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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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'use strict'; import { calculateNewMassToMatchDuration, checkIfConfigIsValid, criticallyDampedSpringCalculations, initialCalculations, isAnimationTerminatingCalculation, scaleZetaToMatchClamps, underDampedSpringCalculations } from "./springUtils.js"; import { defineAnimation, getReduceMotionForAnimation } from "./util.js"; // TODO TYPESCRIPT This is a temporary type to get rid of .d.ts file. /** * Lets you create spring-based animations. * * @param toValue - The value at which the animation will come to rest - * {@link AnimatableValue} * @param config - The spring animation configuration - {@link SpringConfig} * @param callback - A function called on animation complete - * {@link AnimationCallback} * @returns An [animation * object](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#animation-object) * which holds the current state of the animation * @see https://docs.swmansion.com/react-native-reanimated/docs/animations/withSpring */ export const withSpring = (toValue, userConfig, callback) => { 'worklet'; return defineAnimation(toValue, () => { 'worklet'; const defaultConfig = { damping: 10, mass: 1, stiffness: 100, overshootClamping: false, restDisplacementThreshold: 0.01, restSpeedThreshold: 2, velocity: 0, duration: 2000, dampingRatio: 0.5, reduceMotion: undefined, clamp: undefined }; const config = { ...defaultConfig, ...userConfig, useDuration: !!(userConfig?.duration || userConfig?.dampingRatio), skipAnimation: false }; config.skipAnimation = !checkIfConfigIsValid(config); if (config.duration === 0) { config.skipAnimation = true; } function springOnFrame(animation, now) { // eslint-disable-next-line @typescript-eslint/no-shadow const { toValue, startTimestamp, current } = animation; const timeFromStart = now - startTimestamp; if (config.useDuration && timeFromStart >= config.duration) { animation.current = toValue; // clear lastTimestamp to avoid using stale value by the next spring animation that starts after this one animation.lastTimestamp = 0; return true; } if (config.skipAnimation) { animation.current = toValue; animation.lastTimestamp = 0; return true; } const { lastTimestamp, velocity } = animation; const deltaTime = Math.min(now - lastTimestamp, 64); animation.lastTimestamp = now; const t = deltaTime / 1000; const v0 = -velocity; const x0 = toValue - current; const { zeta, omega0, omega1 } = animation; const { position: newPosition, velocity: newVelocity } = zeta < 1 ? underDampedSpringCalculations(animation, { zeta, v0, x0, omega0, omega1, t }) : criticallyDampedSpringCalculations(animation, { v0, x0, omega0, t }); animation.current = newPosition; animation.velocity = newVelocity; const { isOvershooting, isVelocity, isDisplacement } = isAnimationTerminatingCalculation(animation, config); const springIsNotInMove = isOvershooting || isVelocity && isDisplacement; if (!config.useDuration && springIsNotInMove) { animation.velocity = 0; animation.current = toValue; // clear lastTimestamp to avoid using stale value by the next spring animation that starts after this one animation.lastTimestamp = 0; return true; } return false; } function isTriggeredTwice(previousAnimation, animation) { return previousAnimation?.lastTimestamp && previousAnimation?.startTimestamp && previousAnimation?.toValue === animation.toValue && previousAnimation?.duration === animation.duration && previousAnimation?.dampingRatio === animation.dampingRatio; } function onStart(animation, value, now, previousAnimation) { animation.current = value; animation.startValue = value; let mass = config.mass; const triggeredTwice = isTriggeredTwice(previousAnimation, animation); const duration = config.duration; const x0 = triggeredTwice ? // If animation is triggered twice we want to continue the previous animation // form the previous starting point previousAnimation?.startValue : Number(animation.toValue) - value; if (previousAnimation) { animation.velocity = (triggeredTwice ? previousAnimation?.velocity : previousAnimation?.velocity + config.velocity) || 0; } else { animation.velocity = config.velocity || 0; } if (triggeredTwice) { animation.zeta = previousAnimation?.zeta || 0; animation.omega0 = previousAnimation?.omega0 || 0; animation.omega1 = previousAnimation?.omega1 || 0; } else { if (config.useDuration) { const actualDuration = triggeredTwice ? // If animation is triggered twice we want to continue the previous animation // so we need to include the time that already elapsed duration - ((previousAnimation?.lastTimestamp || 0) - (previousAnimation?.startTimestamp || 0)) : duration; config.duration = actualDuration; mass = calculateNewMassToMatchDuration(x0, config, animation.velocity); } const { zeta, omega0, omega1 } = initialCalculations(mass, config); animation.zeta = zeta; animation.omega0 = omega0; animation.omega1 = omega1; if (config.clamp !== undefined) { animation.zeta = scaleZetaToMatchClamps(animation, config.clamp); } } animation.lastTimestamp = previousAnimation?.lastTimestamp || now; animation.startTimestamp = triggeredTwice ? previousAnimation?.startTimestamp || now : now; } return { onFrame: springOnFrame, onStart, toValue, velocity: config.velocity || 0, current: toValue, startValue: 0, callback, lastTimestamp: 0, startTimestamp: 0, zeta: 0, omega0: 0, omega1: 0, reduceMotion: getReduceMotionForAnimation(config.reduceMotion) }; }); }; //# sourceMappingURL=spring.js.map