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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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'use strict'; import { defineAnimation, getReduceMotionForAnimation } from "./util.js"; // TODO TYPESCRIPT This is a temporary type to get rid of .d.ts file. /** * Lets you repeat an animation given number of times or run it indefinitely. * * @param animation - An animation object you want to repeat. * @param numberOfReps - The number of times the animation is going to be * repeated. Defaults to 2. * @param reverse - Whether the animation should run in reverse every other * repetition. Defaults to false. * @param callback - A function called on animation complete. * @param reduceMotion - Determines how the animation responds to the device's * reduced motion accessibility setting. Default to `ReduceMotion.System` - * {@link ReduceMotion}. * @returns An [animation * object](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#animation-object) * which holds the current state of the animation. * @see https://docs.swmansion.com/react-native-reanimated/docs/animations/withRepeat */ export const withRepeat = function (_nextAnimation, numberOfReps = 2, reverse = false, callback, reduceMotion) { 'worklet'; return defineAnimation(_nextAnimation, () => { 'worklet'; const nextAnimation = typeof _nextAnimation === 'function' ? _nextAnimation() : _nextAnimation; function repeat(animation, now) { const finished = nextAnimation.onFrame(nextAnimation, now); animation.current = nextAnimation.current; if (finished) { animation.reps += 1; // call inner animation's callback on every repetition // as the second argument the animation's current value is passed if (nextAnimation.callback) { nextAnimation.callback(true /* finished */, animation.current); } if (animation.reduceMotion || numberOfReps > 0 && animation.reps >= numberOfReps) { return true; } const startValue = reverse ? nextAnimation.current : animation.startValue; if (reverse) { nextAnimation.toValue = animation.startValue; animation.startValue = startValue; } nextAnimation.onStart(nextAnimation, startValue, now, nextAnimation.previousAnimation); return false; } return false; } const repCallback = finished => { if (callback) { callback(finished); } // when cancelled call inner animation's callback if (!finished && nextAnimation.callback) { nextAnimation.callback(false /* finished */); } }; function onStart(animation, value, now, previousAnimation) { animation.startValue = value; animation.reps = 0; // child animations inherit the setting, unless they already have it defined // they will have it defined only if the user used the `reduceMotion` prop if (nextAnimation.reduceMotion === undefined) { nextAnimation.reduceMotion = animation.reduceMotion; } // don't start the animation if reduced motion is enabled and // the animation would end at its starting point if (animation.reduceMotion && reverse && (numberOfReps <= 0 || numberOfReps % 2 === 0)) { animation.current = animation.startValue; animation.onFrame = () => true; } else { nextAnimation.onStart(nextAnimation, value, now, previousAnimation); } } return { isHigherOrder: true, onFrame: repeat, onStart, reps: 0, current: nextAnimation.current, callback: repCallback, startValue: 0, reduceMotion: getReduceMotionForAnimation(reduceMotion) }; }); }; //# sourceMappingURL=repeat.js.map