react-native-reanimated
Version:
More powerful alternative to Animated library for React Native.
255 lines (248 loc) • 9.59 kB
JavaScript
import { LayoutAnimationType, ReduceMotion } from "../../commonTypes.js";
import { EasingNameSymbol } from "../../Easing.js";
import { logger } from "../../logger/index.js";
import { _updatePropsJS } from "../../ReanimatedModule/js-reanimated/index.js";
import { ReducedMotionManager } from "../../ReducedMotion.js";
import { Keyframe } from "../animationBuilder/index.js";
import { setElementPosition, snapshots } from "./componentStyle.js";
import { Animations, TransitionType } from "./config.js";
import { TransitionGenerator } from "./createAnimation.js";
import { scheduleAnimationCleanup } from "./domUtils.js";
import { getEasingByName, WebEasings } from "./Easing.web.js";
import { prepareCurvedTransition } from "./transition/Curved.web.js";
function getEasingFromConfig(config) {
if (!config.easingV) {
return getEasingByName('linear');
}
const easingName = config.easingV[EasingNameSymbol];
if (!(easingName in WebEasings)) {
logger.warn(`Selected easing is not currently supported on web.`);
return getEasingByName('linear');
}
return getEasingByName(easingName);
}
function getRandomDelay(maxDelay = 1000) {
return Math.floor(Math.random() * (maxDelay + 1)) / 1000;
}
function getDelayFromConfig(config) {
const shouldRandomizeDelay = config.randomizeDelay;
const delay = shouldRandomizeDelay ? getRandomDelay() : 0;
if (!config.delayV) {
return delay;
}
return shouldRandomizeDelay ? getRandomDelay(config.delayV) : config.delayV / 1000;
}
export function getReducedMotionFromConfig(config) {
if (!config.reduceMotionV) {
return ReducedMotionManager.jsValue;
}
switch (config.reduceMotionV) {
case ReduceMotion.Never:
return false;
case ReduceMotion.Always:
return true;
default:
return ReducedMotionManager.jsValue;
}
}
function getDurationFromConfig(config, animationName) {
// Duration in keyframe has to be in seconds. However, when using `.duration()` modifier we pass it in miliseconds.
// If `duration` was specified in config, we have to divide it by `1000`, otherwise we return value that is already in seconds.
const defaultDuration = animationName in Animations ? Animations[animationName].duration : 0.3;
return config.durationV !== undefined ? config.durationV / 1000 : defaultDuration;
}
function getCallbackFromConfig(config) {
return config.callbackV !== undefined ? config.callbackV : null;
}
function getReversedFromConfig(config) {
return !!config.reversed;
}
export function getProcessedConfig(animationName, animationType, config) {
return {
animationName,
animationType,
duration: getDurationFromConfig(config, animationName),
delay: getDelayFromConfig(config),
easing: getEasingFromConfig(config),
callback: getCallbackFromConfig(config),
reversed: getReversedFromConfig(config)
};
}
export function maybeModifyStyleForKeyframe(element, config) {
if (!(config instanceof Keyframe)) {
return;
}
// We need to set `animationFillMode` to `forwards`, otherwise component will go back to its position.
// This will result in wrong snapshot
element.style.animationFillMode = 'forwards';
for (const timestampRules of Object.values(config.definitions)) {
if ('originX' in timestampRules || 'originY' in timestampRules) {
element.style.position = 'absolute';
return;
}
}
}
export function saveSnapshot(element) {
const rect = element.getBoundingClientRect();
const snapshot = {
top: rect.top,
left: rect.left,
width: rect.width,
height: rect.height,
scrollOffsets: getElementScrollValue(element)
};
snapshots.set(element, snapshot);
}
export function setElementAnimation(element, animationConfig, shouldSavePosition = false, parent = null) {
const {
animationName,
duration,
delay,
easing
} = animationConfig;
const configureAnimation = () => {
element.style.animationName = animationName;
element.style.animationDuration = `${duration}s`;
element.style.animationDelay = `${delay}s`;
element.style.animationTimingFunction = easing;
};
if (animationConfig.animationType === LayoutAnimationType.ENTERING) {
// On chrome sometimes entering animations flicker. This is most likely caused by animation being interrupted
// by already started tasks. To avoid flickering, we use `requestAnimationFrame`, which will run callback right before repaint.
