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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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'use strict'; var _BaseAnimationBuilder; function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } import { withDelay } from '../../animation'; import { ReduceMotion } from '../../commonTypes'; import { getReduceMotionFromConfig } from '../../animation/util'; export class BaseAnimationBuilder { constructor() { _defineProperty(this, "durationV", void 0); _defineProperty(this, "delayV", void 0); _defineProperty(this, "reduceMotionV", ReduceMotion.System); _defineProperty(this, "randomizeDelay", false); _defineProperty(this, "callbackV", void 0); _defineProperty(this, "build", () => { throw new Error('[Reanimated] Unimplemented method in child class.'); }); } /** * Lets you adjust the animation duration. Can be chained alongside other [layout animation modifiers](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#layout-animation-modifier). * * @param durationMs - Length of the animation (in milliseconds). */ static duration(durationMs) { const instance = this.createInstance(); return instance.duration(durationMs); } duration(durationMs) { this.durationV = durationMs; return this; } /** * Lets you adjust the delay before the animation starts (in milliseconds). Can be chained alongside other [layout animation modifiers](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#layout-animation-modifier). * * @param delayMs - Delay before the animation starts (in milliseconds). */ static delay(delayMs) { const instance = this.createInstance(); return instance.delay(delayMs); } delay(delayMs) { this.delayV = delayMs; return this; } /** * The callback that will fire after the animation ends. Can be chained alongside other [layout animation modifiers](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#layout-animation-modifier). * * @param callback - Callback that will fire after the animation ends. */ static withCallback(callback) { const instance = this.createInstance(); return instance.withCallback(callback); } withCallback(callback) { this.callbackV = callback; return this; } /** * Lets you adjust the behavior when the device's reduced motion accessibility setting is turned on. Can be chained alongside other [layout animation modifiers](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#layout-animation-modifier). * * @param reduceMotion - Determines how the animation responds to the device's reduced motion accessibility setting. Default to `ReduceMotion.System` - {@link ReduceMotion}. */ static reduceMotion(reduceMotion) { const instance = this.createInstance(); return instance.reduceMotion(reduceMotion); } reduceMotion(reduceMotionV) { this.reduceMotionV = reduceMotionV; return this; } // 300ms is the default animation duration. If any animation has different default has to override this method. static getDuration() { return 300; } getDuration() { return this.durationV ?? 300; } /** * @deprecated Use `.delay()` with `Math.random()` instead */ static randomDelay() { const instance = this.createInstance(); return instance.randomDelay(); } randomDelay() { this.randomizeDelay = true; return this; } // when randomizeDelay is set to true, randomize delay between 0 and provided value (or 1000ms if delay is not provided) getDelay() { return this.randomizeDelay ? Math.random() * (this.delayV ?? 1000) : this.delayV ?? 0; } getReduceMotion() { return this.reduceMotionV; } getDelayFunction() { const isDelayProvided = this.randomizeDelay || this.delayV; const reduceMotion = this.getReduceMotion(); return isDelayProvided ? (delay, animation) => { 'worklet'; return withDelay(delay, animation, reduceMotion); } : (_, animation) => { 'worklet'; animation.reduceMotion = getReduceMotionFromConfig(reduceMotion); return animation; }; } static build() { const instance = this.createInstance(); return instance.build(); } } _BaseAnimationBuilder = BaseAnimationBuilder; _defineProperty(BaseAnimationBuilder, "createInstance", void 0); //# sourceMappingURL=BaseAnimationBuilder.js.map