react-native-reanimated
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More powerful alternative to Animated library for React Native.
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JavaScript
import { Bezier } from "./Bezier.js";
/**
* The `Easing` module implements common easing functions. This module is used
* by [Animate.timing()](docs/animate.html#timing) to convey physically
* believable motion in animations.
*
* You can find a visualization of some common easing functions at
* http://easings.net/
*
* ### Predefined animations
*
* The `Easing` module provides several predefined animations through the
* following methods:
*
* - [`back`](docs/easing.html#back) provides a simple animation where the object
* goes slightly back before moving forward
* - [`bounce`](docs/easing.html#bounce) provides a bouncing animation
* - [`ease`](docs/easing.html#ease) provides a simple inertial animation
* - [`elastic`](docs/easing.html#elastic) provides a simple spring interaction
*
* ### Standard functions
*
* Three standard easing functions are provided:
*
* - [`linear`](docs/easing.html#linear)
* - [`quad`](docs/easing.html#quad)
* - [`cubic`](docs/easing.html#cubic)
*
* The [`poly`](docs/easing.html#poly) function can be used to implement
* quartic, quintic, and other higher power functions.
*
* ### Additional functions
*
* Additional mathematical functions are provided by the following methods:
*
* - [`bezier`](docs/easing.html#bezier) provides a cubic bezier curve
* - [`circle`](docs/easing.html#circle) provides a circular function
* - [`sin`](docs/easing.html#sin) provides a sinusoidal function
* - [`exp`](docs/easing.html#exp) provides an exponential function
*
* The following helpers are used to modify other easing functions.
*
* - [`in`](docs/easing.html#in) runs an easing function forwards
* - [`inOut`](docs/easing.html#inout) makes any easing function symmetrical
* - [`out`](docs/easing.html#out) runs an easing function backwards
*/
/** @deprecated Please use {@link EasingFunction} type instead. */
/** @deprecated Please use {@link EasingFunctionFactory} type instead. */
/**
* A linear function, `f(t) = t`. Position correlates to elapsed time one to
* one.
*
* http://cubic-bezier.com/#0,0,1,1
*/
function linear(t) {
'worklet';
return t;
}
/**
* A simple inertial interaction, similar to an object slowly accelerating to
* speed.
*
* http://cubic-bezier.com/#.42,0,1,1
*/
function ease(t) {
'worklet';
return Bezier(0.42, 0, 1, 1)(t);
}
/**
* A quadratic function, `f(t) = t * t`. Position equals the square of elapsed
* time.
*
* http://easings.net/#easeInQuad
*/
function quad(t) {
'worklet';
return t * t;
}
/**
* A cubic function, `f(t) = t * t * t`. Position equals the cube of elapsed
* time.
*
* http://easings.net/#easeInCubic
*/
function cubic(t) {
'worklet';
return t * t * t;
}
/**
* A power function. Position is equal to the Nth power of elapsed time.
*
* N = 4: http://easings.net/#easeInQuart n = 5: http://easings.net/#easeInQuint
*/
function poly(n) {
'worklet';
return t => {
'worklet';
return Math.pow(t, n);
};
}
/**
* A sinusoidal function.
*
* http://easings.net/#easeInSine
*/
function sin(t) {
'worklet';
return 1 - Math.cos(t * Math.PI / 2);
}
/**
* A circular function.
*
* http://easings.net/#easeInCirc
*/
function circle(t) {
'worklet';
return 1 - Math.sqrt(1 - t * t);
}
/**
* An exponential function.
*
* http://easings.net/#easeInExpo
*/
function exp(t) {
'worklet';
return Math.pow(2, 10 * (t - 1));
}
/**
* A simple elastic interaction, similar to a spring oscillating back and forth.
*
* Default bounciness is 1, which overshoots a little bit once. 0 bounciness
* doesn't overshoot at all, and bounciness of N `>` 1 will overshoot about N
* times.
*
* http://easings.net/#easeInElastic
*/
function elastic(bounciness = 1) {
'worklet';
const p = bounciness * Math.PI;
return t => {
'worklet';
return 1 - Math.pow(Math.cos(t * Math.PI / 2), 3) * Math.cos(t * p);
};
}
/**
* Use with `Animated.parallel()` to create a simple effect where the object
* animates back slightly as the animation starts.
*
* Wolfram Plot:
*
* - http://tiny.cc/back_default (s = 1.70158, default)
*/
function back(s = 1.70158) {
'worklet';
return t => {
'worklet';
return t * t * ((s + 1) * t - s);
};
}
/**
* Provides a simple bouncing effect.
*
* http://easings.net/#easeInBounce
*/
function bounce(t) {
'worklet';
if (t < 1 / 2.75) {
return 7.5625 * t * t;
}
if (t < 2 / 2.75) {
const t2 = t - 1.5 / 2.75;
return 7.5625 * t2 * t2 + 0.75;
}
if (t < 2.5 / 2.75) {
const t2 = t - 2.25 / 2.75;
return 7.5625 * t2 * t2 + 0.9375;
}
const t2 = t - 2.625 / 2.75;
return 7.5625 * t2 * t2 + 0.984375;
}
/**
* Provides a cubic bezier curve, equivalent to CSS Transitions'
* `transition-timing-function`.
*
* A useful tool to visualize cubic bezier curves can be found at
* http://cubic-bezier.com/
*/
function bezier(x1, y1, x2, y2) {
'worklet';
return {
factory: () => {
'worklet';
return Bezier(x1, y1, x2, y2);
}
};
}
function bezierFn(x1, y1, x2, y2) {
'worklet';
return Bezier(x1, y1, x2, y2);
}
/** Runs an easing function forwards. */
function in_(easing) {
'worklet';
return easing;
}
/** Runs an easing function backwards. */
function out(easing) {
'worklet';
return t => {
'worklet';
return 1 - easing(1 - t);
};
}
/**
* Makes any easing function symmetrical. The easing function will run forwards
* for half of the duration, then backwards for the rest of the duration.
*/
function inOut(easing) {
'worklet';
return t => {
'worklet';
if (t < 0.5) {
return easing(t * 2) / 2;
}
return 1 - easing((1 - t) * 2) / 2;
};
}
/**
* The `steps` easing function jumps between discrete values at regular
* intervals, creating a stepped animation effect. The `n` parameter determines
* the number of steps in the animation, and the `roundToNextStep` parameter
* determines whether the animation should start at the beginning or end of each
* step.
*/
function steps(n = 10, roundToNextStep = true) {
'worklet';
return t => {
'worklet';
const value = Math.min(Math.max(t, 0), 1) * n;
if (roundToNextStep) {
return Math.ceil(value) / n;
}
return Math.floor(value) / n;
};
}
const EasingObject = {
linear,
ease,
quad,
cubic,
poly,
sin,
circle,
exp,
elastic,
back,
bounce,
bezier,
bezierFn,
steps,
in: in_,
out,
inOut
};
export const EasingNameSymbol = Symbol('easingName');
for (const [easingName, easing] of Object.entries(EasingObject)) {
Object.defineProperty(easing, EasingNameSymbol, {
value: easingName,
configurable: false,
enumerable: false,
writable: false
});
}
export const Easing = EasingObject;
//# sourceMappingURL=Easing.js.map
;