react-native-reanimated
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More powerful alternative to Animated library for React Native.
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text/typescript
import { Animations, TransitionType, WebEasings } from './config';
import type {
AnimationCallback,
AnimationConfig,
AnimationNames,
CustomConfig,
WebEasingsNames,
} from './config';
import type { TransitionData } from './animationParser';
import { TransitionGenerator } from './createAnimation';
import { scheduleAnimationCleanup } from './domUtils';
import { _updatePropsJS } from '../../js-reanimated';
import type { ReanimatedHTMLElement } from '../../js-reanimated';
import { ReduceMotion } from '../../commonTypes';
import { isReducedMotion } from '../../PlatformChecker';
import { LayoutAnimationType } from '../animationBuilder/commonTypes';
import type { ReanimatedSnapshot, ScrollOffsets } from './componentStyle';
import { setDummyPosition, snapshots } from './componentStyle';
function getEasingFromConfig(config: CustomConfig): string {
const easingName =
config.easingV && config.easingV.name in WebEasings
? (config.easingV.name as WebEasingsNames)
: 'linear';
return `cubic-bezier(${WebEasings[easingName].toString()})`;
}
function getRandomDelay(maxDelay = 1000) {
return Math.floor(Math.random() * (maxDelay + 1)) / 1000;
}
function getDelayFromConfig(config: CustomConfig): number {
const shouldRandomizeDelay = config.randomizeDelay;
const delay = shouldRandomizeDelay ? getRandomDelay() : 0;
if (!config.delayV) {
return delay;
}
return shouldRandomizeDelay
? getRandomDelay(config.delayV)
: config.delayV / 1000;
}
export function getReducedMotionFromConfig(config: CustomConfig) {
if (!config.reduceMotionV) {
return isReducedMotion();
}
switch (config.reduceMotionV) {
case ReduceMotion.Never:
return false;
case ReduceMotion.Always:
return true;
default:
return isReducedMotion();
}
}
function getDurationFromConfig(
config: CustomConfig,
isLayoutTransition: boolean,
animationName: AnimationNames
): number {
const defaultDuration = isLayoutTransition
? 0.3
: Animations[animationName].duration;
return config.durationV !== undefined
? config.durationV / 1000
: defaultDuration;
}
function getCallbackFromConfig(config: CustomConfig): AnimationCallback {
return config.callbackV !== undefined ? config.callbackV : null;
}
function getReversedFromConfig(config: CustomConfig) {
return !!config.reversed;
}
export function getProcessedConfig(
animationName: string,
animationType: LayoutAnimationType,
config: CustomConfig,
initialAnimationName: AnimationNames
): AnimationConfig {
return {
animationName,
animationType,
duration: getDurationFromConfig(
config,
animationType === LayoutAnimationType.LAYOUT,
initialAnimationName
),
delay: getDelayFromConfig(config),
easing: getEasingFromConfig(config),
callback: getCallbackFromConfig(config),
reversed: getReversedFromConfig(config),
};
}
export function saveSnapshot(element: HTMLElement) {
const rect = element.getBoundingClientRect();
const snapshot: ReanimatedSnapshot = {
top: rect.top,
left: rect.left,
width: rect.width,
height: rect.height,
scrollOffsets: getElementScrollValue(element),
};
snapshots.set(element, snapshot);
}
export function setElementAnimation(
element: HTMLElement,
animationConfig: AnimationConfig
) {
const { animationName, duration, delay, easing } = animationConfig;
element.style.animationName = animationName;
element.style.animationDuration = `${duration}s`;
element.style.animationDelay = `${delay}s`;
element.style.animationTimingFunction = easing;
element.onanimationend = () => {
animationConfig.callback?.(true);
element.removeEventListener('animationcancel', animationCancelHandler);
};
const animationCancelHandler = () => {
animationConfig.callback?.(false);
element.removeEventListener('animationcancel', animationCancelHandler);
};
// Here we have to use `addEventListener` since element.onanimationcancel doesn't work on chrome
element.onanimationstart = () => {
