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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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import NativeReanimatedModule from './NativeReanimated'; import { isJest, shouldBeUseWeb } from './PlatformChecker'; import { ComplexWorkletFunction } from './commonTypes'; import { makeShareableCloneOnUIRecursive, makeShareableCloneRecursive, } from './shareables'; const IS_JEST = isJest(); const IS_WEB = shouldBeUseWeb(); let _runOnUIQueue: Array<[ComplexWorkletFunction<any[], any>, any[]]> = []; export function setupSetImmediate() { 'worklet'; let immediateCallbacks: Array<() => void> = []; // @ts-ignore – typescript expects this to conform to NodeJS definition and expects the return value to be NodeJS.Immediate which is an object and not a number global.setImmediate = (callback: () => void): number => { immediateCallbacks.push(callback); return -1; }; global.__flushImmediates = () => { for (let index = 0; index < immediateCallbacks.length; index += 1) { // we use classic 'for' loop because the size of the currentTasks array may change while executing some of the callbacks due to setImmediate calls immediateCallbacks[index](); } immediateCallbacks = []; }; } function flushImmediatesOnUIThread() { 'worklet'; global.__flushImmediates(); } export const flushImmediates = shouldBeUseWeb() ? () => { // on web flushing is a noop as immediates are handled by the browser } : flushImmediatesOnUIThread; /** * Schedule a worklet to execute on the UI runtime. This method does not schedule the work immediately but instead * waits for other worklets to be scheduled within the same JS loop. It uses setImmediate to schedule all the worklets * at once making sure they will run within the same frame boundaries on the UI thread. */ export function runOnUI<A extends any[], R>( worklet: ComplexWorkletFunction<A, R> ): (...args: A) => void { if (__DEV__ && !IS_WEB && worklet.__workletHash === undefined) { throw new Error('runOnUI() can only be used on worklets'); } return (...args) => { if (IS_JEST) { // Mocking time in Jest is tricky as both requestAnimationFrame and setImmediate // callbacks run on the same queue and can be interleaved. There is no way // to flush particular queue in Jest and the only control over mocked timers // is by using jest.advanceTimersByTime() method which advances all types // of timers including immediate and animation callbacks. Ideally we'd like // to have some way here to schedule work along with React updates, but // that's not possible, and hence in Jest environment instead of using scheduling // mechanism we just schedule the work ommiting the queue. This is ok for the // uses that we currently have but may not be ok for future tests that we write. NativeReanimatedModule.scheduleOnUI( makeShareableCloneRecursive(() => { 'worklet'; worklet(...args); }) ); return; } _runOnUIQueue.push([worklet, args]); if (_runOnUIQueue.length === 1) { setImmediate(() => { const queue = _runOnUIQueue; _runOnUIQueue = []; NativeReanimatedModule.scheduleOnUI( makeShareableCloneRecursive(() => { 'worklet'; queue.forEach(([worklet, args]) => { worklet(...args); }); flushImmediates(); }) ); }); } }; } /** * Schedule a worklet to execute on the UI runtime skipping batching mechanism. */ export function runOnUIImmediately<A extends any[], R>( worklet: ComplexWorkletFunction<A, R> ): (...args: A) => void { if (__DEV__ && !IS_WEB && worklet.__workletHash === undefined) { throw new Error('runOnUI() can only be used on worklets'); } return (...args) => { NativeReanimatedModule.scheduleOnUI( makeShareableCloneRecursive(() => { 'worklet'; worklet(...args); }) ); }; } if (__DEV__) { try { runOnUI(() => { 'worklet'; }); } catch (e) { throw new Error( 'Failed to create a worklet. Did you forget to add Reanimated Babel plugin in babel.config.js? See installation docs at https://docs.swmansion.com/react-native-reanimated/docs/fundamentals/installation#babel-plugin.' ); } } export function runOnJS<A extends any[], R>( fun: ComplexWorkletFunction<A, R> ): (...args: A) => void { 'worklet'; if (fun.__remoteFunction) { // in development mode the function provided as `fun` throws an error message // such that when someone accidently calls it directly on the UI runtime, they // see that they should use `runOnJS` instead. To facilitate that we purt the // reference to the original remote function in the `__remoteFunction` property. fun = fun.__remoteFunction; } if (!_WORKLET) { return fun; } return (...args) => { _scheduleOnJS( fun, args.length > 0 ? makeShareableCloneOnUIRecursive(args) : undefined ); }; }