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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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import type { ViewStyle, TextStyle } from 'react-native'; export type RequiredKeys<T, K extends keyof T> = T & Required<Pick<T, K>>; export interface StyleProps extends ViewStyle, TextStyle { originX?: number; originY?: number; [key: string]: any; } /** * A value that can be used both on the [JavaScript thread](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#javascript-thread) and the [UI thread](https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/glossary#ui-thread). * * Shared values are defined using [useSharedValue](https://docs.swmansion.com/react-native-reanimated/docs/core/useSharedValue) hook. You access and modify shared values by their `.value` property. */ export interface SharedValue<Value = unknown> { value: Value; addListener: (listenerID: number, listener: (value: Value) => void) => void; removeListener: (listenerID: number) => void; modify: (modifier?: <T extends Value>(value: T) => T, forceUpdate?: boolean) => void; } export interface Mutable<Value = unknown> extends SharedValue<Value> { _isReanimatedSharedValue: true; _animation?: AnimationObject<Value> | null; _value: Value; } export type ShareableRef<T = unknown> = { __hostObjectShareableJSRef: T; }; export type FlatShareableRef<T> = T extends ShareableRef<infer U> ? ShareableRef<U> : ShareableRef<T>; export type MapperRawInputs = unknown[]; export type MapperOutputs = SharedValue[]; export type MapperRegistry = { start: (mapperID: number, worklet: () => void, inputs: MapperRawInputs, outputs?: MapperOutputs) => void; stop: (mapperID: number) => void; }; export type WorkletStackDetails = [ error: Error, lineOffset: number, columnOffset: number ]; type WorkletClosure = Record<string, unknown>; interface WorkletInitDataCommon { code: string; } type WorkletInitDataRelease = WorkletInitDataCommon; interface WorkletInitDataDev extends WorkletInitDataCommon { location: string; sourceMap: string; version: string; } interface WorkletBaseCommon { __closure: WorkletClosure; __workletHash: number; } interface WorkletBaseRelease extends WorkletBaseCommon { __initData: WorkletInitDataRelease; } interface WorkletBaseDev extends WorkletBaseCommon { __initData: WorkletInitDataDev; /** * `__stackDetails` is removed after parsing. */ __stackDetails?: WorkletStackDetails; } export type WorkletFunction<Args extends unknown[] = unknown[], ReturnValue = unknown> = ((...args: Args) => ReturnValue) & (WorkletBaseRelease | WorkletBaseDev); /** * This function allows you to determine if a given function is a worklet. It only works * with Reanimated Babel plugin enabled. Unless you are doing something with internals of * Reanimated you shouldn't need to use this function. * * ### Note * Do not call it before the worklet is declared, as it will always return false then. E.g.: * * ```ts * isWorkletFunction(myWorklet); // Will always return false. * * function myWorklet() { * 'worklet'; * }; * ``` * * ### Maintainer note * This function works well on the JS thread performance-wise, since the JIT can inline it. * However, on other threads it will not get optimized and we will get a function call overhead. * We want to change it in the future, but it's not feasible at the moment. */ export declare function isWorkletFunction<Args extends unknown[] = unknown[], ReturnValue = unknown, BuildType extends WorkletBaseDev | WorkletBaseRelease = WorkletBaseDev>(value: unknown): value is WorkletFunction<Args, ReturnValue> & BuildType; export type AnimatedPropsAdapterFunction = (props: Record<string, unknown>) => void; export type AnimatedPropsAdapterWorklet = WorkletFunction<[ props: Record<string, unknown> ], void>; export interface NestedObject<T> { [key: string]: NestedObjectValues<T>; } export type NestedObjectValues<T> = T | Array<NestedObjectValues<T>> | NestedObject<T>; type Animatable = number | string | Array<number>; export type AnimatableValueObject = { [key: string]: Animatable; }; export type AnimatableValue = Animatable | AnimatableValueObject; export interface AnimationObject<T = AnimatableValue> { [key: string]: any; callback?: AnimationCallback; current?: T; toValue?: AnimationObject<T>['current']; startValue?: AnimationObject<T>['current']; finished?: boolean; strippedCurrent?: number; cancelled?: boolean; reduceMotion?: boolean; __prefix?: string; __suffix?: string; onFrame: (animation: any, timestamp: Timestamp) => boolean; onStart: (nextAnimation: any, current: any, timestamp: Timestamp, previousAnimation: any) => void; } export interface Animation<T extends AnimationObject> extends AnimationObject { onFrame: (animation: T, timestamp: Timestamp) => boolean; onStart: (nextAnimation: T, current: AnimatableValue, timestamp: Timestamp, previousAnimation: Animation<any> | null | T) => void; } export declare enum SensorType { ACCELEROMETER = 1, GYROSCOPE = 2, GRAVITY = 3, MAGNETIC_FIELD = 4, ROTATION = 5 } export declare enum IOSReferenceFrame { XArbitraryZVertical = 0, XArbitraryCorrectedZVertical = 1, XMagneticNorthZVertical = 2, XTrueNorthZVertical = 3, Auto = 4 } export type SensorConfig = { interval: number | 'auto'; adjustToInterfaceOrientation: boolean; iosReferenceFrame: IOSReferenceFrame; }; export type AnimatedSensor<T extends Value3D | ValueRotation> = { sensor: SharedValue<T>; unregister: () => void; isAvailable: boolean; config: SensorConfig; }; /** * A function called upon animation completion. If the animation is cancelled, the callback will receive `false` as the argument; otherwise, it will receive `true`. */ export type AnimationCallback = (finished?: boolean, current?: AnimatableValue) => void; export type Timestamp = number; export type Value3D = { x: number; y: number; z: number; interfaceOrientation: InterfaceOrientation; }; export type ValueRotation = { qw: number; qx: number; qy: number; qz: number; yaw: number; pitch: number; roll: number; interfaceOrientation: InterfaceOrientation; }; export declare enum InterfaceOrientation { ROTATION_0 = 0, ROTATION_90 = 90, ROTATION_180 = 180, ROTATION_270 = 270 } export type ShadowNodeWrapper = { __hostObjectShadowNodeWrapper: never; }; export declare enum KeyboardState { UNKNOWN = 0, OPENING = 1, OPEN = 2, CLOSING = 3, CLOSED = 4 } export type AnimatedKeyboardInfo = { height: SharedValue<number>; state: SharedValue<KeyboardState>; }; /** * @param x - A number representing X coordinate relative to the parent component. * @param y - A number representing Y coordinate relative to the parent component. * @param width - A number representing the width of the component. * @param height - A number representing the height of the component. * @param pageX - A number representing X coordinate relative to the screen. * @param pageY - A number representing Y coordinate relative to the screen. * @see https://docs.swmansion.com/react-native-reanimated/docs/advanced/measure#returns */ export interface MeasuredDimensions { x: number; y: number; width: number; height: number; pageX: number; pageY: number; } export interface AnimatedKeyboardOptions { isStatusBarTranslucentAndroid?: boolean; } /** * @param System - If the `Reduce motion` accessibility setting is enabled on the device, disable the animation. Otherwise, enable the animation. * @param Always - Disable the animation. * @param Never - Enable the animation. * @see https://docs.swmansion.com/react-native-reanimated/docs/guides/accessibility */ export declare enum ReduceMotion { System = "system", Always = "always", Never = "never" } export {};