if (animationConfig.animationType === LayoutAnimationType.ENTERING) {
_updatePropsJS(
{ visibility: 'initial' },
{ _component: element as ReanimatedHTMLElement }
);
}
element.addEventListener('animationcancel', animationCancelHandler);
};
if (!(animationName in Animations)) {
scheduleAnimationCleanup(animationName, duration + delay);
}
}
export function handleLayoutTransition(
element: HTMLElement,
animationConfig: AnimationConfig,
transitionData: TransitionData
) {
const { animationName } = animationConfig;
let animationType;
switch (animationName) {
case 'LinearTransition':
animationType = TransitionType.LINEAR;
break;
case 'SequencedTransition':
animationType = TransitionType.SEQUENCED;
break;
case 'FadingTransition':
animationType = TransitionType.FADING;
break;
default:
animationType = TransitionType.LINEAR;
break;
}
animationConfig.animationName = TransitionGenerator(
animationType,
transitionData
);
setElementAnimation(element, animationConfig);
}
function getElementScrollValue(element: HTMLElement): ScrollOffsets {
let current: HTMLElement | null = element;
const scrollOffsets: ScrollOffsets = {
scrollTopOffset: 0,
scrollLeftOffset: 0,
};
while (current) {
if (current.scrollTop !== 0 && scrollOffsets.scrollTopOffset === 0) {
scrollOffsets.scrollTopOffset = current.scrollTop;
}
if (current.scrollLeft !== 0 && scrollOffsets.scrollLeftOffset === 0) {
scrollOffsets.scrollLeftOffset = current.scrollLeft;
}
current = current.parentElement;
}
return scrollOffsets;
}
export function handleExitingAnimation(
element: HTMLElement,
animationConfig: AnimationConfig
) {
const parent = element.offsetParent;
const dummy = element.cloneNode() as ReanimatedHTMLElement;
dummy.reanimatedDummy = true;
element.style.animationName = '';
// We hide current element so only its copy with proper animation will be displayed
element.style.visibility = 'hidden';
// After cloning the element, we want to move all children from original element to its clone. This is because original element
// will be unmounted, therefore when this code executes in child component, parent will be either empty or removed soon.
// Using element.cloneNode(true) doesn't solve the problem, because it creates copy of children and we won't be able to set their animations
//
// This loop works because appendChild() moves element into its new parent instead of copying it
while (element.firstChild) {
dummy.appendChild(element.firstChild);
}
setElementAnimation(dummy, animationConfig);
parent?.appendChild(dummy);
const snapshot = snapshots.get(element)!;
const scrollOffsets = getElementScrollValue(element);
// Scroll does not trigger snapshotting, therefore if we start exiting animation after
// scrolling through parent component, dummy will end up in wrong place. In order to fix that
// we keep last known scroll position in snapshot and then adjust dummy position based on
// last known scroll offset and current scroll offset
const currentScrollTopOffset = scrollOffsets.scrollTopOffset;
const lastScrollTopOffset = snapshot.scrollOffsets.scrollTopOffset;
if (currentScrollTopOffset !== lastScrollTopOffset) {
snapshot.top += lastScrollTopOffset - currentScrollTopOffset;
}
const currentScrollLeftOffset = scrollOffsets.scrollLeftOffset;
const lastScrollLeftOffset = snapshot.scrollOffsets.scrollLeftOffset;
if (currentScrollLeftOffset !== lastScrollLeftOffset) {
snapshot.left += lastScrollLeftOffset - currentScrollLeftOffset;
}
snapshots.set(dummy, snapshot);
setDummyPosition(dummy, snapshot);
const originalOnAnimationEnd = dummy.onanimationend;
dummy.onanimationend = function (event: AnimationEvent) {
if (parent?.contains(dummy)) {
dummy.removedAfterAnimation = true;
parent.removeChild(dummy);
}
// Given that this function overrides onAnimationEnd, it won't be null
originalOnAnimationEnd?.call(this, event);
};
dummy.addEventListener('animationcancel', () => {
if (parent?.contains(dummy)) {
dummy.removedAfterAnimation = true;
parent.removeChild(dummy);
}
});
}
;