react-native-reanimated
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More powerful alternative to Animated library for React Native.
146 lines (133 loc) • 4.96 kB
text/typescript
import NativeReanimatedModule from './NativeReanimated';
import { isJest, shouldBeUseWeb } from './PlatformChecker';
import { ComplexWorkletFunction } from './commonTypes';
import {
makeShareableCloneOnUIRecursive,
makeShareableCloneRecursive,
} from './shareables';
const IS_JEST = isJest();
const IS_WEB = shouldBeUseWeb();
let _runOnUIQueue: Array<[ComplexWorkletFunction<any[], any>, any[]]> = [];
export function setupSetImmediate() {
'worklet';
let immediateCallbacks: Array<() => void> = [];
// @ts-ignore – typescript expects this to conform to NodeJS definition and expects the return value to be NodeJS.Immediate which is an object and not a number
global.setImmediate = (callback: () => void): number => {
immediateCallbacks.push(callback);
return -1;
};
global.__flushImmediates = () => {
for (let index = 0; index < immediateCallbacks.length; index += 1) {
// we use classic 'for' loop because the size of the currentTasks array may change while executing some of the callbacks due to setImmediate calls
immediateCallbacks[index]();
}
immediateCallbacks = [];
};
}
function flushImmediatesOnUIThread() {
'worklet';
global.__flushImmediates();
}
export const flushImmediates = shouldBeUseWeb()
? () => {
// on web flushing is a noop as immediates are handled by the browser
}
: flushImmediatesOnUIThread;
/**
* Schedule a worklet to execute on the UI runtime. This method does not schedule the work immediately but instead
* waits for other worklets to be scheduled within the same JS loop. It uses setImmediate to schedule all the worklets
* at once making sure they will run within the same frame boundaries on the UI thread.
*/
export function runOnUI<A extends any[], R>(
worklet: ComplexWorkletFunction<A, R>
): (...args: A) => void {
if (__DEV__ && !IS_WEB && worklet.__workletHash === undefined) {
throw new Error('runOnUI() can only be used on worklets');
}
return (...args) => {
if (IS_JEST) {
// Mocking time in Jest is tricky as both requestAnimationFrame and setImmediate
// callbacks run on the same queue and can be interleaved. There is no way
// to flush particular queue in Jest and the only control over mocked timers
// is by using jest.advanceTimersByTime() method which advances all types
// of timers including immediate and animation callbacks. Ideally we'd like
// to have some way here to schedule work along with React updates, but
// that's not possible, and hence in Jest environment instead of using scheduling
// mechanism we just schedule the work ommiting the queue. This is ok for the
// uses that we currently have but may not be ok for future tests that we write.
NativeReanimatedModule.scheduleOnUI(
makeShareableCloneRecursive(() => {
'worklet';
worklet(...args);
})
);
return;
}
_runOnUIQueue.push([worklet, args]);
if (_runOnUIQueue.length === 1) {
setImmediate(() => {
const queue = _runOnUIQueue;
_runOnUIQueue = [];
NativeReanimatedModule.scheduleOnUI(
makeShareableCloneRecursive(() => {
'worklet';
queue.forEach(([worklet, args]) => {
worklet(...args);
});
flushImmediates();
})
);
});
}
};
}
/**
* Schedule a worklet to execute on the UI runtime skipping batching mechanism.
*/
export function runOnUIImmediately<A extends any[], R>(
worklet: ComplexWorkletFunction<A, R>
): (...args: A) => void {
if (__DEV__ && !IS_WEB && worklet.__workletHash === undefined) {
throw new Error('runOnUI() can only be used on worklets');
}
return (...args) => {
NativeReanimatedModule.scheduleOnUI(
makeShareableCloneRecursive(() => {
'worklet';
worklet(...args);
})
);
};
}
if (__DEV__) {
try {
runOnUI(() => {
'worklet';
});
} catch (e) {
throw new Error(
'Failed to create a worklet. Did you forget to add Reanimated Babel plugin in babel.config.js? See installation docs at https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/installation#babel-plugin.'
);
}
}
export function runOnJS<A extends any[], R>(
fun: ComplexWorkletFunction<A, R>
): (...args: A) => void {
'worklet';
if (fun.__remoteFunction) {
// in development mode the function provided as `fun` throws an error message
// such that when someone accidently calls it directly on the UI runtime, they
// see that they should use `runOnJS` instead. To facilitate that we purt the
// reference to the original remote function in the `__remoteFunction` property.
fun = fun.__remoteFunction;
}
if (!_WORKLET) {
return fun;
}
return (...args) => {
_scheduleOnJS(
fun,
args.length > 0 ? makeShareableCloneOnUIRecursive(args) : undefined
);
};
}