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react-native-reanimated

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More powerful alternative to Animated library for React Native.

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import { useEffect, useRef } from 'react'; import { makeMutable, registerSensor, unregisterSensor } from '../core'; import { SensorType, SharedValue, Value3D, ValueRotation, IOSReferenceFrame, } from '../commonTypes'; import { flushImmediates } from '../threads'; export type SensorConfig = { interval: number | 'auto'; adjustToInterfaceOrientation: boolean; iosReferenceFrame: IOSReferenceFrame; }; export type AnimatedSensor = { sensor: SharedValue<Value3D | ValueRotation>; unregister: () => void; isAvailable: boolean; config: SensorConfig; }; function initSensorData( sensorType: SensorType ): SharedValue<Value3D | ValueRotation> { if (sensorType === SensorType.ROTATION) { return makeMutable<Value3D | ValueRotation>({ qw: 0, qx: 0, qy: 0, qz: 0, yaw: 0, pitch: 0, roll: 0, interfaceOrientation: 0, }); } else { return makeMutable<Value3D | ValueRotation>({ x: 0, y: 0, z: 0, interfaceOrientation: 0, }); } } // euler angles are in order ZXY, z = yaw, x = pitch, y = roll // https://github.com/mrdoob/three.js/blob/dev/src/math/Quaternion.js#L237 function eulerToQuaternion(pitch: number, roll: number, yaw: number) { 'worklet'; const c1 = Math.cos(pitch / 2); const s1 = Math.sin(pitch / 2); const c2 = Math.cos(roll / 2); const s2 = Math.sin(roll / 2); const c3 = Math.cos(yaw / 2); const s3 = Math.sin(yaw / 2); return [ s1 * c2 * c3 - c1 * s2 * s3, c1 * s2 * c3 + s1 * c2 * s3, c1 * c2 * s3 + s1 * s2 * c3, c1 * c2 * c3 - s1 * s2 * s3, ]; } function adjustRotationToInterfaceOrientation(data: ValueRotation) { 'worklet'; const { interfaceOrientation, pitch, roll, yaw } = data; if (interfaceOrientation === 90) { data.pitch = roll; data.roll = -pitch; data.yaw = yaw - Math.PI / 2; } else if (interfaceOrientation === 270) { data.pitch = -roll; data.roll = pitch; data.yaw = yaw + Math.PI / 2; } else if (interfaceOrientation === 180) { data.pitch *= -1; data.roll *= -1; data.yaw *= -1; } const q = eulerToQuaternion(data.pitch, data.roll, data.yaw); data.qx = q[0]; data.qy = q[1]; data.qz = q[2]; data.qw = q[3]; return data; } function adjustVectorToInterfaceOrientation(data: Value3D) { 'worklet'; const { interfaceOrientation, x, y } = data; if (interfaceOrientation === 90) { data.x = -y; data.y = x; } else if (interfaceOrientation === 270) { data.x = y; data.y = -x; } else if (interfaceOrientation === 180) { data.x *= -1; data.y *= -1; } return data; } export function useAnimatedSensor( sensorType: SensorType, userConfig?: Partial<SensorConfig> ): AnimatedSensor { const ref = useRef<AnimatedSensor>({ sensor: initSensorData(sensorType), unregister: () => { // NOOP }, isAvailable: false, config: { interval: 0, adjustToInterfaceOrientation: true, iosReferenceFrame: IOSReferenceFrame.Auto, }, }); useEffect(() => { ref.current.config = { interval: 'auto', adjustToInterfaceOrientation: true, iosReferenceFrame: IOSReferenceFrame.Auto, ...userConfig, }; const sensorData = ref.current.sensor!; const id = registerSensor( sensorType, ref.current.config.interval === 'auto' ? -1 : ref.current.config.interval, ref.current.config.iosReferenceFrame, (data) => { 'worklet'; if (ref.current.config.adjustToInterfaceOrientation) { if (sensorType === SensorType.ROTATION) { data = adjustRotationToInterfaceOrientation(data as ValueRotation); } else { data = adjustVectorToInterfaceOrientation(data as Value3D); } } sensorData.value = data; flushImmediates(); } ); if (id !== -1) { // if sensor is available ref.current.unregister = () => unregisterSensor(id); ref.current.isAvailable = true; } else { // if sensor is unavailable ref.current.unregister = () => { // NOOP }; ref.current.isAvailable = false; } return () => { ref.current.unregister(); }; }, [sensorType, userConfig]); return ref.current; }