requestAnimationFrame(configureAnimation);
} else {
configureAnimation();
}
element.onanimationend = () => {
if (shouldSavePosition) {
saveSnapshot(element);
}
if (parent?.contains(element)) {
element.removedAfterAnimation = true;
parent.removeChild(element);
}
animationConfig.callback?.(true);
element.removeEventListener('animationcancel', animationCancelHandler);
};
const animationCancelHandler = () => {
animationConfig.callback?.(false);
if (parent?.contains(element)) {
element.removedAfterAnimation = true;
parent.removeChild(element);
}
element.removeEventListener('animationcancel', animationCancelHandler);
};
// Here we have to use `addEventListener` since element.onanimationcancel doesn't work on chrome
element.onanimationstart = () => {
if (animationConfig.animationType === LayoutAnimationType.ENTERING) {
_updatePropsJS({
visibility: 'initial'
}, element);
}
element.addEventListener('animationcancel', animationCancelHandler);
};
if (!(animationName in Animations)) {
scheduleAnimationCleanup(animationName, duration + delay, () => {
if (shouldSavePosition) {
setElementPosition(element, snapshots.get(element));
}
});
}
}
export function handleLayoutTransition(element, animationConfig, transitionData) {
const {
animationName
} = animationConfig;
let animationType;
switch (animationName) {
case 'LinearTransition':
animationType = TransitionType.LINEAR;
break;
case 'SequencedTransition':
animationType = TransitionType.SEQUENCED;
break;
case 'FadingTransition':
animationType = TransitionType.FADING;
break;
case 'JumpingTransition':
animationType = TransitionType.JUMPING;
break;
case 'CurvedTransition':
animationType = TransitionType.CURVED;
break;
case 'EntryExitTransition':
animationType = TransitionType.ENTRY_EXIT;
break;
default:
animationType = TransitionType.LINEAR;
break;
}
const {
transitionKeyframeName,
dummyTransitionKeyframeName
} = TransitionGenerator(animationType, transitionData);
animationConfig.animationName = transitionKeyframeName;
if (animationType === TransitionType.CURVED) {
const {
dummy,
dummyAnimationConfig
} = prepareCurvedTransition(element, animationConfig, transitionData, dummyTransitionKeyframeName // In `CurvedTransition` it cannot be undefined
);
setElementAnimation(dummy, dummyAnimationConfig);
}
setElementAnimation(element, animationConfig);
}
function getElementScrollValue(element) {
let current = element;
const scrollOffsets = {
scrollTopOffset: 0,
scrollLeftOffset: 0
};
while (current) {
if (current.scrollTop !== 0 && scrollOffsets.scrollTopOffset === 0) {
scrollOffsets.scrollTopOffset = current.scrollTop;
}
if (current.scrollLeft !== 0 && scrollOffsets.scrollLeftOffset === 0) {
scrollOffsets.scrollLeftOffset = current.scrollLeft;
}
current = current.parentElement;
}
return scrollOffsets;
}
export function handleExitingAnimation(element, animationConfig) {
const parent = element.offsetParent;
const dummy = element.cloneNode();
dummy.reanimatedDummy = true;
element.style.animationName = '';
dummy.style.animationName = '';
// After cloning the element, we want to move all children from original element to its clone. This is because original element
// will be unmounted, therefore when this code executes in child component, parent will be either empty or removed soon.
// Using element.cloneNode(true) doesn't solve the problem, because it creates copy of children and we won't be able to set their animations
//
// This loop works because appendChild() moves element into its new parent instead of copying it
while (element.firstChild) {
dummy.appendChild(element.firstChild);
}
parent?.appendChild(dummy);
const snapshot = snapshots.get(element);
const scrollOffsets = getElementScrollValue(element);
// Scroll does not trigger snapshotting, therefore if we start exiting animation after
// scrolling through parent component, dummy will end up in wrong place. In order to fix that
// we keep last known scroll position in snapshot and then adjust dummy position based on
// last known scroll offset and current scroll offset
const currentScrollTopOffset = scrollOffsets.scrollTopOffset;
const lastScrollTopOffset = snapshot.scrollOffsets.scrollTopOffset;
if (currentScrollTopOffset !== lastScrollTopOffset) {
snapshot.top += lastScrollTopOffset - currentScrollTopOffset;
}
const currentScrollLeftOffset = scrollOffsets.scrollLeftOffset;
const lastScrollLeftOffset = snapshot.scrollOffsets.scrollLeftOffset;
if (currentScrollLeftOffset !== lastScrollLeftOffset) {
snapshot.left += lastScrollLeftOffset - currentScrollLeftOffset;
}
snapshots.set(dummy, snapshot);
setElementPosition(dummy, snapshot);
setElementAnimation(dummy, animationConfig, false, parent);
}
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