react-native-reanimated
Version:
More powerful alternative to Animated library for React Native.
179 lines (174 loc) • 6.43 kB
JavaScript
import { calculateNewMassToMatchDuration, checkIfConfigIsValid, criticallyDampedSpringCalculations, initialCalculations, isAnimationTerminatingCalculation, scaleZetaToMatchClamps, underDampedSpringCalculations } from "./springUtils.js";
import { defineAnimation, getReduceMotionForAnimation } from "./util.js";
// TODO TYPESCRIPT This is a temporary type to get rid of .d.ts file.
/**
* Lets you create spring-based animations.
*
* @param toValue - The value at which the animation will come to rest -
* {@link AnimatableValue}
* @param config - The spring animation configuration - {@link SpringConfig}
* @param callback - A function called on animation complete -
* {@link AnimationCallback}
* @returns An [animation
* object](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#animation-object)
* which holds the current state of the animation
* @see https://docs.swmansion.com/react-native-reanimated/docs/animations/withSpring
*/
export const withSpring = (toValue, userConfig, callback) => {
'worklet';
return defineAnimation(toValue, () => {
'worklet';
const defaultConfig = {
damping: 10,
mass: 1,
stiffness: 100,
overshootClamping: false,
restDisplacementThreshold: 0.01,
restSpeedThreshold: 2,
velocity: 0,
duration: 2000,
dampingRatio: 0.5,
reduceMotion: undefined,
clamp: undefined
};
const config = {
...defaultConfig,
...userConfig,
useDuration: !!(userConfig?.duration || userConfig?.dampingRatio),
skipAnimation: false
};
config.skipAnimation = !checkIfConfigIsValid(config);
if (config.duration === 0) {
config.skipAnimation = true;
}
function springOnFrame(animation, now) {
// eslint-disable-next-line @typescript-eslint/no-shadow
const {
toValue,
startTimestamp,
current
} = animation;
const timeFromStart = now - startTimestamp;
if (config.useDuration && timeFromStart >= config.duration) {
animation.current = toValue;
// clear lastTimestamp to avoid using stale value by the next spring animation that starts after this one
animation.lastTimestamp = 0;
return true;
}
if (config.skipAnimation) {
animation.current = toValue;
animation.lastTimestamp = 0;
return true;
}
const {
lastTimestamp,
velocity
} = animation;
const deltaTime = Math.min(now - lastTimestamp, 64);
animation.lastTimestamp = now;
const t = deltaTime / 1000;
const v0 = -velocity;
const x0 = toValue - current;
const {
zeta,
omega0,
omega1
} = animation;
const {
position: newPosition,
velocity: newVelocity
} = zeta < 1 ? underDampedSpringCalculations(animation, {
zeta,
v0,
x0,
omega0,
omega1,
t
}) : criticallyDampedSpringCalculations(animation, {
v0,
x0,
omega0,
t
});
animation.current = newPosition;
animation.velocity = newVelocity;
const {
isOvershooting,
isVelocity,
isDisplacement
} = isAnimationTerminatingCalculation(animation, config);
const springIsNotInMove = isOvershooting || isVelocity && isDisplacement;
if (!config.useDuration && springIsNotInMove) {
animation.velocity = 0;
animation.current = toValue;
// clear lastTimestamp to avoid using stale value by the next spring animation that starts after this one
animation.lastTimestamp = 0;
return true;
}
return false;
}
function isTriggeredTwice(previousAnimation, animation) {
return previousAnimation?.lastTimestamp && previousAnimation?.startTimestamp && previousAnimation?.toValue === animation.toValue && previousAnimation?.duration === animation.duration && previousAnimation?.dampingRatio === animation.dampingRatio;
}
function onStart(animation, value, now, previousAnimation) {
animation.current = value;
animation.startValue = value;
let mass = config.mass;
const triggeredTwice = isTriggeredTwice(previousAnimation, animation);
const duration = config.duration;
const x0 = triggeredTwice ?
// If animation is triggered twice we want to continue the previous animation
// form the previous starting point
previousAnimation?.startValue : Number(animation.toValue) - value;
if (previousAnimation) {
animation.velocity = (triggeredTwice ? previousAnimation?.velocity : previousAnimation?.velocity + config.velocity) || 0;
} else {
animation.velocity = config.velocity || 0;
}
if (triggeredTwice) {
animation.zeta = previousAnimation?.zeta || 0;
animation.omega0 = previousAnimation?.omega0 || 0;
animation.omega1 = previousAnimation?.omega1 || 0;
} else {
if (config.useDuration) {
const actualDuration = triggeredTwice ?
// If animation is triggered twice we want to continue the previous animation
// so we need to include the time that already elapsed
duration - ((previousAnimation?.lastTimestamp || 0) - (previousAnimation?.startTimestamp || 0)) : duration;
config.duration = actualDuration;
mass = calculateNewMassToMatchDuration(x0, config, animation.velocity);
}
const {
zeta,
omega0,
omega1
} = initialCalculations(mass, config);
animation.zeta = zeta;
animation.omega0 = omega0;
animation.omega1 = omega1;
if (config.clamp !== undefined) {
animation.zeta = scaleZetaToMatchClamps(animation, config.clamp);
}
}
animation.lastTimestamp = previousAnimation?.lastTimestamp || now;
animation.startTimestamp = triggeredTwice ? previousAnimation?.startTimestamp || now : now;
}
return {
onFrame: springOnFrame,
onStart,
toValue,
velocity: config.velocity || 0,
current: toValue,
startValue: 0,
callback,
lastTimestamp: 0,
startTimestamp: 0,
zeta: 0,
omega0: 0,
omega1: 0,
reduceMotion: getReduceMotionForAnimation(config.reduceMotion)
};
});
};
//# sourceMappingURL=spring.js.map
;