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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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'use strict'; import type { AnimatableValue, Animation, AnimationObject, ReduceMotion, Timestamp, } from '../commonTypes'; import type { DelayAnimation } from './commonTypes'; import { defineAnimation, getReduceMotionForAnimation } from './util'; // TODO TYPESCRIPT This is a temporary type to get rid of .d.ts file. type withDelayType = <T extends AnimatableValue>( delayMs: number, delayedAnimation: T, reduceMotion?: ReduceMotion ) => T; /** * An animation modifier that lets you start an animation with a delay. * * @param delayMs - Duration (in milliseconds) before the animation starts. * @param nextAnimation - The animation to delay. * @param reduceMotion - Determines how the animation responds to the device's * reduced motion accessibility setting. Default to `ReduceMotion.System` - * {@link ReduceMotion}. * @returns An [animation * object](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#animation-object) * which holds the current state of the animation. * @see https://docs.swmansion.com/react-native-reanimated/docs/animations/withDelay */ export const withDelay = function <T extends AnimationObject>( delayMs: number, _nextAnimation: T | (() => T), reduceMotion?: ReduceMotion ): Animation<DelayAnimation> { 'worklet'; return defineAnimation<DelayAnimation, T>( _nextAnimation, (): DelayAnimation => { 'worklet'; const nextAnimation = typeof _nextAnimation === 'function' ? _nextAnimation() : _nextAnimation; function delay(animation: DelayAnimation, now: Timestamp): boolean { const { startTime, started, previousAnimation } = animation; const current: AnimatableValue = animation.current; if (now - startTime >= delayMs || animation.reduceMotion) { if (!started) { nextAnimation.onStart( nextAnimation, current, now, previousAnimation! ); animation.previousAnimation = null; animation.started = true; } const finished = nextAnimation.onFrame(nextAnimation, now); animation.current = nextAnimation.current!; return finished; } else if (previousAnimation) { const finished = previousAnimation.finished || previousAnimation.onFrame(previousAnimation, now); animation.current = previousAnimation.current; if (finished) { animation.previousAnimation = null; } } return false; } function onStart( animation: Animation<any>, value: AnimatableValue, now: Timestamp, previousAnimation: Animation<any> | null ): void { animation.startTime = now; animation.started = false; animation.current = value; if (previousAnimation === animation) { animation.previousAnimation = previousAnimation.previousAnimation; } else { animation.previousAnimation = previousAnimation; } // child animations inherit the setting, unless they already have it defined // they will have it defined only if the user used the `reduceMotion` prop if (nextAnimation.reduceMotion === undefined) { nextAnimation.reduceMotion = animation.reduceMotion; } } const callback = (finished?: boolean): void => { if (nextAnimation.callback) { nextAnimation.callback(finished); } }; return { isHigherOrder: true, onFrame: delay, onStart, current: nextAnimation.current!, callback, previousAnimation: null, startTime: 0, started: false, reduceMotion: getReduceMotionForAnimation(reduceMotion), }; } ); } as withDelayType;