === InterfaceOrientation.ROTATION_270) {
data.x = y;
data.y = -x;
} else if (interfaceOrientation === InterfaceOrientation.ROTATION_180) {
data.x *= -1;
data.y *= -1;
}
return data;
}
/**
* Lets you create animations based on data from the device's sensors.
*
* @param sensorType - Type of the sensor to use. Configured with
* {@link SensorType} enum.
* @param config - The sensor configuration - {@link SensorConfig}.
* @returns An object containing the sensor measurements [shared
* value](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#shared-value)
* and a function to unregister the sensor
* @see https://docs.swmansion.com/react-native-reanimated/docs/device/useAnimatedSensor
*/
export function useAnimatedSensor(
sensorType: SensorType.ROTATION,
userConfig?: Partial<SensorConfig>
): AnimatedSensor<ValueRotation>;
export function useAnimatedSensor(
sensorType: Exclude<SensorType, SensorType.ROTATION>,
userConfig?: Partial<SensorConfig>
): AnimatedSensor<Value3D>;
export function useAnimatedSensor(
sensorType: SensorType,
userConfig?: Partial<SensorConfig>
): AnimatedSensor<ValueRotation> | AnimatedSensor<Value3D> {
const userConfigRef = useRef(userConfig);
const hasConfigChanged =
userConfigRef.current?.adjustToInterfaceOrientation !==
userConfig?.adjustToInterfaceOrientation ||
userConfigRef.current?.interval !== userConfig?.interval ||
userConfigRef.current?.iosReferenceFrame !== userConfig?.iosReferenceFrame;
if (hasConfigChanged) {
userConfigRef.current = { ...userConfig };
}
const config: SensorConfig = useMemo(
() => ({
interval: 'auto',
adjustToInterfaceOrientation: true,
iosReferenceFrame: IOSReferenceFrame.Auto,
...userConfigRef.current,
}),
[userConfigRef.current]
);
const ref = useRef<AnimatedSensor<Value3D | ValueRotation>>({
sensor: initializeSensor(sensorType, config),
unregister: () => {
// NOOP
},
isAvailable: false,
config,
});
useEffect(() => {
ref.current = {
sensor: initializeSensor(sensorType, config),
unregister: () => {
// NOOP
},
isAvailable: false,
config,
};
const sensorData = ref.current.sensor;
const adjustToInterfaceOrientation =
ref.current.config.adjustToInterfaceOrientation;
const id = registerSensor(sensorType, config, (data) => {
'worklet';
if (adjustToInterfaceOrientation) {
if (sensorType === SensorType.ROTATION) {
data = adjustRotationToInterfaceOrientation(data as ValueRotation);
} else {
data = adjustVectorToInterfaceOrientation(data as Value3D);
}
}
sensorData.value = data;
callMicrotasks();
});
if (id !== -1) {
// if sensor is available
ref.current.unregister = () => unregisterSensor(id);
ref.current.isAvailable = true;
} else {
// if sensor is unavailable
ref.current.unregister = () => {
// NOOP
};
ref.current.isAvailable = false;
}
return () => {
ref.current.unregister();
};
}, [sensorType, config]);
return ref.current as AnimatedSensor<ValueRotation> | AnimatedSensor<Value3D>;
}
;